grenades/init.lua

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Lua
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grenades = {}
local function throw_grenade(name, player)
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local dir = player:get_look_dir()
local pos = player:get_pos()
local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.6, z = pos.z + dir.z}, name)
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obj:set_velocity({x = dir.x * 40, y = dir.y * 40, z = dir.z * 40})
obj:set_acceleration({x = dir.x * -12, y = -41, z = dir.z * -12})
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return(obj:get_luaentity())
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end
function grenades.register_grenade(name, def)
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if not def.timeout then
def.timeout = 5
end
local grenade_entity = {
physical = false,
collide_with_objects = true,
timer = 0,
visual = "sprite",
visual_size = {x = 1, y = 1, z = 1},
textures = {def.image},
collisionbox = {1, 1, 1, 1, 1, 1},
on_step = function(self, dtime)
local obj = self.object
local pos = obj:get_pos()
local node = minetest.get_node(vector.add(pos, vector.normalize(obj:get_velocity())))
if self.particle == nil then
self.particle = 0
end
if self.timer then
self.timer = self.timer + dtime
else
self.timer = dtime
end
if def.particle and self.particle >= 4 then
self.particle = 0
minetest.add_particle({
pos = obj:get_pos(),
velocity = vector.divide(obj:get_velocity(), 2),
acceleration = vector.divide(obj:get_acceleration(), -5),
expirationtime = def.particle.life,
size = def.particle.size,
collisiondetection = true,
collision_removal = true,
vertical = false,
texture = def.particle.image,
glow = def.particle.glow
})
elseif def.particle and self.particle < def.particle.interval then
self.particle = self.particle + 1
end
if self.timer > def.timeout or node.name ~= "air" then
if self.thrower_name then
minetest.log("[Grenades] A grenade thrown by "..self.thrower_name..
" is exploding at "..minetest.pos_to_string(pos))
def.on_explode(pos, self.thrower_name)
else
minetest.chat_send_all(minetest.colorize("red", "[Error] self.thrower_name on line 62"..
" (grenades/init.lua) was nil. Removing grenade"))
minetest.log("[Error] self.thrower_name on line 62 (grenades/init.lua) was nil. Removing grenade")
end
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obj:remove()
end
end
}
minetest.register_entity("grenades:grenade_"..name, grenade_entity)
local newdef = {}
newdef.description = def.description
newdef.stack_max = 1
newdef.range = 4
newdef.inventory_image = def.image
newdef.on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
if pointed_thing.type ~= "node" then
local grenade = throw_grenade("grenades:grenade_"..name, user)
grenade.timer = 0
grenade.thrower_name = player_name
if not minetest.settings:get_bool("creative_mode") then
itemstack = ""
end
end
return itemstack
end
if def.placeable == true then
newdef.tiles = {def.image}
newdef.selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
}
newdef.groups = {oddly_breakable_by_hand = 2}
newdef.paramtype = "light"
newdef.sunlight_propagates = true
newdef.walkable = false
newdef.drawtype = "plantlike"
minetest.register_node("grenades:grenade_"..name, newdef)
else
minetest.register_craftitem("grenades:grenade_"..name, newdef)
end
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end
dofile(minetest.get_modpath("grenades").."/grenades.lua")