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Add starve_limit setting
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3
init.lua
3
init.lua
@ -10,6 +10,7 @@ local stamina_drain = tonumber(minetest.settings:get("sprint_stamina_drain")) or
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local replenish = tonumber(minetest.settings:get("sprint_stamina_replenish")) or 2
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local starve = minetest.settings:get_bool("sprint_starve") ~= false
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local starve_drain = tonumber(minetest.settings:get("sprint_starve_drain")) or 0.5
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local starve_limit = tonumber(minetest.settings:get("sprint_starve_limit")) or 6
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local breath = minetest.settings:get_bool("sprint_breath") ~= false
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local breath_drain = tonumber(minetest.settings:get("sprint_breath_drain")) or 1
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local autohide = minetest.settings:get_bool("hudbars_autohide_stamina") ~= false
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@ -178,7 +179,7 @@ minetest.register_globalstep(function(dtime)
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walkable = minetest.registered_nodes[ground.name].walkable
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end
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end
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if player_stamina > 0 and hunger > 6 and walkable then
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if player_stamina > 0 and hunger > starve_limit and walkable then
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start_sprint(player)
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player:set_attribute("hbsprint:sprinting", "true")
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if stamina then drain_stamina(player) end
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