grenades = {} local function throw_grenade(name, player) local dir = player:get_look_dir() local pos = player:get_pos() local obj = minetest.add_entity({x=pos.x+dir.x, y=pos.y+1.3, z=pos.z+dir.z}, name) local yaw = player:get_look_yaw() obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16}) obj:setacceleration({x=dir.x * -3, y=-17, z=dir.z * -3}) obj:setyaw(yaw + math.pi) return(obj:get_luaentity()) end function grenades.register_grenade(name, def) if not def.timeout then def.timeout = 5 end local grenade_entity = { physical = true, timer = 0, visual = "sprite", visual_size = {x=1, y=1, z=1}, textures = {def.image}, collisionbox = {1, 1, 1, 1, 1, 1}, on_step = function(self, dtime) local pos = self.object:getpos() local node = minetest.get_node(pos) local obj = self.object if self.particle == nil then self.particle = 0 end if self.timer then self.timer = self.timer + dtime else self.timer = dtime end if def.particle and self.particle >= 4 then self.particle = 0 minetest.add_particle({ pos = obj:get_pos(), velocity = vector.divide(obj:get_velocity(), 2), acceleration = vector.divide(obj:get_acceleration(), -5), expirationtime = def.particle.life, size = def.particle.size, collisiondetection = true, collision_removal = true, vertical = false, texture = def.particle.image, glow = def.particle.glow }) elseif def.particle and self.particle < def.particle.interval then self.particle = self.particle + 1 end if self.timer > def.timeout or node.name ~= "air" then def.on_explode(pos, self.thrower_name) obj:remove() end end } minetest.register_entity("grenades:grenade_"..name, grenade_entity) if def.placeable == true then minetest.register_node("grenades:grenade_"..name, { description = def.description, stack_max = 1, range = 4, paramtype = "light", sunlight_propagates = true, walkable = false, drawtype = "plantlike", selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3}, }, tiles = {def.image}, inventory_image = def.image, groups = {oddly_breakable_by_hand = 2}, on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() if pointed_thing.type ~= "node" then local grenade = throw_grenade("grenades:grenade_"..name, user) grenade.timer = 0 grenade.thrower_name = player_name if not minetest.setting_getbool("creative_mode") then itemstack = "" end end return itemstack end }) else minetest.register_craftitem("grenades:grenade_"..name, { description = def.description, stack_max = 1, range = 4, inventory_image = def.image, on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() if pointed_thing.type ~= "node" then local grenade = throw_grenade("grenades:grenade_"..name, user) grenade.timer = 0 grenade.thrower_name = player_name if not minetest.setting_getbool("creative_mode") then itemstack = "" end end return itemstack end }) end end dofile(minetest.get_modpath("grenades").."/grenades.lua")