minetest.register_tool("ham_radio:handheld_receiver", { description = "Handheld Radio Receiver", wield_image = "ham_radio_receiver_handheld.png", inventory_image = "ham_radio_receiver_handheld.png", groups = { disable_repair = 1 }, -- left click - change frequency on_use = function(itemstack, user, pointed_thing) local meta = itemstack:get_meta() local frequency = meta:get_string("frequency") minetest.show_formspec(user:get_player_name(), "ham_radio:configure_handheld_receiver", table.concat({ "size[3,4]", "image[1,0;1,1;ham_radio_receiver_handheld.png]", "field[0.25,2;3,1;frequency;Frequency;",tostring(frequency),"]", "tooltip[frequency;Integer number ", ham_radio.settings.frequency.min,"-", ham_radio.settings.frequency.max, "]", "button_exit[0,3.5;3,1;;Done]" },'') ) return itemstack end, -- right click - RDS on/off on_secondary_use = function(itemstack, user, pointed_thing) local meta = itemstack:get_meta() local is_rds_disabled = meta:get_string("rds_disabled") if is_rds_disabled == "" then meta:set_string("rds_disabled", "true") else meta:set_string("rds_disabled", "") end return itemstack end }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "ham_radio:configure_handheld_receiver" or not minetest.is_player(player) then return false end if fields.frequency == nil then -- form is not sent return end local is_frequency_valid = ham_radio.validate_frequency(fields.frequency, true) if is_frequency_valid.result == false then ham_radio.errormsg(player, is_frequency_valid.message) return false end local item = player:get_wielded_item() local meta = item:get_meta() meta:set_string("frequency", fields.frequency) -- play radio sound ham_radio.play_tuning_sound(player) -- replace wielded item with new metadata player:set_wielded_item(item) -- reset rds messages ham_radio.player_rds[player:get_player_name()] = nil return true end) function ham_radio:locate_transmitter(player, transmitter_pos) local player_pos = player:get_pos() local player_look_vector = player:get_look_dir() local player_direction = vector.add(player_pos, player_look_vector) local coeff = 0.9 local distance_to_target = 0 local distance = vector.distance(player_pos, transmitter_pos) if distance < 3 then distance_to_target = 100 coeff = 0.99 else distance_to_target = -0.0000000001*math.pow(distance,3)+0.00000145*math.pow(distance,2)-0.03*distance+100 if distance_to_target < 3 then distance_to_target = 3 end end local distance2 = vector.distance(player_direction, transmitter_pos) local signal_power = distance - distance2; -- 0-100 return distance_to_target * coeff + distance_to_target * (1 - coeff) * signal_power; end