grenades = {} local function throw_grenade(name, player) local dir = player:get_look_dir() local pos = player:get_pos() local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.8, z = pos.z + dir.z}, name) local self = obj:get_luaentity() obj:set_velocity(vector.add(player:get_player_velocity(), {x = dir.x * 40, y = dir.y * 30, z = dir.z * 40})) obj:set_acceleration(vector.add(player:get_player_velocity(), {x = 0, y = -41, z = 0})) self.dir = dir return(obj:get_luaentity()) end function grenades.register_grenade(name, def) if not def.clock then def.clock = 3 end local grenade_entity = { physical = true, collide_with_objects = true, timer = 0, visual = "sprite", visual_size = {x = 0.5, y = 0.5, z = 0.5}, textures = {def.image}, collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.15, 0.2}, pointable = false, static_save = false, particle = 0, on_step = function(self, dtime) local obj = self.object local vel = obj:get_velocity() local pos = obj:get_pos() self.timer = self.timer + dtime if not self.last_vel then self.last_vel = vel end -- Collision Check if not vector.equals(self.last_vel, vel) and vector.distance(self.last_vel, vel) > 3.5 then if math.abs(self.last_vel.z) - 5 > math.abs(vel.z) then self.last_vel.z = self.last_vel.z * -0.5 end if math.abs(self.last_vel.x) - 5 > math.abs(vel.x) then self.last_vel.x = self.last_vel.x * -0.5 end if self.last_vel.y <= -5 then self.last_vel.y = self.last_vel.y * -0.3 end obj:set_velocity(self.last_vel) vel = obj:get_velocity() end -- Fix accel bug vel.x = vel.x / 1.07 vel.z = vel.z / 1.07 obj:set_velocity(vel) self.last_vel = vel -- Grenade Particles if def.particle and self.particle >= 4 then self.particle = 0 minetest.add_particle({ pos = obj:get_pos(), velocity = vector.divide(vel, 2), acceleration = vector.divide(obj:get_acceleration(), -5), expirationtime = def.particle.life, size = def.particle.size, collisiondetection = false, collision_removal = false, vertical = false, texture = def.particle.image, glow = def.particle.glow }) elseif def.particle and self.particle < def.particle.interval then self.particle = self.particle + 1 end -- Explode when clock is up if self.timer > def.clock or not self.thrower_name then if self.thrower_name then minetest.log("[Grenades] A grenade thrown by "..self.thrower_name.. " is exploding at "..minetest.pos_to_string(pos)) def.on_explode(pos, self.thrower_name) end obj:remove() end end } minetest.register_entity(name, grenade_entity) local newdef = {} newdef.description = def.description newdef.stack_max = 1 newdef.range = 2 newdef.inventory_image = def.image newdef.on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() if pointed_thing.type ~= "node" then local grenade = throw_grenade(name, user) grenade.timer = 0 grenade.thrower_name = player_name if not minetest.settings:get_bool("creative_mode") then itemstack = "" end end return itemstack end if def.placeable == true then newdef.tiles = {def.image} newdef.selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3}, } newdef.groups = {oddly_breakable_by_hand = 2} newdef.paramtype = "light" newdef.sunlight_propagates = true newdef.walkable = false newdef.drawtype = "plantlike" minetest.register_node(name, newdef) else minetest.register_craftitem(name, newdef) end end