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https://github.com/minetest-mods/hopper.git
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Initial upload
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1
depends.txt
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1
depends.txt
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default
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352
init.lua
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352
init.lua
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local hopper_formspec =
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"size[8,9]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"
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--default.get_hotbar_bg(0,4.85)
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-- hopper
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minetest.register_node("hopper:hopper", {
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description = "Hopper",
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groups = {cracky=1,level=2},
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drawtype = "nodebox",
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paramtype = "light",
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tiles = {"default_coal_block.png"},
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node_box = {
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type = "fixed",
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fixed = {
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--funnel walls
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{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
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{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
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--funnel base
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{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
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--spout
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{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
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{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", hopper_formspec)
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meta:set_string("infotext", "Hopper")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from hopper at "..minetest.pos_to_string(pos))
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end,
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})
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-- hopper side
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minetest.register_node("hopper:hopper_side", {
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description = "Side Hopper",
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groups = {cracky=1,level=2},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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tiles = {"default_coal_block.png"},
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node_box = {
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type = "fixed",
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fixed = {
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--funnel walls
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{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
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{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
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{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
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--funnel base
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{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
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--spout
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{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
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{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
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},
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", hopper_formspec)
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meta:set_string("infotext", "Side Hopper")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to hopper at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from hopper at "..minetest.pos_to_string(pos))
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end,
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})
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-- suck in items on top of hopper
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minetest.register_abm({
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nodenames = {"hopper:hopper","hopper:hopper_side"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local posob
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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posob = object:getpos()
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if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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end
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end,
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})
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-- transfer function
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local transfer = function(src, srcpos, dst, dstpos)
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-- source inventory
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local meta = minetest.get_meta(srcpos)
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local inv = meta:get_inventory()
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local invsize = inv:get_size(src)
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-- check for empty source
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if inv:is_empty(src) == true then
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return
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end
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-- destination inventory
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local meta2 = minetest.get_meta(dstpos)
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local inv2 = meta2:get_inventory()
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local invsize2 = inv2:get_size(dst)
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local stack, item
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-- transfer item
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for i = 1,invsize do
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stack = inv:get_stack(src, i)
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item = stack:get_name()
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-- if slot not empty
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if item ~= "" then
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-- room in destination?
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if inv2:room_for_item(dst, item) == false then
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return
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end
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-- is item a tool
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if stack:get_wear() > 0 then -- tool
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local it = stack:take_item(stack:get_count())
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inv2:add_item(dst, it)
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inv:set_stack(src, i, nil)
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else -- everything else
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stack:take_item(1)
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inv2:add_item(dst, item)
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inv:set_stack(src, i, stack)
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end
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return
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end
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end
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end
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-- hopper transfer
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minetest.register_abm({
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nodenames = {"hopper:hopper"},
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neighbors = {
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"default:chest","default:chest_locked","protector:chest",
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"hopper:hopper","hopper:hopper_side","default:furnace","default:furnace_active"
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},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local min = {x=pos.x,y=pos.y-1,z=pos.z}
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local max = {x=pos.x,y=pos.y+1,z=pos.z}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min,max)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local a = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
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local b = vm:get_node_at({x=pos.x,y=pos.y-1,z=pos.z}).name
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--local a = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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--local b = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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-- input
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if a == "default:chest"
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or a == "default:chest_locked"
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or a == "protector:chest"
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or a == "hopper:hopper"
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or a == "hopper:hopper_side" then
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-- chest/hopper above to hopper below
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transfer("main", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos)
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elseif a == "default:furnace" or a == "default:furnace_active" then
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-- furnace output above to hopper below
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transfer("dst", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos)
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end
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-- output
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if b == "default:chest"
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or b == "default:chest_locked"
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or b == "protector:chest" then
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-- hopper above to chest below
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transfer("main", pos, "main", {x=pos.x, y=pos.y-1, z=pos.z})
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elseif b == "default:furnace" or b == "default:furnace_active" then
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-- hopper above to furnace source below
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transfer("main", pos, "src", {x=pos.x, y=pos.y-1, z=pos.z})
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end
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end,
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})
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-- hopper side
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minetest.register_abm({
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nodenames = {"hopper:hopper_side"},
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neighbors = {
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"default:chest","default:chest_locked","protector:chest",
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"hopper:hopper","hopper:hopper_side","default:furnace","default:furnace_active"
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},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local min = {x=pos.x-1,y=pos.y,z=pos.z-1}
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local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(min,max)
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local data = vm:get_data()
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local face = vm:get_node_at(pos).param2
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local front = {}
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--local face = minetest.get_node(pos).param2
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--print(face)
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if face == 0 then
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front = {x=pos.x-1,y=pos.y,z=pos.z}
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elseif face == 1 then
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front = {x=pos.x,y=pos.y,z=pos.z+1}
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elseif face == 2 then
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front = {x=pos.x+1,y=pos.y,z=pos.z}
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elseif face == 3 then
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front = {x=pos.x,y=pos.y,z=pos.z-1}
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end
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local a = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name
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local b = vm:get_node_at(front).name
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-- local a = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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-- local b = minetest.get_node(front).name
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-- input
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if a == "default:chest"
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or a == "default:chest_locked"
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or a == "protector:chest"
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or a == "hopper:hopper"
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or a == "hopper:hopper_side" then
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-- chest/hopper above to hopper below
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transfer("main", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos)
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elseif a == "default:furnace" or a == "default:furnace_active" then
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-- furnace output above to hopper below
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transfer("dst", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos)
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end
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-- output
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if b == "default:chest"
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or b == "default:chest_locked"
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or b == "protector:chest" then
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-- hopper to chest beside
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transfer("main", pos, "main", front)
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elseif b == "default:furnace" or b == "default:furnace_active" then
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-- hopper above to furnace fuel beside
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transfer("main", pos, "fuel", front)
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end
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end,
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})
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-- hopper recipe
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minetest.register_craft({
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output = "hopper:hopper",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:chest", "default:steel_ingot"},
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{"", "default:steel_ingot", ""},
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},
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})
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minetest.register_craft({
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output = "hopper:hopper",
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recipe = {
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{"hopper:hopper_side"},
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},
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})
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-- side hopper recipe
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minetest.register_craft({
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output = "hopper:hopper_side",
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recipe = {
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{"hopper:hopper"},
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},
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})
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