local settings = minetest.settings local regular = settings:get_bool("enable_regular_grenade") local flash = settings:get_bool("enable_flashbang_grenade") local smoke = settings:get_bool("enable_smoke_grenade") minetest.register_craftitem("grenades:gun_powder", { description = "A dark powder used for crafting smoke grenades", inventory_image = "grenades_gun_powder.png" }) minetest.register_craft({ type = "shapeless", output = "grenades:gun_powder", recipe = {"default:coal_lump", "default:coal_lump", "default:coal_lump", "default:coal_lump"}, }) if not regular or regular == true then grenades.register_grenade("regular", { description = "A regular grenade (Kills anyone near where it explodes)", image = "grenades_regular.png", on_explode = function(pos, player, self) local radius = 3 minetest.add_particlespawner({ amount = 20, time = 0.5, minpos = vector.subtract(pos, radius), maxpos = vector.add(pos, radius), minvel = {x=0, y=5, z=0}, maxvel = {x=0, y=7, z=0}, minacc = {x=0, y=1, z=0}, maxacc = {x=0, y=1, z=0}, minexptime = 0.3, maxexptime = 0.6, minsize = 7, maxsize = 10, collisiondetection = true, collision_removal = false, vertical = false, texture = "grenades_smoke.png", }) for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do if v:is_player() and v:get_hp() > 0 then v:punch(player, 2, {damage_groups = {fleshy = 20-vector.distance(pos, v:get_pos())}}, nil) end end end, recipe = { {"", "default:steel_ingot", ""}, {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} }, timeout = 3 }) end if not flash or flash == true then grenades.register_grenade("flashbang", { description = "A flashbang grenade (Blinds all who look at the explosion)", image = "grenades_flashbang.png", on_explode = function(pos, player, self) for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do if v:is_player() and v:get_hp() > 0 then local playerdir = vector.round(v:get_look_dir()) local grenadedir = vector.round(vector.direction(v:get_pos(), pos)) if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then for i = 1, 3, 1 do local key = v:hud_add({ hud_elem_type = "image", position = {x=0, 0}, name = "death_list_hud", scale = {x=1000, y=1000}, text = "grenades_white_"..tostring(i)..".png", alignment = {x=0, y=0}, offset = {x=0, y=0} }) minetest.after(1.7*i, function() v:hud_remove(key) end) end end end end end, recipe = { {"", "default:steel_ingot", ""}, {"default:steel_ingot", "default:torch", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} }, timeout = 3 }) end if not smoke or smoke == true then grenades.register_grenade("smoke", { description = "A smoke grenade (Generates a lot of smoke around the detonation area)", image = "grenades_smoke_grenade.png", on_explode = function(pos, player, self) for i = 0, 5, 1 do minetest.add_particlespawner({ amount = 100, time = 10, minpos = vector.subtract(pos, 3.5), maxpos = vector.add(pos, 3.5), minvel = {x=0, y=2, z=0}, maxvel = {x=0, y=3, z=0}, minacc = {x=1, y=0.2, z=1}, maxacc = {x=1, y=0.2, z=1}, minexptime = 0.3, maxexptime = 1, minsize = 100, maxsize = 100, collisiondetection = false, collision_removal = false, vertical = false, texture = "grenades_smoke.png", }) end end, recipe = { {"", "default:steel_ingot", ""}, {"default:steel_ingot", "grenades:gun_powder", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} }, timeout = 3 }) end