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Use inventory_image for nodes without tiles for particles
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4
init.lua
4
init.lua
@ -130,8 +130,8 @@ local function is_walkable(ground)
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end
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local function create_particles(player, name, ground)
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local def = minetest.registered_nodes[ground.name]
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local tile = def.tiles[1] or def.inventory_image
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local def = minetest.registered_nodes[ground.name] or {}
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local tile = def.tiles and def.tiles[1] or def.inventory_image
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if type(tile) == "table" then
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tile = tile.name
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end
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