mirror of
https://github.com/LoneWolfHT/grenades.git
synced 2024-11-24 15:53:46 +01:00
Update mod (stable now)
This commit is contained in:
parent
e18b6c24d5
commit
3e85df539a
18
.luacheckrc
Normal file
18
.luacheckrc
Normal file
@ -0,0 +1,18 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
globals = {
|
||||
"minetest",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
string = {fields = {"split"}},
|
||||
table = {fields = {"copy", "getn"}},
|
||||
|
||||
-- Builtin
|
||||
"vector", "ItemStack",
|
||||
"dump", "DIR_DELIM", "VoxelArea", "Settings",
|
||||
|
||||
-- MTG
|
||||
"default", "sfinv", "creative",
|
||||
}
|
125
init.lua
125
init.lua
@ -1,38 +1,41 @@
|
||||
grenades = {}
|
||||
grenades = {
|
||||
grenade_accel = 13
|
||||
}
|
||||
|
||||
local function throw_grenade(name, player)
|
||||
local dir = player:get_look_dir()
|
||||
local pos = player:get_pos()
|
||||
local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.8, z = pos.z + dir.z}, name)
|
||||
local self = obj:get_luaentity()
|
||||
local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.6, z = pos.z + dir.z}, name)
|
||||
|
||||
obj:set_velocity(vector.add(player:get_player_velocity(), {x = dir.x * 40, y = dir.y * 30, z = dir.z * 40}))
|
||||
obj:set_acceleration(vector.add(player:get_player_velocity(), {x = 0, y = -41, z = 0}))
|
||||
self.dir = dir
|
||||
local m = 30
|
||||
obj:set_velocity({x = dir.x * m, y = dir.y * m/1.5, z = dir.z * m})
|
||||
obj:set_acceleration({x = 0, y = -13, z = 0})
|
||||
|
||||
return(obj:get_luaentity())
|
||||
end
|
||||
|
||||
function grenades.register_grenade(name, def)
|
||||
if not def.clock then
|
||||
def.clock = 3
|
||||
def.clock = 4
|
||||
end
|
||||
|
||||
local grenade_entity = {
|
||||
physical = true,
|
||||
sliding = 1,
|
||||
collide_with_objects = true,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.5, y = 0.5, z = 0.5},
|
||||
textures = {def.image},
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.15, 0.2},
|
||||
collisionbox = {-0.2, -0.3, -0.2, 0.2, 0.15, 0.2},
|
||||
pointable = false,
|
||||
static_save = false,
|
||||
particle = 0,
|
||||
timer = 0,
|
||||
on_step = function(self, dtime)
|
||||
local obj = self.object
|
||||
local vel = obj:get_velocity()
|
||||
local pos = obj:get_pos()
|
||||
local norm_vel -- Normalized velocity
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
@ -40,34 +43,48 @@ function grenades.register_grenade(name, def)
|
||||
self.last_vel = vel
|
||||
end
|
||||
|
||||
-- Collision Check
|
||||
-- Check for a collision on the x/y/z axis
|
||||
|
||||
if not vector.equals(self.last_vel, vel) and vector.distance(self.last_vel, vel) > 3.5 then
|
||||
if math.abs(self.last_vel.z) - 5 > math.abs(vel.z) then
|
||||
self.last_vel.z = self.last_vel.z * -0.5
|
||||
if not vector.equals(self.last_vel, vel) and vector.distance(self.last_vel, vel) > 4 then
|
||||
if math.abs(self.last_vel.x - vel.x) > 5 then -- Check for a large reduction in velocity
|
||||
vel.x = self.last_vel.x * -0.3 -- Invert velocity and reduce it a bit
|
||||
end
|
||||
|
||||
if math.abs(self.last_vel.x) - 5 > math.abs(vel.x) then
|
||||
self.last_vel.x = self.last_vel.x * -0.5
|
||||
if math.abs(self.last_vel.y - vel.y) > 5 then -- Check for a large reduction in velocity
|
||||
vel.y = self.last_vel.y * -0.2 -- Invert velocity and reduce it a bit
|
||||
end
|
||||
|
||||
if self.last_vel.y <= -5 then
|
||||
self.last_vel.y = self.last_vel.y * -0.3
|
||||
if math.abs(self.last_vel.z - vel.z) > 5 then -- Check for a large reduction in velocity
|
||||
vel.z = self.last_vel.z * -0.3 -- Invert velocity and reduce it a bit
|
||||
end
|
||||
|
||||
obj:set_velocity(self.last_vel)
|
||||
vel = obj:get_velocity()
|
||||
end
|
||||
|
||||
-- Fix accel bug
|
||||
|
||||
vel.x = vel.x / 1.07
|
||||
|
||||
vel.z = vel.z / 1.07
|
||||
|
||||
obj:set_velocity(vel)
|
||||
end
|
||||
|
||||
self.last_vel = vel
|
||||
|
||||
if self.sliding == 1 and vel.y == 0 then -- Check if grenade is sliding
|
||||
self.sliding = 2 -- Multiplies drag by 2
|
||||
elseif self.sliding > 1 and vel.y ~= 0 then
|
||||
self.sliding = 1 -- Doesn't affect drag
|
||||
end
|
||||
|
||||
if self.sliding > 1 then -- Is the grenade sliding?
|
||||
if vector.distance(vector.new(), vel) <= 1 and not vector.equals(vel, vector.new()) then -- Grenade is barely moving
|
||||
obj:set_velocity(vector.new(0, -9.8, 0)) -- Make sure it stays unmoving
|
||||
obj:set_acceleration(vector.new())
|
||||
end
|
||||
else
|
||||
norm_vel = vector.normalize(vel)
|
||||
|
||||
obj:set_acceleration({
|
||||
x = -norm_vel.x * grenades.grenade_accel * self.sliding,
|
||||
y = -9.8,
|
||||
z = -norm_vel.z * grenades.grenade_accel * self.sliding,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Grenade Particles
|
||||
|
||||
if def.particle and self.particle >= 4 then
|
||||
@ -94,7 +111,7 @@ function grenades.register_grenade(name, def)
|
||||
if self.timer > def.clock or not self.thrower_name then
|
||||
if self.thrower_name then
|
||||
minetest.log("[Grenades] A grenade thrown by " .. self.thrower_name ..
|
||||
" is exploding at "..minetest.pos_to_string(pos))
|
||||
" explodes at " .. minetest.pos_to_string(vector.round(pos)))
|
||||
def.on_explode(pos, self.thrower_name)
|
||||
end
|
||||
|
||||
@ -109,14 +126,13 @@ function grenades.register_grenade(name, def)
|
||||
|
||||
newdef.description = def.description
|
||||
newdef.stack_max = 1
|
||||
newdef.range = 2
|
||||
newdef.range = 0
|
||||
newdef.inventory_image = def.image
|
||||
newdef.on_use = function(itemstack, user, pointed_thing)
|
||||
local player_name = user:get_player_name()
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
local grenade = throw_grenade(name, user)
|
||||
grenade.timer = 0
|
||||
grenade.thrower_name = player_name
|
||||
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
@ -144,53 +160,6 @@ function grenades.register_grenade(name, def)
|
||||
else
|
||||
minetest.register_craftitem(name, newdef)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("grenades:notice_flashbang", {
|
||||
description = "[Flashbang] This mod no longer adds grenades. Please get 'grenades_basic' to restore your items\n"..
|
||||
"Once the mod is added you can punch the air with this notice to turn it into the grenade it was before",
|
||||
range = 0,
|
||||
inventory_image = "grenades_notice.png",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
stack_max = 1,
|
||||
on_use = function()
|
||||
if minetest.get_modpath("grenades_basic") then
|
||||
return "grenades_basic:flashbang"
|
||||
minetest.register_craftitem(name, newdef)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias("grenades:grenade_flashbang", "grenades:notice_flashbang")
|
||||
|
||||
minetest.register_craftitem("grenades:notice_regular", {
|
||||
description = "[Regular Grenade] This mod no longer adds grenades. Please get 'grenades_basic' to restore "..
|
||||
"your items\n"..
|
||||
"Once the mod is added you can punch the air with this notice to turn it into the grenade it was before",
|
||||
inventory_image = "grenades_notice.png",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
range = 0,
|
||||
stack_max = 1,
|
||||
on_use = function()
|
||||
if minetest.get_modpath("grenades_basic") then
|
||||
return "grenades_basic:regular"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias("grenades:grenade_regular", "grenades:notice_regular")
|
||||
|
||||
minetest.register_craftitem("grenades:notice_smoke", {
|
||||
description = "[Smoke] This mod no longer adds grenades. Please get 'grenades_basic' to restore your items\n"..
|
||||
"Once the mod is added you can punch the air with this notice to turn it into the grenade it was before",
|
||||
range = 0,
|
||||
inventory_image = "grenades_notice.png",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
stack_max = 1,
|
||||
on_use = function()
|
||||
if minetest.get_modpath("grenades_basic") then
|
||||
return "grenades_basic:smoke"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias("grenades:grenade_smoke", "grenades:notice_smoke")
|
||||
|
@ -1,4 +1,5 @@
|
||||
# grenades
|
||||
# Grenades
|
||||
|
||||
Adds an API that allows for easily making grenades
|
||||
|
||||
See grenades_basic for the grenades this mod used to have
|
||||
|
Loading…
Reference in New Issue
Block a user