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Added trailing smoke particles to the smoke grenade when thrown
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commit
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5
API.md
5
API.md
@ -18,6 +18,7 @@ Still WIP. Please suggest new features here: https://forum.minetest.net/viewtopi
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image = "grenades_smoke.png", -- The particle's image
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life = 1, -- How long (seconds) it takes for the particle to disappear
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size = 4, -- Size of the particle
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glow = 0, -- brightens the texture in darkness
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glow = 0, -- Brightens the texture in darkness
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interval = 5, -- How long it takes before a particle can be added
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}
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})`
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})`
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1
depends.txt
Normal file
1
depends.txt
Normal file
@ -0,0 +1 @@
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default
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@ -116,6 +116,7 @@ if not smoke or smoke == true then
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life = 1,
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size = 4,
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glow = 0,
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interval = 5,
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}
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})
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end
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@ -130,7 +131,7 @@ if not settings:get_bool("enable_grenade_recipes") or settings:get_bool("enable_
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if not regular or regular == true then
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minetest.register_craft({
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type = "shapeless",
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type = "shaped",
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output = "grenades:grenade_regular",
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recipe = {
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{"", "default:steel_ingot", ""},
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@ -144,7 +145,7 @@ if not settings:get_bool("enable_grenade_recipes") or settings:get_bool("enable_
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if not smoke or smoke == true then
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minetest.register_craft({
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type = "shapeless",
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type = "shaped",
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output = "grenades:grenade_smoke",
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recipe = {
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{"", "default:steel_ingot", ""},
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@ -158,7 +159,7 @@ if not settings:get_bool("enable_grenade_recipes") or settings:get_bool("enable_
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if not flash or flash == true then
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minetest.register_craft({
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type = "shapeless",
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type = "shaped",
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output = "grenades:grenade_flashbang",
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recipe = {
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{"", "default:steel_ingot", ""},
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10
init.lua
10
init.lua
@ -28,13 +28,19 @@ function grenades.register_grenade(name, def)
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local node = minetest.get_node(pos)
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local obj = self.object
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if self.particle == nil then
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self.particle = 0
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end
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if self.timer then
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self.timer = self.timer + dtime
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else
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self.timer = dtime
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end
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if def.particle then
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if def.particle and self.particle >= 4 then
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self.particle = 0
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minetest.add_particle({
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pos = obj:get_pos(),
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velocity = vector.divide(obj:get_velocity(), 2),
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@ -47,6 +53,8 @@ function grenades.register_grenade(name, def)
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texture = def.particle.image,
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glow = def.particle.glow
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})
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elseif def.particle and self.particle < def.particle.interval then
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self.particle = self.particle + 1
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end
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if self.timer > def.timeout or node.name ~= "air" then
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