minetest.register_tool("hammermod:steel_hammer", { description = "Steel Hammer", short_description = "Steel Hammer", groups={hard=1, metal=1}, inventory_image="steel_hammer.png", range=8, liquids_pointable = false, light_source = 3, tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 999, groupcaps = { choppy = {times = {[1] = 2.50, [2] = 1.40, [3] = 1.00},uses = 20, maxlevel = 2}, cracky={times={[1]=4.00, [2]=1.50, [3]=1.00}, uses=70, maxlevel=1}, crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0} }, damage_groups = {fleshy=1}, }, }) thomas_dig_none = "tupeuxyaller" function thom_dig(pos, digger) minetest.dig_node(pos) --minetest.node_dig(pos, minetest.get_node(pos), digger) end minetest.register_on_dignode( function(pos, oldnode, digger) --TODO thomas_dig_none per player if digger == nil or digger:get_wielded_item():get_name() ~= "hammermod:steel_hammer" then return end if thomas_dig_none ~= "tupeuxyaller" then return end thomas_dig_none = "kesketufousla" local posDiff = pos.y - digger:get_pos().y if(posDiff < 2 and posDiff > 1) then if digger:get_look_horizontal() > math.pi / 4 and digger:get_look_horizontal() < 3 * math.pi / 4 or digger:get_look_horizontal() > 5 * math.pi / 4 and digger:get_look_horizontal() < 7 * math.pi / 4 then pos.y = pos.y -1 pos.z = pos.z -1 thom_dig(pos, digger) pos.y = pos.y +1 thom_dig(pos, digger) pos.y = pos.y +1 thom_dig(pos, digger) pos.z = pos.z +1 thom_dig(pos, digger) pos.z = pos.z +1 thom_dig(pos, digger) pos.y = pos.y -1 thom_dig(pos, digger) pos.y = pos.y -1 thom_dig(pos, digger) pos.z = pos.z -1 thom_dig(pos, digger) else pos.y = pos.y -1 pos.x = pos.x -1 thom_dig(pos, digger) pos.y = pos.y +1 thom_dig(pos, digger) pos.y = pos.y +1 thom_dig(pos, digger) pos.x = pos.x +1 thom_dig(pos, digger) pos.x = pos.x +1 thom_dig(pos, digger) pos.y = pos.y -1 thom_dig(pos, digger) pos.y = pos.y -1 thom_dig(pos, digger) pos.x = pos.x -1 thom_dig(pos, digger) end else pos.x = pos.x -1 pos.z = pos.z -1 thom_dig(pos, digger) pos.x = pos.x +1 thom_dig(pos, digger) pos.x = pos.x +1 thom_dig(pos, digger) pos.z = pos.z +1 thom_dig(pos, digger) pos.z = pos.z +1 thom_dig(pos, digger) pos.x = pos.x -1 thom_dig(pos, digger) pos.x = pos.x -1 thom_dig(pos, digger) pos.z = pos.z -1 thom_dig(pos, digger) end thomas_dig_none = "tupeuxyaller" end )