local _pts = minetest.pos_to_string function minetest.pos_to_string(pos) if not pos then return "(-,-,-)" end return _pts(pos) end -- Makes sure that force load areas are handled correctly function ForceloadManager(filetoopen, hide_file_errors) local blocks = {} if filetoopen ~= nil then local file = io.open(filetoopen, "r") if file then local table = minetest.deserialize(file:read("*all")) file:close() if type(table) == "table" then blocks = table end elseif not hide_file_errors then minetest.log("error", "File "..filetoopen.." does not exist!") end end for i = 1, #blocks do if not minetest.forceload_block(blocks[i]) then minetest.log("error", "Failed to load block " .. minetest.pos_to_string(blocks[i])) end end return { _blocks = blocks, load = function(self, pos) if minetest.forceload_block(pos) then table.insert(self._blocks, vector.new(pos)) return true end minetest.log("error", "Failed to load block " .. minetest.pos_to_string(pos)) return false end, unload = function(self, pos) for i = 1, #self._blocks do if vector.equals(pos, self._blocks[i]) then minetest.forceload_block(pos) table.remove(self._blocks, i) return true end end return false end, iter = function(self, func) for i = 1, #self._blocks do if func(i, self._blocks[i]) == true then table.remove(self._blocks, i) i = i - 1 end end end, save = function(self, filename) local file = io.open(filename, "w") if file then file:write(minetest.serialize(self._blocks)) file:close() end end, verify = function(self) return self:verify_each(function(pos, block) local name = "ignore" if block ~= nil then name = block.name end if name == "ignore" then if not pos.last or elapsed_time > pos.last + 15 then pos.last = elapsed_time if not minetest.forceload_block(pos) then minetest.log("error", "Failed to force load " .. minetest.pos_to_string(pos)) pos.remove = true end end return false elseif name == "forceload:anchor" then pos.last = elapsed_time return true else minetest.log("error", minetest.pos_to_string(pos) .. " shouldn't be loaded") pos.remove = true return false end end) end, verify_each = function(self, func) local not_loaded = {} for i = 1, #self._blocks do local res = minetest.get_node(self._blocks[i]) if not func(self._blocks[i], res) then --[[table.insert(not_loaded, { pos = self._blocks[i], i = i, b = res })]]-- end end return not_loaded end, clean = function(self) local i = 1 while i <= #self._blocks do if self._blocks[i].remove then table.remove(self._blocks, i) else i = i + 1 end end end } end local flm = ForceloadManager(minetest.get_worldpath().."/flm.json", true) minetest.register_privilege("forceload", "Allows players to use forceload block anchors") minetest.register_node("forceload:anchor",{ description = "Block Anchor", walkable = false, tiles = {"forceload_anchor.png"}, groups = {cracky = 3, oddly_breakable_by_hand = 2}, after_destruct = function(pos) flm:unload(pos) flm:save(minetest.get_worldpath().."/flm.json") end, after_place_node = function(pos, placer) if not minetest.check_player_privs(placer:get_player_name(), {forceload = true}) then minetest.chat_send_player(placer:get_player_name(), "The forceload privilege is required to do that.") elseif flm:load(pos) then flm:save(minetest.get_worldpath().."/flm.json") return end minetest.set_node(pos, {name="air"}) return true end }) minetest.register_chatcommand("a", {func = function(name) flm:verify() flm:clean() end}) local elapsed_time = 0 local count = 0 minetest.register_globalstep(function(dtime) count = count + dtime elapsed_time = elapsed_time + dtime if count > 5 then count = 0 --print("Verifying...") flm:verify() flm:clean() end end)