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Flashbangs only flash you if you are looking at the explosion pos. May be buggy
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parent
1a16126f63
commit
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29
grenades.lua
29
grenades.lua
@ -39,20 +39,25 @@ if settings:get_bool("enable_flashbang_grenade") then
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description = "A flashbang grenade (Blinds all who look at the explosion)",
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description = "A flashbang grenade (Blinds all who look at the explosion)",
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image = "grenades_flashbang.png",
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image = "grenades_flashbang.png",
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on_explode = function(pos, player, self)
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on_explode = function(pos, player, self)
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 6)) do
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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if v:is_player() and v:get_hp() > 0 then
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if v:is_player() and v:get_hp() > 0 then
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for i = 1, 3, 1 do
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local playerdir = vector.floor(vector.normalize(v:get_look_dir()))
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local key = v:hud_add({
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local grenadedir = vector.floor(vector.normalize(vector.direction(v:get_pos(), pos)))
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hud_elem_type = "image",
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position = {x=0, 0},
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name = "death_list_hud",
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scale = {x=1000, y=1000},
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text = "grenades_white_"..tostring(i)..".png",
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alignment = {x=0, y=0},
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offset = {x=0, y=0}
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})
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minetest.after(4*i, function() v:hud_remove(key) end)
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if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then
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for i = 1, 3, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x=0, 0},
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name = "death_list_hud",
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scale = {x=1000, y=1000},
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text = "grenades_white_"..tostring(i)..".png",
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alignment = {x=0, y=0},
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offset = {x=0, y=0}
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})
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minetest.after(4*i, function() v:hud_remove(key) end)
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end
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end
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end
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end
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end
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end
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end
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