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Don't drain hunger for players with fast privilege (#29)
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init.lua
2
init.lua
@ -237,7 +237,7 @@ local function sprint_step(player, dtime)
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if (player_stamina > 0 and hunger > starve_limit and ground) or fast then
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if (player_stamina > 0 and hunger > starve_limit and ground) or fast then
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start_sprint(player)
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start_sprint(player)
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if stamina and not fast then drain_stamina(player) end
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if stamina and not fast then drain_stamina(player) end
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if starve then drain_hunger(player, name) end
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if starve and not fast then drain_hunger(player, name) end
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if breath and not fast and breath_timer[name] >= 2 then
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if breath and not fast and breath_timer[name] >= 2 then
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drain_breath(player)
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drain_breath(player)
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breath_timer[name] = 0
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breath_timer[name] = 0
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