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Add sprint_stamina_heal.
This sets the amount to heal when not sprinting.
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3
init.lua
3
init.lua
@ -10,6 +10,7 @@ local dir = minetest.is_yes(setting_get("sprint_forward_only", "false"
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local particles = tonumber(setting_get("sprint_particles", "2"))
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local stamina = minetest.is_yes(setting_get("sprint_stamina", "true"))
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local stamina_drain = tonumber(setting_get("sprint_stamina_drain", "2"))
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local stamina_heal = tonumber(setting_get("sprint_stamina_heal", "2"))
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local replenish = tonumber(setting_get("sprint_stamina_replenish", "2"))
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local starve = minetest.is_yes(setting_get("sprint_starve", "true"))
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local starve_drain = tonumber(setting_get("sprint_starve_drain", "0.5"))
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@ -90,7 +91,7 @@ end
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local function replenish_stamina(player)
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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if player_stamina < 20 then
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player_stamina = math.min(20, player_stamina + stamina_drain)
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player_stamina = math.min(20, player_stamina + stamina_heal)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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@ -16,6 +16,9 @@ sprint_stamina (Stamina) bool true
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#The amount of stamina to drain while sprinting
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sprint_stamina_drain (Stamina drain) float 2
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#The amount of stamina to heal while not sprinting
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sprint_stamina_heal (Stamina heal) float 2
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#The amount of seconds before starting to replenish stamina
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sprint_stamina_replenish (Stamina replenish) float 2
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