mirror of
https://github.com/LoneWolfHT/grenades_basic.git
synced 2024-10-04 00:23:08 +02:00
219 lines
5.4 KiB
Lua
219 lines
5.4 KiB
Lua
local function blast(pos, radius)
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local pos1 = vector.subtract(pos, radius)
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local pos2 = vector.add(pos, radius)
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for _, p in ipairs(minetest.find_nodes_in_area(pos1, pos2, {"group:flora", "group:dig_immediate"})) do
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if vector.distance(pos, p) <= radius then
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local node = minetest.get_node(p).name
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if node ~= "air" then
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minetest.add_item(p, node)
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end
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minetest.remove_node(p)
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end
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end
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end
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grenades.register_grenade("grenades_basic:frag", {
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description = "Frag grenade (Kills anyone near blast)",
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image = "grenades_basic_frag.png",
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on_explode = function(pos, name)
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if not name or not pos then
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return
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end
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local player = minetest.get_player_by_name(name)
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local radius = 6
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minetest.add_particlespawner({
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amount = 20,
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time = 0.5,
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minpos = vector.subtract(pos, radius),
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maxpos = vector.add(pos, radius),
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minvel = {x = 0, y = 5, z = 0},
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maxvel = {x = 0, y = 7, z = 0},
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minacc = {x = 0, y = 1, z = 0},
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maxacc = {x = 0, y = 1, z = 0},
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minexptime = 0.3,
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maxexptime = 0.6,
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minsize = 7,
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maxsize = 10,
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collisiondetection = true,
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collision_removal = false,
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vertical = false,
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texture = "grenades_basic_smoke.png",
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})
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.3,
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size = 15,
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collisiondetection = false,
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collision_removal = false,
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object_collision = false,
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vertical = false,
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texture = "grenades_basic_boom.png",
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glow = 10
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})
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minetest.sound_play("grenades_basic_explode", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 64,
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})
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blast(pos, radius/2)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, radius)) do
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local objpos = obj:get_pos()
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local hit = minetest.line_of_sight(pos, objpos)
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if hit ~= false and obj:get_hp() > 0 and not obj:get_luaentity().name:find("builtin") then
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obj:punch(player, 2, {damage_groups = {grenade = 1, fleshy = 90 * 0.71 ^ vector.distance(pos, objpos)}}, vector.direction(pos, objpos))
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end
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end
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end,
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})
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-- Flashbang Grenade
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local flash_huds = {}
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grenades.register_grenade("grenades_basic:flashbang", {
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description = "Flashbang grenade (Blinds all who look at blast)",
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image = "grenades_basic_flashbang.png",
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clock = 4,
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on_explode = function(pos)
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for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
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if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
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hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
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local playerdir = vector.round(v:get_look_dir())
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local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
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local pname = v:get_player_name()
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minetest.sound_play("grenades_basic_glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
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flash_huds[pname] = {}
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for i = 0, 5, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 0},
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name = "flashbang hud "..pname,
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scale = {x = -200, y = -200},
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text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
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alignment = {x = 0, y = 0},
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offset = {x = 0, y = 0}
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})
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flash_huds[pname][i+1] = key
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minetest.after(2 * i, function()
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if minetest.get_player_by_name(pname) then
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minetest.get_player_by_name(pname):hud_remove(key)
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if flash_huds[pname] then
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table.remove(flash_huds[pname], 1)
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end
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if i == 5 then
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flash_huds[pname] = nil
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end
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end
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end)
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end
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end
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end
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end
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end,
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})
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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if flash_huds[name] then
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for _, v in ipairs(flash_huds[name]) do
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player:hud_remove(v)
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end
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flash_huds[name] = nil
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end
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end)
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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if flash_huds[name] then
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for _, v in ipairs(flash_huds[name]) do
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player:hud_remove(v)
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end
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flash_huds[name] = nil
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end
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end)
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-- Smoke Grenade
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grenades.register_grenade("grenades_basic:smoke", {
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description = "Smoke grenade (Generates smoke around blast site)",
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image = "grenades_basic_smoke_grenade.png",
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on_explode = function(pos)
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minetest.sound_play("grenades_basic_glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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local hiss = minetest.sound_play("grenades_basic_hiss", {
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pos = pos,
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gain = 1.0,
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loop = true,
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max_hear_distance = 32,
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})
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minetest.after(40, minetest.sound_stop, hiss)
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for i = 0, 5, 1 do
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minetest.add_particlespawner({
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amount = 40,
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time = 45,
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minpos = vector.subtract(pos, 2),
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maxpos = vector.add(pos, 2),
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minvel = {x = 0, y = 2, z = 0},
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maxvel = {x = 0, y = 3, z = 0},
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minacc = {x = 1, y = 0.2, z = 1},
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maxacc = {x = 1, y = 0.2, z = 1},
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minexptime = 1,
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maxexptime = 1,
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minsize = 125,
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maxsize = 140,
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collisiondetection = false,
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collision_removal = false,
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vertical = false,
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texture = "grenades_basic_smoke.png",
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})
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end
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end,
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particle = {
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image = "grenades_basic_smoke.png",
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life = 1,
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size = 4,
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glow = 0,
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interval = 5,
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}
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})
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dofile(minetest.get_modpath("grenades_basic").."/crafts.lua")
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