grenades/init.lua
LoneWolfHT ae0119bf3f Stuff
2019-04-03 12:42:30 -07:00

194 lines
5.2 KiB
Lua

grenades = {}
local function throw_grenade(name, player)
local dir = player:get_look_dir()
local pos = player:get_pos()
local obj = minetest.add_entity({x = pos.x + dir.x, y = pos.y + 1.8, z = pos.z + dir.z}, name)
local self = obj:get_luaentity()
obj:set_velocity(vector.add(player:get_player_velocity(), {x = dir.x * 40, y = dir.y * 30, z = dir.z * 40}))
obj:set_acceleration(vector.add(player:get_player_velocity(), {x = 0, y = -41, z = 0}))
self.dir = dir
return(obj:get_luaentity())
end
function grenades.register_grenade(name, def)
if not def.clock then
def.clock = 3
end
local grenade_entity = {
physical = true,
collide_with_objects = true,
timer = 0,
visual = "sprite",
visual_size = {x = 0.5, y = 0.5, z = 0.5},
textures = {def.image},
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.15, 0.2},
pointable = false,
static_save = false,
particle = 0,
on_step = function(self, dtime)
local obj = self.object
local vel = obj:get_velocity()
local pos = obj:get_pos()
self.timer = self.timer + dtime
if not self.last_vel then
self.last_vel = vel
end
-- Collision Check
if not vector.equals(self.last_vel, vel) and vector.distance(self.last_vel, vel) > 3.5 then
if math.abs(self.last_vel.z) - 5 > math.abs(vel.z) then
self.last_vel.z = self.last_vel.z * -0.5
end
if math.abs(self.last_vel.x) - 5 > math.abs(vel.x) then
self.last_vel.x = self.last_vel.x * -0.5
end
if self.last_vel.y <= -5 then
self.last_vel.y = self.last_vel.y * -0.3
end
obj:set_velocity(self.last_vel)
vel = obj:get_velocity()
end
-- Fix accel bug
vel.x = vel.x / 1.07
vel.z = vel.z / 1.07
obj:set_velocity(vel)
self.last_vel = vel
-- Grenade Particles
if def.particle and self.particle >= 4 then
self.particle = 0
minetest.add_particle({
pos = obj:get_pos(),
velocity = vector.divide(vel, 2),
acceleration = vector.divide(obj:get_acceleration(), -5),
expirationtime = def.particle.life,
size = def.particle.size,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = def.particle.image,
glow = def.particle.glow
})
elseif def.particle and self.particle < def.particle.interval then
self.particle = self.particle + 1
end
-- Explode when clock is up
if self.timer > def.clock or not self.thrower_name then
if self.thrower_name then
minetest.log("[Grenades] A grenade thrown by "..self.thrower_name..
" is exploding at "..minetest.pos_to_string(pos))
def.on_explode(pos, self.thrower_name)
end
obj:remove()
end
end
}
minetest.register_entity(name, grenade_entity)
local newdef = {}
newdef.description = def.description
newdef.stack_max = 1
newdef.range = 2
newdef.inventory_image = def.image
newdef.on_use = function(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
if pointed_thing.type ~= "node" then
local grenade = throw_grenade(name, user)
grenade.timer = 0
grenade.thrower_name = player_name
if not minetest.settings:get_bool("creative_mode") then
itemstack = ""
end
end
return itemstack
end
if def.placeable == true then
newdef.tiles = {def.image}
newdef.selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
}
newdef.groups = {oddly_breakable_by_hand = 2}
newdef.paramtype = "light"
newdef.sunlight_propagates = true
newdef.walkable = false
newdef.drawtype = "plantlike"
minetest.register_node(name, newdef)
else
minetest.register_craftitem(name, newdef)
end
end
minetest.register_craftitem("grenades:notice_flashbang", {
description = "[Flashbang] This mod no longer adds grenades. Please get 'grenades_basic' to restore your items\n"..
"Once the mod is added you can punch the air with this notice to turn it into the grenade it was before",
range = 0,
inventory_image = "grenades_notice.png",
stack_max = 1,
on_use = function()
if minetest.get_modpath("grenades_basic") then
return "grenades_basic:flashbang"
end
end
})
minetest.register_alias("grenades:grenade_flashbang", "grenades:notice_flashbang")
minetest.register_craftitem("grenades:notice_regular", {
description = "[Regular Grenade] This mod no longer adds grenades. Please get 'grenades_basic' to restore "..
"your items\n"..
"Once the mod is added you can punch the air with this notice to turn it into the grenade it was before",
inventory_image = "grenades_notice.png",
range = 0,
stack_max = 1,
on_use = function()
if minetest.get_modpath("grenades_basic") then
return "grenades_basic:regular"
end
end
})
minetest.register_alias("grenades:grenade_regular", "grenades:notice_regular")
minetest.register_craftitem("grenades:notice_smoke", {
description = "[Smoke] This mod no longer adds grenades. Please get 'grenades_basic' to restore your items\n"..
"Once the mod is added you can punch the air with this notice to turn it into the grenade it was before",
range = 0,
inventory_image = "grenades_notice.png",
stack_max = 1,
on_use = function()
if minetest.get_modpath("grenades_basic") then
return "grenades_basic:smoke"
end
end
})
minetest.register_alias("grenades:grenade_smoke", "grenades:notice_smoke")