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https://github.com/LoneWolfHT/grenades.git
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Nerf flashbang and a few other changes
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b5680b5282
commit
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28
grenades.lua
28
grenades.lua
@ -1,32 +1,38 @@
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local settings = minetest.settings
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if settings:get_bool("enable_regular_grenade") then
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local regular = settings:get_bool("enable_regular_grenade")
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local flash = settings:get_bool("enable_flashbang_grenade")
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local smoke = settings:get_bool("enable_smoke_grenade")
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if not regular or regular == true then
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grenades.register_grenade("regular", {
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description = "A regular grenade (Kills anyone near where it explodes)",
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image = "grenades_regular.png",
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on_explode = function(pos, player, self)
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local radius = 3
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minetest.add_particlespawner({
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amount = 20,
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time = 0.5,
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minpos = vector.subtract(pos, 2.3),
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maxpos = vector.add(pos, 2.3),
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minpos = vector.subtract(pos, radius),
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maxpos = vector.add(pos, radius),
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minvel = {x=0, y=5, z=0},
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maxvel = {x=0, y=7, z=0},
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minacc = {x=0, y=1, z=0},
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maxacc = {x=0, y=1, z=0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 5,
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maxsize = 7,
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minsize = 7,
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maxsize = 10,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 2.3)) do
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
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if v:is_player() and v:get_hp() > 0 then
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v:punch(player, 2, {damage_groups = {fleshy = 20}}, nil)
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v:punch(player, 2, {damage_groups = {fleshy = 20-vector.distance(pos, v:get_pos())}}, nil)
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end
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end
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end,
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@ -34,7 +40,7 @@ if settings:get_bool("enable_regular_grenade") then
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})
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end
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if settings:get_bool("enable_flashbang_grenade") then
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if not flash or flash == true then
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grenades.register_grenade("flashbang", {
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description = "A flashbang grenade (Blinds all who look at the explosion)",
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image = "grenades_flashbang.png",
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@ -56,7 +62,7 @@ if settings:get_bool("enable_flashbang_grenade") then
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offset = {x=0, y=0}
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})
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minetest.after(4*i, function() v:hud_remove(key) end)
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minetest.after(1.7*i, function() v:hud_remove(key) end)
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end
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end
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end
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@ -66,7 +72,7 @@ if settings:get_bool("enable_flashbang_grenade") then
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})
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end
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if settings:get_bool("enable_smoke_grenade") then
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if not smoke or smoke == true then
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grenades.register_grenade("smoke_greande", {
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description = "A smoke grenade (Generates a lot of smoke around the detonation area)",
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image = "grenades_smoke_grenade.png",
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@ -1,8 +1,8 @@
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#Add a regular grenade
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enable_regular_grenade (Add a regular grenade to the world) bool false
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enable_regular_grenade (Add a regular grenade to the world) bool true
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#Add a flashbang grenade
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enable_flashbang_grenade (Add a flashbang grenade to the world) bool false
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enable_flashbang_grenade (Add a flashbang grenade to the world) bool true
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#Add a smoke grenade
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enable_smoke_grenade (Add a smoke grenade to the world) bool false
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enable_smoke_grenade (Add a smoke grenade to the world) bool true
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