Added trailing smoke particles to the smoke grenade when thrown

This commit is contained in:
LoneWolfHT 2018-11-24 08:08:16 -08:00
parent f8c09f12de
commit 44200386f9
4 changed files with 17 additions and 6 deletions

5
API.md

@ -18,6 +18,7 @@ Still WIP. Please suggest new features here: https://forum.minetest.net/viewtopi
image = "grenades_smoke.png", -- The particle's image
life = 1, -- How long (seconds) it takes for the particle to disappear
size = 4, -- Size of the particle
glow = 0, -- brightens the texture in darkness
glow = 0, -- Brightens the texture in darkness
interval = 5, -- How long it takes before a particle can be added
}
})`
})`

1
depends.txt Normal file

@ -0,0 +1 @@
default

@ -116,6 +116,7 @@ if not smoke or smoke == true then
life = 1,
size = 4,
glow = 0,
interval = 5,
}
})
end
@ -130,7 +131,7 @@ if not settings:get_bool("enable_grenade_recipes") or settings:get_bool("enable_
if not regular or regular == true then
minetest.register_craft({
type = "shapeless",
type = "shaped",
output = "grenades:grenade_regular",
recipe = {
{"", "default:steel_ingot", ""},
@ -144,7 +145,7 @@ if not settings:get_bool("enable_grenade_recipes") or settings:get_bool("enable_
if not smoke or smoke == true then
minetest.register_craft({
type = "shapeless",
type = "shaped",
output = "grenades:grenade_smoke",
recipe = {
{"", "default:steel_ingot", ""},
@ -158,7 +159,7 @@ if not settings:get_bool("enable_grenade_recipes") or settings:get_bool("enable_
if not flash or flash == true then
minetest.register_craft({
type = "shapeless",
type = "shaped",
output = "grenades:grenade_flashbang",
recipe = {
{"", "default:steel_ingot", ""},

@ -28,13 +28,19 @@ function grenades.register_grenade(name, def)
local node = minetest.get_node(pos)
local obj = self.object
if self.particle == nil then
self.particle = 0
end
if self.timer then
self.timer = self.timer + dtime
else
self.timer = dtime
end
if def.particle then
if def.particle and self.particle >= 4 then
self.particle = 0
minetest.add_particle({
pos = obj:get_pos(),
velocity = vector.divide(obj:get_velocity(), 2),
@ -47,6 +53,8 @@ function grenades.register_grenade(name, def)
texture = def.particle.image,
glow = def.particle.glow
})
elseif def.particle and self.particle < def.particle.interval then
self.particle = self.particle + 1
end
if self.timer > def.timeout or node.name ~= "air" then