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https://github.com/minetest-mods/hbsprint.git
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more improvements
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44
init.lua
44
init.lua
@ -40,6 +40,7 @@ end
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if minetest.settings:get_bool("creative_mode") then
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if minetest.settings:get_bool("creative_mode") then
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starve = false
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starve = false
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end
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end
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-- Functions
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-- Functions
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local function start_sprint(player)
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local function start_sprint(player)
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@ -110,22 +111,28 @@ end
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local function drain_breath(player)
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local function drain_breath(player)
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local player_breath = player:get_breath()
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local player_breath = player:get_breath()
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if player_breath < 11 then
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if player_breath < player:get_properties().breath_max then
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player_breath = math.max(0, player_breath - breath_drain)
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player_breath = math.max(0, player_breath - breath_drain)
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player:set_breath(player_breath)
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player:set_breath(player_breath)
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end
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end
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end
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end
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local function create_particles(player, name, pos, ground)
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local function is_walkable(ground)
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if not ground or ground.name == "air" or ground.name == "ignore" then
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local ground_def = minetest.registered_nodes[ground.name]
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return
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return ground_def and (ground_def.walkable and ground_def.liquidtype == "none")
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end
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end
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local function create_particles(player, name, ground)
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local def = minetest.registered_nodes[ground.name]
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image
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local tile = def.tiles[1] or def.inventory_image
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if type(tile) ~= "string" then
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if type(tile) == "table" then
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tile = tile.name
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end
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if not tile then
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return
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return
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end
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end
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local pos = player:get_pos()
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local rand = function() return math.random(-1,1) * math.random() / 2 end
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local rand = function() return math.random(-1,1) * math.random() / 2 end
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for i = 1, particles do
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for i = 1, particles do
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minetest.add_particle({
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minetest.add_particle({
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@ -169,6 +176,10 @@ end)
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local function sprint_step(player, dtime)
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local function sprint_step(player, dtime)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if minetest.get_player_privs(name).fast then
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return
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end
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if stamina then
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if stamina then
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stamina_timer[name] = (stamina_timer[name] or 0) + dtime
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stamina_timer[name] = (stamina_timer[name] or 0) + dtime
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end
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end
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@ -193,12 +204,17 @@ local function sprint_step(player, dtime)
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return
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return
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end
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end
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local pos = player:get_pos()
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local ground_pos = player:get_pos()
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local ground = minetest.get_node_or_nil({x=pos.x, y=pos.y-1, z=pos.z})
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ground_pos.y = math.floor(ground_pos.y)
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local walkable = false
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-- check if player is reasonably near a walkable node
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if ground ~= nil then
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local ground
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local ground_def = minetest.registered_nodes[ground.name]
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for _, y_off in ipairs({0, -1, -2}) do
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walkable = ground_def and (ground_def.walkable or ground_def.liquidtype ~= "none")
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local testpos = vector.add(ground_pos, {x=0, y=y_off, z=0})
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local testnode = minetest.get_node_or_nil(testpos)
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if testnode ~= nil and is_walkable(testnode) then
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ground = testnode
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break
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end
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end
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end
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local player_stamina = 1
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local player_stamina = 1
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@ -212,7 +228,7 @@ local function sprint_step(player, dtime)
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hunger = hunger_ng.get_hunger_information(name).hunger.exact
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hunger = hunger_ng.get_hunger_information(name).hunger.exact
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end
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end
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if player_stamina > 0 and hunger > starve_limit and walkable then
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if player_stamina > 0 and hunger > starve_limit and ground then
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start_sprint(player)
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start_sprint(player)
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if stamina then drain_stamina(player) end
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if stamina then drain_stamina(player) end
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if starve then drain_hunger(player, name) end
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if starve then drain_hunger(player, name) end
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@ -221,7 +237,7 @@ local function sprint_step(player, dtime)
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breath_timer[name] = 0
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breath_timer[name] = 0
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end
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end
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if particles then
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if particles then
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create_particles(player, name, pos, ground)
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create_particles(player, name, ground)
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end
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end
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else
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else
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stop_sprint(player)
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stop_sprint(player)
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