mirror of
https://github.com/LoneWolfHT/grenades.git
synced 2024-11-22 06:43:45 +01:00
135 lines
5.2 KiB
Lua
135 lines
5.2 KiB
Lua
local settings = minetest.settings
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local regular = settings:get_bool("enable_regular_grenade")
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local flash = settings:get_bool("enable_flashbang_grenade")
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local smoke = settings:get_bool("enable_smoke_grenade")
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minetest.register_craftitem("grenades:gun_powder", {
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description = "A dark powder used for crafting smoke grenades",
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inventory_image = "grenades_gun_powder.png"
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})
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minetest.register_craft({
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type = "shapeless",
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output = "grenades:gun_powder",
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recipe = {"default:coal_lump", "default:coal_lump", "default:coal_lump", "default:coal_lump"},
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})
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if not regular or regular == true then
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grenades.register_grenade("regular", {
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description = "A regular grenade (Kills anyone near where it explodes)",
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image = "grenades_regular.png",
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on_explode = function(pos, player, self)
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local radius = 3
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minetest.add_particlespawner({
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amount = 20,
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time = 0.5,
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minpos = vector.subtract(pos, radius),
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maxpos = vector.add(pos, radius),
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minvel = {x=0, y=5, z=0},
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maxvel = {x=0, y=7, z=0},
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minacc = {x=0, y=1, z=0},
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maxacc = {x=0, y=1, z=0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 7,
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maxsize = 10,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
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if v:is_player() and v:get_hp() > 0 then
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v:punch(player, 2, {damage_groups = {fleshy = 20-vector.distance(pos, v:get_pos())}}, nil)
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end
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end
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end,
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recipe = {
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{"", "default:steel_ingot", ""},
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{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
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},
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timeout = 3
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})
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end
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if not flash or flash == true then
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grenades.register_grenade("flashbang", {
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description = "A flashbang grenade (Blinds all who look at the explosion)",
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image = "grenades_flashbang.png",
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on_explode = function(pos, player, self)
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for k, v in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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if v:is_player() and v:get_hp() > 0 then
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local playerdir = vector.round(v:get_look_dir())
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local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
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local name = v:get_player_name()
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if playerdir.x == grenadedir.x and playerdir.z == grenadedir.z then
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for i = 1, 3, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x=0, 0},
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name = "death_list_hud",
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scale = {x=1000, y=1000},
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text = "grenades_white_"..tostring(i)..".png",
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alignment = {x=0, y=0},
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offset = {x=0, y=0}
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})
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minetest.after(1.6*i, function()
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if minetest.get_player_by_name(name) then
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minetest.get_player_by_name(name):hud_remove(key)
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end
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end)
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end
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end
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end
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end
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end,
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recipe = {
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{"", "default:steel_ingot", ""},
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{"default:steel_ingot", "default:torch", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
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},
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timeout = 3
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})
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end
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if not smoke or smoke == true then
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grenades.register_grenade("smoke", {
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description = "A smoke grenade (Generates a lot of smoke around the detonation area)",
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image = "grenades_smoke_grenade.png",
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on_explode = function(pos, player, self)
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for i = 0, 5, 1 do
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minetest.add_particlespawner({
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amount = 100,
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time = 10,
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minpos = vector.subtract(pos, 3.5),
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maxpos = vector.add(pos, 3.5),
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minvel = {x=0, y=2, z=0},
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maxvel = {x=0, y=3, z=0},
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minacc = {x=1, y=0.2, z=1},
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maxacc = {x=1, y=0.2, z=1},
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minexptime = 0.3,
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maxexptime = 1,
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minsize = 100,
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maxsize = 100,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "grenades_smoke.png",
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})
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end
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end,
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recipe = {
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{"", "default:steel_ingot", ""},
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{"default:steel_ingot", "grenades:gun_powder", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
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},
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timeout = 3
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})
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end
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