local function remove_flora(pos, radius) local pos1 = vector.subtract(pos, radius) local pos2 = vector.add(pos, radius) for _, p in ipairs(minetest.find_nodes_in_area(pos1, pos2, "group:flora")) do if vector.distance(pos, p) <= radius then minetest.remove_node(p) end end end grenades.register_grenade("grenades_basic:regular", { description = "Regular grenade (Kills anyone near blast)", image = "grenades_regular.png", on_explode = function(pos, name) if not name or not pos then return end local player = minetest.get_player_by_name(name) local radius = 6 minetest.add_particlespawner({ amount = 20, time = 0.5, minpos = vector.subtract(pos, radius), maxpos = vector.add(pos, radius), minvel = {x = 0, y = 5, z = 0}, maxvel = {x = 0, y = 7, z = 0}, minacc = {x = 0, y = 1, z = 0}, maxacc = {x = 0, y = 1, z = 0}, minexptime = 0.3, maxexptime = 0.6, minsize = 7, maxsize = 10, collisiondetection = true, collision_removal = false, vertical = false, texture = "grenades_smoke.png", }) minetest.sound_play("boom", { pos = pos, gain = 1.0, max_hear_distance = 32, }) remove_flora(pos, radius) for _, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do local hit = minetest.raycast(pos, v:get_pos(), true, true):next() if hit and v:is_player() and v:get_hp() > 0 and hit.type == "object" and hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then v:punch(player, 2, {damage_groups = {fleshy = 26 - (vector.distance(pos, v:get_pos()) * 2)}}, nil) end end end, }) -- Flashbang Grenade local flash_huds = {} grenades.register_grenade("grenades_basic:flashbang", { description = "Flashbang grenade (Blinds all who look at blast)", image = "grenades_flashbang.png", clock = 4, on_explode = function(pos) for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do local hit = minetest.raycast(pos, v:get_pos(), true, true):next() if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then local playerdir = vector.round(v:get_look_dir()) local grenadedir = vector.round(vector.direction(v:get_pos(), pos)) local pname = v:get_player_name() minetest.sound_play("glasslike_break", { pos = pos, gain = 1.0, max_hear_distance = 32, }) if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then flash_huds[pname] = {} for i = 0, 5, 1 do local key = v:hud_add({ hud_elem_type = "image", position = {x = 0, y = 0}, name = "flashbang hud "..pname, scale = {x = -200, y = -200}, text = "grenades_white.png^[opacity:"..tostring(255 - (i * 20)), alignment = {x = 0, y = 0}, offset = {x = 0, y = 0} }) flash_huds[pname][i+1] = key minetest.after(2 * i, function() if minetest.get_player_by_name(pname) then minetest.get_player_by_name(pname):hud_remove(key) if flash_huds[pname] then table.remove(flash_huds[pname], 1) end if i == 5 then flash_huds[pname] = nil end end end) end end end end end, }) minetest.register_on_dieplayer(function(player) local name = player:get_player_name() if flash_huds[name] then for _, v in ipairs(flash_huds[name]) do player:hud_remove(v) end flash_huds[name] = nil end end) -- Smoke Grenade grenades.register_grenade("grenades_basic:smoke", { description = "Smoke grenade (Generates smoke around blast site)", image = "grenades_smoke_grenade.png", clock = 2, on_explode = function(pos) minetest.sound_play("glasslike_break", { pos = pos, gain = 1.0, max_hear_distance = 32, }) minetest.sound_play("hiss", { pos = pos, gain = 1.0, max_hear_distance = 32, }) for i = 0, 5, 1 do minetest.add_particlespawner({ amount = 30, time = 11, minpos = vector.subtract(pos, 3), maxpos = vector.add(pos, 3), minvel = {x = 0, y = 2, z = 0}, maxvel = {x = 0, y = 3, z = 0}, minacc = {x = 1, y = 0.2, z = 1}, maxacc = {x = 1, y = 0.2, z = 1}, minexptime = 0.3, maxexptime = 0.5, minsize = 90, maxsize = 100, collisiondetection = false, collision_removal = false, vertical = false, texture = "grenades_smoke.png", }) end end, particle = { image = "grenades_smoke.png", life = 1, size = 4, glow = 0, interval = 5, } }) dofile(minetest.get_modpath("grenades_basic").."/crafts.lua")