diff --git a/grenades.lua b/grenades.lua index c7e39bc..32c0258 100644 --- a/grenades.lua +++ b/grenades.lua @@ -41,8 +41,8 @@ if settings:get_bool("enable_flashbang_grenade") then on_explode = function(pos, player, self) for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do if v:is_player() and v:get_hp() > 0 then - local playerdir = vector.floor(vector.normalize(v:get_look_dir())) - local grenadedir = vector.floor(vector.normalize(vector.direction(v:get_pos(), pos))) + local playerdir = vector.round(vector.normalize(v:get_look_dir())) + local grenadedir = vector.round(vector.normalize(vector.direction(v:get_pos(), pos))) if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then for i = 1, 3, 1 do