Flashbangs only flash you if you are looking at the explosion pos. May be buggy

This commit is contained in:
LoneWolfHT 2018-11-22 17:36:23 -08:00
parent 1a16126f63
commit e67f8cc2f1

@ -39,20 +39,25 @@ if settings:get_bool("enable_flashbang_grenade") then
description = "A flashbang grenade (Blinds all who look at the explosion)", description = "A flashbang grenade (Blinds all who look at the explosion)",
image = "grenades_flashbang.png", image = "grenades_flashbang.png",
on_explode = function(pos, player, self) on_explode = function(pos, player, self)
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 6)) do for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
if v:is_player() and v:get_hp() > 0 then if v:is_player() and v:get_hp() > 0 then
for i = 1, 3, 1 do local playerdir = vector.floor(vector.normalize(v:get_look_dir()))
local key = v:hud_add({ local grenadedir = vector.floor(vector.normalize(vector.direction(v:get_pos(), pos)))
hud_elem_type = "image",
position = {x=0, 0},
name = "death_list_hud",
scale = {x=1000, y=1000},
text = "grenades_white_"..tostring(i)..".png",
alignment = {x=0, y=0},
offset = {x=0, y=0}
})
minetest.after(4*i, function() v:hud_remove(key) end) if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then
for i = 1, 3, 1 do
local key = v:hud_add({
hud_elem_type = "image",
position = {x=0, 0},
name = "death_list_hud",
scale = {x=1000, y=1000},
text = "grenades_white_"..tostring(i)..".png",
alignment = {x=0, y=0},
offset = {x=0, y=0}
})
minetest.after(4*i, function() v:hud_remove(key) end)
end
end end
end end
end end