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https://github.com/minetest-mods/hbsprint.git
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Merge branch 'master' into settings
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commit
5074cb981c
@ -1,9 +1,15 @@
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# hbSprint
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# hbSprint
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License: LGPLv2.1/CC BY-SA 3.0. Particle code: copyright (c) 2017 Elijah Duffy.
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## Description
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## Description
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A flexible sprint mod supporting stamina, hunger and coexistance with other physics altering mods.
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A flexible sprint mod supporting stamina, hunger and coexistance with other physics altering mods.
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## Licensing
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- LGPLv2.1/CC BY-SA 3.0. Particle code: copyright (c) 2017 Elijah Duffy.
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- sprint_stamina_\*icon textures:
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- CC0
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- Created by Jordan Irwin (AntumDeluge)
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- Based on [Running man icon by manio1](https://openclipart.org/detail/254287)
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## Notes
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## Notes
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hbSprint can be played with Minetest 0.4.16 or above.
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hbSprint can be played with Minetest 0.4.16 or above.
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It has no dependencies, but it supports on [hudbars](http://repo.or.cz/w/minetest_hudbars.git), [hbhunger](http://repo.or.cz/w/minetest_hbhunger.git) and [player_monoids](https://github.com/minetest-mods/player_monoids).
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It has no dependencies, but it supports on [hudbars](http://repo.or.cz/w/minetest_hudbars.git), [hbhunger](http://repo.or.cz/w/minetest_hbhunger.git) and [player_monoids](https://github.com/minetest-mods/player_monoids).
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@ -18,6 +24,7 @@ It has no dependencies, but it supports on [hudbars](http://repo.or.cz/w/minetes
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- Particle spawning based on ground type (Thanks to [octacian](https://github.com/octacian/sprint/))
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- Particle spawning based on ground type (Thanks to [octacian](https://github.com/octacian/sprint/))
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- All variables customizable in Advanced settings or directly in minetest.conf
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- All variables customizable in Advanced settings or directly in minetest.conf
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## Known issues
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## Known issues
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- Forward double tap support not implemented
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- Forward double tap support not implemented
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19
init.lua
19
init.lua
@ -20,10 +20,8 @@ if breath ~= false then breath = true end
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local sprint_timer_step = 0.5
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local sprint_timer_step = 0.5
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local sprint_timer = 0
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local sprint_timer = 0
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local player_stamina = 20
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local stamina_timer = 0
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local stamina_timer = 0
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local breath_timer = 0
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local breath_timer = 0
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local sprinting = false
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local hudbars = false
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local hudbars = false
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local starve = false
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local starve = false
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local monoids = false
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local monoids = false
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@ -35,7 +33,7 @@ if minetest.get_modpath("player_monoids") ~= nil then monoids = true else monoid
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-- Functions
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-- Functions
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local function start_sprint(player)
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local function start_sprint(player)
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if not sprinting then
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if player:get_attribute("sprinting") == "false" then
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if monoids then
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if monoids then
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player_monoids.speed:add_change(player, speed, "hbsprint:speed")
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player_monoids.speed:add_change(player, speed, "hbsprint:speed")
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player_monoids.jump:add_change(player, jump, "hbsprint:jump")
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player_monoids.jump:add_change(player, jump, "hbsprint:jump")
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@ -46,7 +44,7 @@ local function start_sprint(player)
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end
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end
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local function stop_sprint(player)
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local function stop_sprint(player)
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if sprinting then
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if player:get_attribute("sprinting") == "true" then
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if monoids then
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if monoids then
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player_monoids.speed:del_change(player, "hbsprint:speed")
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player_monoids.speed:del_change(player, "hbsprint:speed")
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player_monoids.jump:del_change(player, "hbsprint:jump")
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player_monoids.jump:del_change(player, "hbsprint:jump")
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@ -57,7 +55,7 @@ local function stop_sprint(player)
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end
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end
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local function drain_stamina(player)
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local function drain_stamina(player)
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player_stamina = tonumber(player:get_attribute("stamina"))
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina > 0 then
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if player_stamina > 0 then
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player:set_attribute("stamina", player_stamina - stamina_drain)
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player:set_attribute("stamina", player_stamina - stamina_drain)
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end
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end
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@ -68,7 +66,7 @@ local function drain_stamina(player)
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end
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end
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local function replenish_stamina(player)
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local function replenish_stamina(player)
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player_stamina = tonumber(player:get_attribute("stamina"))
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if player_stamina < 20 then
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if player_stamina < 20 then
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player:set_attribute("stamina", player_stamina + stamina_drain)
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player:set_attribute("stamina", player_stamina + stamina_drain)
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end
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end
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@ -122,7 +120,7 @@ if minetest.get_modpath("hudbars") ~= nil and stamina then
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0xFFFFFF,
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0xFFFFFF,
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"Stamina",
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"Stamina",
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{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" },
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{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png", bgicon = "sprint_stamina_bgicon.png" },
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player_stamina, player_stamina,
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20, 20,
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false, "%s: %.1f/%.1f")
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false, "%s: %.1f/%.1f")
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hudbars = true
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hudbars = true
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if autohide then
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if autohide then
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@ -161,6 +159,7 @@ minetest.register_globalstep(function(dtime)
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local pos = player:get_pos()
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local pos = player:get_pos()
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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local walkable = false
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local walkable = false
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local player_stamina = tonumber(player:get_attribute("stamina"))
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if starve then
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if starve then
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hunger = tonumber(hbhunger.hunger[name])
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hunger = tonumber(hbhunger.hunger[name])
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end
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end
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@ -169,7 +168,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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if player_stamina > 0 and hunger > 9 and walkable then
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if player_stamina > 0 and hunger > 9 and walkable then
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start_sprint(player)
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start_sprint(player)
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sprinting = true
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player:set_attribute("sprinting", "true")
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if stamina then drain_stamina(player) end
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, hunger, name) end
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if starve then drain_hunger(player, hunger, name) end
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if breath then
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if breath then
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@ -181,11 +180,11 @@ minetest.register_globalstep(function(dtime)
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if particles then create_particles(player, name, pos, ground) end
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if particles then create_particles(player, name, pos, ground) end
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else
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else
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stop_sprint(player)
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stop_sprint(player)
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sprinting = false
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player:set_attribute("sprinting", "false")
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end
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end
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else
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else
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stop_sprint(player)
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stop_sprint(player)
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sprinting = false
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player:set_attribute("sprinting", "false")
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if stamina_timer >= replenish then
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if stamina_timer >= replenish then
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if stamina then replenish_stamina(player) end
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if stamina then replenish_stamina(player) end
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stamina_timer = 0
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stamina_timer = 0
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