mirror of
https://github.com/LoneWolfHT/grenades.git
synced 2024-11-22 06:43:45 +01:00
120 lines
3.9 KiB
Lua
120 lines
3.9 KiB
Lua
grenades = {}
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local function throw_grenade(name, player)
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local dir = player:get_look_dir()
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local pos = player:get_pos()
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local obj = minetest.add_entity({x=pos.x+dir.x, y=pos.y+1.3, z=pos.z+dir.z}, name)
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local yaw = player:get_look_yaw()
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obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
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obj:setacceleration({x=dir.x * -3, y=-17, z=dir.z * -3})
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obj:setyaw(yaw + math.pi)
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return(obj:get_luaentity())
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end
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function grenades.register_grenade(name, def)
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if not def.timeout then def.timeout = 5 end
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local grenade_entity = {
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physical = true,
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timer = 0,
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visual = "sprite",
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visual_size = {x=1, y=1, z=1},
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textures = {def.image},
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collisionbox = {1, 1, 1, 1, 1, 1},
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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local obj = self.object
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if self.timer then
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self.timer = self.timer + dtime
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else
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self.timer = dtime
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end
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if def.particle then
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minetest.add_particle({
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pos = obj:get_pos(),
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velocity = vector.divide(obj:get_velocity(), 2),
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acceleration = vector.divide(obj:get_acceleration(), -5),
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expirationtime = def.particle.life,
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size = def.particle.size,
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collisiondetection = true,
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collision_removal = true,
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vertical = false,
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texture = def.particle.image,
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glow = def.particle.glow
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})
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end
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if self.timer > def.timeout or node.name ~= "air" then
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def.on_explode(pos, self.thrower_name)
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obj:remove()
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end
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end
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}
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minetest.register_entity("grenades:grenade_"..name, grenade_entity)
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if def.placeable == true then
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minetest.register_node("grenades:grenade_"..name, {
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description = def.description,
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stack_max = 1,
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range = 4,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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drawtype = "plantlike",
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.4, 0.3},
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},
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tiles = {def.image},
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inventory_image = def.image,
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groups = {oddly_breakable_by_hand = 2},
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on_use = function(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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if pointed_thing.type ~= "node" then
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local grenade = throw_grenade("grenades:grenade_"..name, user)
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grenade.timer = 0
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grenade.thrower_name = player_name
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if not minetest.setting_getbool("creative_mode") then
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itemstack = ""
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end
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end
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return itemstack
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end
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})
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else
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minetest.register_craftitem("grenades:grenade_"..name, {
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description = def.description,
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stack_max = 1,
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range = 4,
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inventory_image = def.image,
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on_use = function(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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if pointed_thing.type ~= "node" then
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local grenade = throw_grenade("grenades:grenade_"..name, user)
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grenade.timer = 0
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grenade.thrower_name = player_name
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if not minetest.setting_getbool("creative_mode") then
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itemstack = ""
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end
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end
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return itemstack
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end
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})
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end
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end
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dofile(minetest.get_modpath("grenades").."/grenades.lua")
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