Add chutes

This commit is contained in:
FaceDeer 2017-02-04 21:29:23 -07:00
parent ad0ad11039
commit 58505e8d04
5 changed files with 488 additions and 297 deletions

669
init.lua

@ -16,15 +16,8 @@ if single_craftable_item == nil then
single_craftable_item = true
end
-- Documentation
local hopper_long_desc = S("Hopper to transfer items between neighboring blocks' inventories")
local hopper_usage = S("Items are transfered from the block at the wide end of the hopper to the block at the narrow end of the hopper at a rate of one per second. Items can also be placed directly into the hopper's inventory, or they can be dropped into the space above a hopper and will be sucked into the hopper's inventory automatically.\n\n")
if single_craftable_item then
hopper_usage = hopper_usage .. S("Hopper blocks come in both 'vertical' and 'side' forms, but when in a player's inventory both are represented by a single generic item. The type of hopper block that will be placed when the player uses this item depends on what is pointed at - when the hopper item is pointed at the top or bottom face of a block a vertical hopper is placed, when aimed at the side of a block a side hopper is produced that connects to the clicked-on side.\n\n")
else
hopper_usage = hopper_usage .. S("Hopper blocks come in both 'vertical' and 'side' forms. They can be interconverted between the two forms via the crafting grid.\n\n")
end
hopper_usage = hopper_usage .. S("When used with furnaces, hoppers inject items into the furnace's \"raw material\" inventory slot when the narrow end is attached to the top or bottom and inject items into the furnace's \"fuel\" inventory slot when attached to the furnace's side.\n\nItems that cannot be placed in a target block's inventory will remain in the hopper.\n\nHoppers have the same permissions as the player that placed them. Hoppers placed by you are allowed to take items from or put items into locked chests that you own, but hoppers placed by other players will be unable to do so. A hopper's own inventory is not not owner-locked, though, so you can use this as a way to allow other players to deposit items into your locked chests.")
-------------------------------------------------------------------------------------------
-- API
local containers = {}
local neighbors = {}
@ -63,6 +56,9 @@ hopper:add_container({
{"bottom", "hopper:hopper", "main"},
{"side", "hopper:hopper", "main"},
{"side", "hopper:hopper_side", "main"},
{"bottom", "hopper:chute", "main"},
{"side", "hopper:chute", "main"},
{"top", "default:chest", "main"},
{"bottom", "default:chest", "main"},
@ -99,266 +95,23 @@ if minetest.get_modpath("wine") then
})
end
-- formspec
local function get_hopper_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:" .. spos .. ";main;2,0.3;4,4;]"
.. "list[current_player;main;0,4.85;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
.. "listring[current_player;main]"
return formspec
end
-------------------------------------------------------------------------------------------
-- Documentation
local hopper_on_place = function(itemstack, placer, pointed_thing, node_name)
local pos = pointed_thing.under
local pos2 = pointed_thing.above
local x = pos.x - pos2.x
local z = pos.z - pos2.z
local returned_stack, success
-- unfortunately param2 overrides are needed for side hoppers even in the non-single-craftable-item case
-- because they are literally *side* hoppers - their spouts point to the side rather than to the front, so
-- the default item_place_node orientation code will not orient them pointing toward the selected surface.
if x == -1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 0)
elseif x == 1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 2)
elseif z == -1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 3)
elseif z == 1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 1)
else
if single_craftable_item then
node_name = "hopper:hopper" -- For cases where single_craftable_item was set on an existing world and there are still side hoppers in player inventories
end
returned_stack, success = minetest.item_place_node(ItemStack(node_name), placer, pointed_thing)
end
if success then
local meta = minetest.get_meta(pos2)
meta:set_string("placer", placer:get_player_name())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end
-- hopper
minetest.register_node("hopper:hopper", {
drop = "hopper:hopper",
description = S("Hopper"),
_doc_items_longdesc = hopper_long_desc,
_doc_items_usagehelp = hopper_usage,
groups = {cracky = 3},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"hopper_top_" .. texture_resolution .. ".png",
"hopper_top_" .. texture_resolution .. ".png",
"hopper_front_" .. texture_resolution .. ".png"
},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
},
},
selection_box = {
type = "fixed",
fixed = {
--funnel
{-0.5, 0.0, -0.5, 0.5, 0.5, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
},
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", 4*4)
end,
on_place = function(itemstack, placer, pointed_thing)
return hopper_on_place(itemstack, placer, pointed_thing, "hopper:hopper")
end,
can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
"hopper:hopper", get_hopper_formspec(pos))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff from hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
})
local hopper_side_drop
local hopper_groups
local hopper_long_desc = S("Hopper to transfer items between neighboring blocks' inventories.")
local hopper_usage = S("Items are transfered from the block at the wide end of the hopper to the block at the narrow end of the hopper at a rate of one per second. Items can also be placed directly into the hopper's inventory, or they can be dropped into the space above a hopper and will be sucked into the hopper's inventory automatically.\n\n")
if single_craftable_item then
hopper_side_drop = "hopper:hopper"
hopper_groups = {cracky=3, not_in_creative_inventory = 1}
hopper_usage = hopper_usage .. S("Hopper blocks come in both 'vertical' and 'side' forms, but when in a player's inventory both are represented by a single generic item. The type of hopper block that will be placed when the player uses this item depends on what is pointed at - when the hopper item is pointed at the top or bottom face of a block a vertical hopper is placed, when aimed at the side of a block a side hopper is produced that connects to the clicked-on side.\n\n")
else
hopper_side_drop = "hopper:hopper_side"
hopper_groups = {cracky=3}
hopper_usage = hopper_usage .. S("Hopper blocks come in both 'vertical' and 'side' forms. They can be interconverted between the two forms via the crafting grid.\n\n")
end
hopper_usage = hopper_usage .. S("When used with furnaces, hoppers inject items into the furnace's \"raw material\" inventory slot when the narrow end is attached to the top or bottom and inject items into the furnace's \"fuel\" inventory slot when attached to the furnace's side.\n\nItems that cannot be placed in a target block's inventory will remain in the hopper.\n\nHoppers have the same permissions as the player that placed them. Hoppers placed by you are allowed to take items from or put items into locked chests that you own, but hoppers placed by other players will be unable to do so. A hopper's own inventory is not not owner-locked, though, so you can use this as a way to allow other players to deposit items into your locked chests.")
minetest.register_node("hopper:hopper_side", {
description = S("Side Hopper"),
_doc_items_longdesc = hopper_long_desc,
_doc_items_usagehelp = hopper_usage,
drop = hopper_side_drop,
groups = hopper_groups,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"hopper_top_" .. texture_resolution .. ".png",
"hopper_bottom_" .. texture_resolution .. ".png",
"hopper_back_" .. texture_resolution .. ".png",
"hopper_side_" .. texture_resolution .. ".png",
"hopper_back_" .. texture_resolution .. ".png",
"hopper_back_" .. texture_resolution .. ".png"
},
drop = hopper_side_drop,
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
},
},
selection_box = {
type = "fixed",
fixed = {
--funnel
{-0.5, 0.0, -0.5, 0.5, 0.5, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
},
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", 4*4)
end,
local chute_long_desc = S("A chute to transfer items over longer distances.")
local chute_usage = S("Chutes operate much like hoppers but do not have their own intake capability. Items can only be inserted into a chute manually or by a hopper connected to a chute. They transfer items in the direction indicated by the arrow on their narrow segment at a rate of one item per second. They have a small buffer capacity, and any items that can't be placed into the target block's inventory will remain lodged in the chute's buffer until manuall removed or their destination becomes available.")
on_place = function(itemstack, placer, pointed_thing)
return hopper_on_place(itemstack, placer, pointed_thing, "hopper:hopper_side")
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
"hopper:hopper_side", get_hopper_formspec(pos))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff from hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
})
-- suck in items on top of hopper
minetest.register_abm({
label = "Hopper suction",
nodenames = {"hopper:hopper", "hopper:hopper_side"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if active_object_count_wider == 0 then
return
end
local inv = minetest.get_meta(pos):get_inventory()
local posob
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "__builtin:item"
and inv
and inv:room_for_item("main",
ItemStack(object:get_luaentity().itemstring)) then
posob = object:getpos()
if math.abs(posob.x - pos.x) <= 0.5
and posob.y - pos.y <= 0.85
and posob.y - pos.y >= 0.3 then
inv:add_item("main",
ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end,
})
-------------------------------------------------------------------------------------------
-- Inventory transfer functions
-- Used to remove items from the target block and put it into the hopper's inventory
local function take_item_from(hopper_pos, target_pos, target_node, target_inventory_name)
@ -440,6 +193,386 @@ local function send_item_to(hopper_pos, target_pos, target_node, target_inventor
end
end
-------------------------------------------------------------------------------------------
-- Nodes
-- formspec
local function get_hopper_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:" .. spos .. ";main;2,0.3;4,4;]"
.. "list[current_player;main;0,4.85;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
.. "listring[current_player;main]"
return formspec
end
local hopper_on_place = function(itemstack, placer, pointed_thing, node_name)
local pos = pointed_thing.under
local pos2 = pointed_thing.above
local x = pos.x - pos2.x
local z = pos.z - pos2.z
local returned_stack, success
-- unfortunately param2 overrides are needed for side hoppers even in the non-single-craftable-item case
-- because they are literally *side* hoppers - their spouts point to the side rather than to the front, so
-- the default item_place_node orientation code will not orient them pointing toward the selected surface.
if x == -1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 0)
elseif x == 1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 2)
elseif z == -1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 3)
elseif z == 1 and (single_craftable_item or node_name == "hopper:hopper_side") then
returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 1)
else
if single_craftable_item then
node_name = "hopper:hopper" -- For cases where single_craftable_item was set on an existing world and there are still side hoppers in player inventories
end
returned_stack, success = minetest.item_place_node(ItemStack(node_name), placer, pointed_thing)
end
if success then
local meta = minetest.get_meta(pos2)
meta:set_string("placer", placer:get_player_name())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
end
return itemstack
end
-------------------------------------------------------------------------------------------
-- Hoppers
minetest.register_node("hopper:hopper", {
drop = "hopper:hopper",
description = S("Hopper"),
_doc_items_longdesc = hopper_long_desc,
_doc_items_usagehelp = hopper_usage,
groups = {cracky = 3},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"hopper_top_" .. texture_resolution .. ".png",
"hopper_top_" .. texture_resolution .. ".png",
"hopper_front_" .. texture_resolution .. ".png"
},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.15, -0.3, -0.15, 0.15, -0.7, 0.15},
},
},
selection_box = {
type = "fixed",
fixed = {
--funnel
{-0.5, 0.0, -0.5, 0.5, 0.5, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.15, -0.3, -0.15, 0.15, -0.7, 0.15},
},
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", 4*4)
end,
on_place = function(itemstack, placer, pointed_thing)
return hopper_on_place(itemstack, placer, pointed_thing, "hopper:hopper")
end,
can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
"hopper:hopper", get_hopper_formspec(pos))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff from hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
})
local hopper_side_drop
local hopper_groups
if single_craftable_item then
hopper_side_drop = "hopper:hopper"
hopper_groups = {cracky=3, not_in_creative_inventory = 1}
else
hopper_side_drop = "hopper:hopper_side"
hopper_groups = {cracky=3}
end
minetest.register_node("hopper:hopper_side", {
description = S("Side Hopper"),
_doc_items_longdesc = hopper_long_desc,
_doc_items_usagehelp = hopper_usage,
drop = hopper_side_drop,
groups = hopper_groups,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"hopper_top_" .. texture_resolution .. ".png",
"hopper_bottom_" .. texture_resolution .. ".png",
"hopper_back_" .. texture_resolution .. ".png",
"hopper_side_" .. texture_resolution .. ".png",
"hopper_back_" .. texture_resolution .. ".png",
"hopper_back_" .. texture_resolution .. ".png"
},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
},
},
selection_box = {
type = "fixed",
fixed = {
--funnel
{-0.5, 0.0, -0.5, 0.5, 0.5, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
},
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", 4*4)
end,
on_place = function(itemstack, placer, pointed_thing)
return hopper_on_place(itemstack, placer, pointed_thing, "hopper:hopper_side")
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
"hopper:hopper_side", get_hopper_formspec(pos))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff from hopper at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
end,
})
local function get_chute_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,7]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:" .. spos .. ";main;3,0.3;2,2;]"
.. "list[current_player;main;0,2.85;8,1;]"
.. "list[current_player;main;0,4.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
.. "listring[current_player;main]"
return formspec
end
-------------------------------------------------------------------------------------------
-- Chute
minetest.register_node("hopper:chute", {
description = S("Hopper Chute"),
_doc_items_longdesc = chute_long_desc,
_doc_items_usagehelp = chute_usage,
drop = "hopper:chute",
groups = {cracky = 3},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"hopper_bottom_" .. texture_resolution .. ".png^hopper_chute_arrow_" .. texture_resolution .. ".png",
"hopper_bottom_" .. texture_resolution .. ".png^(hopper_chute_arrow_" .. texture_resolution .. ".png^[transformR180)",
"hopper_bottom_" .. texture_resolution .. ".png^(hopper_chute_arrow_" .. texture_resolution .. ".png^[transformR270)",
"hopper_bottom_" .. texture_resolution .. ".png^(hopper_chute_arrow_" .. texture_resolution .. ".png^[transformR90)",
"hopper_top_" .. texture_resolution .. ".png",
"hopper_bottom_" .. texture_resolution .. ".png"
},
node_box = {
type = "fixed",
fixed = {
{-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
{-0.2, -0.2, 0.3, 0.2, 0.2, 0.7},
},
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", 2*2)
end,
on_place = function(itemstack, placer, pointed_thing, node_name)
local pos = pointed_thing.under
local pos2 = pointed_thing.above
local x = pos.x - pos2.x
local z = pos.z - pos2.z
local returned_stack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
if success then
local meta = minetest.get_meta(pos2)
meta:set_string("placer", placer:get_player_name())
end
return returned_stack
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
"hopper:chute", get_chute_formspec(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to chute at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(1)
end
end,
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local destination_pos = vector.add(pos, dir)
local output_direction
if dir.y == 0 then
output_direction = "horizontal"
end
local destination_node = minetest.get_node(destination_pos)
if containers[destination_node.name] ~= nil then
if output_direction == "horizontal" then
send_item_to(pos, destination_pos, destination_node, containers[destination_node.name]["side"])
else
send_item_to(pos, destination_pos, destination_node, containers[destination_node.name]["bottom"])
end
end
if not inv:is_empty("main") then
minetest.get_node_timer(pos):start(1)
end
end,
})
-------------------------------------------------------------------------------------------
-- ABMs
-- suck in items on top of hopper
minetest.register_abm({
label = "Hopper suction",
nodenames = {"hopper:hopper", "hopper:hopper_side"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
if active_object_count_wider == 0 then
return
end
local inv = minetest.get_meta(pos):get_inventory()
local posob
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "__builtin:item"
and inv
and inv:room_for_item("main",
ItemStack(object:get_luaentity().itemstring)) then
posob = object:getpos()
if math.abs(posob.x - pos.x) <= 0.5
and posob.y - pos.y <= 0.85
and posob.y - pos.y >= 0.3 then
inv:add_item("main",
ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end,
})
-- Used to convert side hopper facing into source and destination relative coordinates
-- This was tedious to populate and test
local directions = {
@ -521,6 +654,9 @@ minetest.register_abm({
end,
})
-------------------------------------------------------------------------------------------
-- Crafts
minetest.register_craft({
output = "hopper:hopper",
recipe = {
@ -529,6 +665,13 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "hopper:chute",
recipe = {
{"default:steel_ingot","default:chest","default:steel_ingot"},
}
})
if not single_craftable_item then
minetest.register_craft({
output = "hopper:hopper_side",

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-02 19:39-0700\n"
"POT-Creation-Date: 2017-02-04 21:26-0700\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@ -16,11 +16,11 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: init.lua:17
msgid "Hopper to transfer items between neighboring blocks' inventories"
#: init.lua:101
msgid "Hopper to transfer items between neighboring blocks' inventories."
msgstr ""
#: init.lua:18
#: init.lua:102
msgid ""
"Items are transfered from the block at the wide end of the hopper to the "
"block at the narrow end of the hopper at a rate of one per second. Items can "
@ -30,7 +30,7 @@ msgid ""
"\n"
msgstr ""
#: init.lua:20
#: init.lua:104
msgid ""
"Hopper blocks come in both 'vertical' and 'side' forms, but when in a "
"player's inventory both are represented by a single generic item. The type "
@ -41,14 +41,14 @@ msgid ""
"\n"
msgstr ""
#: init.lua:22
#: init.lua:106
msgid ""
"Hopper blocks come in both 'vertical' and 'side' forms. They can be "
"interconverted between the two forms via the crafting grid.\n"
"\n"
msgstr ""
#: init.lua:24
#: init.lua:108
msgid ""
"When used with furnaces, hoppers inject items into the furnace's \"raw "
"material\" inventory slot when the narrow end is attached to the top or "
@ -65,26 +65,51 @@ msgid ""
"as a way to allow other players to deposit items into your locked chests."
msgstr ""
#: init.lua:148
#: init.lua:110
msgid "A chute to transfer items over longer distances."
msgstr ""
#: init.lua:111
msgid ""
"Chutes operate much like hoppers but do not have their own intake "
"capability. Items can only be inserted into a chute manually or by a hopper "
"connected to a chute. They transfer items in the direction indicated by the "
"arrow on their narrow segment at a rate of one item per second. They have a "
"small buffer capacity, and any items that can't be placed into the target "
"block's inventory will remain lodged in the chute's buffer until manuall "
"removed or their destination becomes available."
msgstr ""
#: init.lua:255
msgid "Hopper"
msgstr "Trichter"
#: init.lua:204 init.lua:292
#: init.lua:316 init.lua:407
msgid "@1 moves stuff in hopper at @2"
msgstr "@1 bewegt Dinge in einem Trichter bei @2"
#: init.lua:209 init.lua:297
#: init.lua:321 init.lua:412
msgid "@1 moves stuff to hopper at @2"
msgstr "@1 verlagert Dinge in einen Trichter bei @2"
#: init.lua:214 init.lua:302
#: init.lua:326 init.lua:417
msgid "@1 moves stuff from hopper at @2"
msgstr "@1 nimmt Dinge aus einem Trichter bei @2"
#: init.lua:230
#: init.lua:342
msgid "Side Hopper"
msgstr "Seitentrichter"
#: init.lua:534
#: init.lua:441
#, fuzzy
msgid "Hopper Chute"
msgstr "Trichter"
#: init.lua:498
#, fuzzy
msgid "@1 moves stuff to chute at @2"
msgstr "@1 verlagert Dinge in einen Trichter bei @2"
#: init.lua:705
msgid "[MOD] Hopper loaded"
msgstr "[MOD] Trichter geladen"

@ -1,26 +1,26 @@
# Internationalization template for Hopper mod.
# Copyright (C) 2017
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FaceDeer
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-02-02 19:39-0700\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"POT-Creation-Date: 2017-02-04 21:26-0700\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: init.lua:17
msgid "Hopper to transfer items between neighboring blocks' inventories"
#: init.lua:101
msgid "Hopper to transfer items between neighboring blocks' inventories."
msgstr ""
#: init.lua:18
#: init.lua:102
msgid ""
"Items are transfered from the block at the wide end of the hopper to the "
"block at the narrow end of the hopper at a rate of one per second. Items can "
@ -30,7 +30,7 @@ msgid ""
"\n"
msgstr ""
#: init.lua:20
#: init.lua:104
msgid ""
"Hopper blocks come in both 'vertical' and 'side' forms, but when in a "
"player's inventory both are represented by a single generic item. The type "
@ -41,14 +41,14 @@ msgid ""
"\n"
msgstr ""
#: init.lua:22
#: init.lua:106
msgid ""
"Hopper blocks come in both 'vertical' and 'side' forms. They can be "
"interconverted between the two forms via the crafting grid.\n"
"\n"
msgstr ""
#: init.lua:24
#: init.lua:108
msgid ""
"When used with furnaces, hoppers inject items into the furnace's \"raw "
"material\" inventory slot when the narrow end is attached to the top or "
@ -65,26 +65,49 @@ msgid ""
"as a way to allow other players to deposit items into your locked chests."
msgstr ""
#: init.lua:148
#: init.lua:110
msgid "A chute to transfer items over longer distances."
msgstr ""
#: init.lua:111
msgid ""
"Chutes operate much like hoppers but do not have their own intake "
"capability. Items can only be inserted into a chute manually or by a hopper "
"connected to a chute. They transfer items in the direction indicated by the "
"arrow on their narrow segment at a rate of one item per second. They have a "
"small buffer capacity, and any items that can't be placed into the target "
"block's inventory will remain lodged in the chute's buffer until manuall "
"removed or their destination becomes available."
msgstr ""
#: init.lua:255
msgid "Hopper"
msgstr ""
#: init.lua:204 init.lua:292
#: init.lua:316 init.lua:407
msgid "@1 moves stuff in hopper at @2"
msgstr ""
#: init.lua:209 init.lua:297
#: init.lua:321 init.lua:412
msgid "@1 moves stuff to hopper at @2"
msgstr ""
#: init.lua:214 init.lua:302
#: init.lua:326 init.lua:417
msgid "@1 moves stuff from hopper at @2"
msgstr ""
#: init.lua:230
#: init.lua:342
msgid "Side Hopper"
msgstr ""
#: init.lua:534
#: init.lua:441
msgid "Hopper Chute"
msgstr ""
#: init.lua:498
msgid "@1 moves stuff to chute at @2"
msgstr ""
#: init.lua:705
msgid "[MOD] Hopper loaded"
msgstr ""

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