grenades/grenades.lua

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local settings = minetest.settings
if settings:get_bool("enable_regular_grenade") then
grenades.register_grenade("regular", {
description = "A regular grenade (Kills anyone near where it explodes)",
image = "grenades_regular.png",
on_explode = function(pos, player, self)
minetest.add_particlespawner({
amount = 20,
time = 0.5,
minpos = vector.subtract(pos, 2.3),
maxpos = vector.add(pos, 2.3),
minvel = {x=0, y=5, z=0},
maxvel = {x=0, y=7, z=0},
minacc = {x=0, y=1, z=0},
maxacc = {x=0, y=1, z=0},
minexptime = 0.3,
maxexptime = 0.6,
minsize = 5,
maxsize = 7,
collisiondetection = true,
collision_removal = true,
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vertical = false,
texture = "grenades_smoke.png",
})
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 2.3)) do
if v:is_player() and v:get_hp() > 0 then
v:punch(player, 2, {damage_groups = {fleshy = 20}}, nil)
end
end
end,
timeout = 3
})
end
if settings:get_bool("enable_flashbang_grenade") then
grenades.register_grenade("flashbang", {
description = "A flashbang grenade (Blinds all who look at the explosion)",
image = "grenades_flashbang.png",
on_explode = function(pos, player, self)
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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if v:is_player() and v:get_hp() > 0 then
local playerdir = vector.floor(vector.normalize(v:get_look_dir()))
local grenadedir = vector.floor(vector.normalize(vector.direction(v:get_pos(), pos)))
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if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then
for i = 1, 3, 1 do
local key = v:hud_add({
hud_elem_type = "image",
position = {x=0, 0},
name = "death_list_hud",
scale = {x=1000, y=1000},
text = "grenades_white_"..tostring(i)..".png",
alignment = {x=0, y=0},
offset = {x=0, y=0}
})
minetest.after(4*i, function() v:hud_remove(key) end)
end
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end
end
end
end,
timeout = 3
})
end
if settings:get_bool("enable_smoke_grenade") then
grenades.register_grenade("smoke_greande", {
description = "A smoke grenade (Generates a lot of smoke around the detonation area)",
image = "grenades_smoke_grenade.png",
on_explode = function(pos, player, self)
for i = 0, 5, 1 do
minetest.add_particlespawner({
amount = 100,
time = 10,
minpos = vector.subtract(pos, 3.5),
maxpos = vector.add(pos, 3.5),
minvel = {x=0, y=2, z=0},
maxvel = {x=0, y=3, z=0},
minacc = {x=1, y=0.2, z=1},
maxacc = {x=1, y=0.2, z=1},
minexptime = 0.3,
maxexptime = 1,
minsize = 100,
maxsize = 100,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
end
end,
timeout = 3
})
end