Import the changes I made to a fork of the original repository.

This commit is contained in:
FaceDeer 2017-01-22 15:54:42 -07:00
parent d709bd0ec7
commit 6f1187bb01
17 changed files with 368 additions and 192 deletions

@ -1,2 +1,3 @@
default
lucky_block?
lucky_block?
doc?

549
init.lua

@ -1,3 +1,93 @@
hopper = {}
hopper.targets = {}
hopper.neighbors = {}
local texture_resolution = minetest.setting_get("hopper_texture_size")
if texture_resolution == nil then
texture_resolution = "16"
end
local single_craftable_item = minetest.setting_getbool("hopper_single_craftable_item")
if single_craftable_item == nil then
single_craftable_item = true
end
minetest.debug("single craftable item setting", tostring(single_craftable_item))
-- adds to the corresponding abm neighbor list
local function add_neighbor(hopper_name, neighbor_node)
if hopper.neighbors[hopper_name] == nil then
hopper.neighbors[hopper_name] = { neighbor_node }
return
end
for _, value in pairs(hopper.neighbors[hopper_name]) do
if value == neighbor_node then
return
end
end
table.insert(hopper.neighbors[hopper_name], neighbor_node)
end
local function add_inventory(hopper_name, source_or_destination, target_node, target_inventory)
if hopper.targets[hopper_name] == nil then
hopper.targets[hopper_name] = {[source_or_destination] = {[target_node] = target_inventory}}
elseif hopper.targets[hopper_name][source_or_destination] == nil then
hopper.targets[hopper_name][source_or_destination] = {[target_node] = target_inventory}
else
hopper.targets[hopper_name][source_or_destination][target_node] = target_inventory
end
end
-- These two following methods are available for other mods to hook their nodes up to hoppers.
-- Adds a node type that hoppers will take items from when it's located in the hopper's source loication, and defines what inventory name the hopper takes items from
hopper.add_source = function(hopper_name, source_node, source_inventory)
add_inventory(hopper_name, "source", source_node, source_inventory)
add_neighbor(hopper_name, source_node)
end
-- Adds a node type that hoppers will put items into when it's located in the hopper's destination loication, and defines what inventory name the hopper puts items into
hopper.add_destination = function(hopper_name, destination_node, destination_inventory)
add_inventory(hopper_name, "destination", destination_node, destination_inventory)
add_neighbor(hopper_name, destination_node)
end
-- Build the default sources and destinations
hopper.add_source("hopper:hopper", "default:chest", "main")
hopper.add_source("hopper:hopper", "hopper:hopper", "main")
hopper.add_source("hopper:hopper", "hopper:hopper_side", "main")
hopper.add_source("hopper:hopper", "default:furnace", "dst")
hopper.add_source("hopper:hopper", "default:furnace_active", "dst")
hopper.add_destination("hopper:hopper", "default:chest", "main")
hopper.add_destination("hopper:hopper", "hopper:hopper", "main")
hopper.add_destination("hopper:hopper", "hopper:hopper_side", "main")
hopper.add_destination("hopper:hopper", "default:furnace", "src")
hopper.add_destination("hopper:hopper", "default:furnace_active", "src")
hopper.add_source("hopper:hopper_side", "default:chest", "main")
hopper.add_source("hopper:hopper_side", "hopper:hopper", "main")
hopper.add_source("hopper:hopper_side", "hopper:hopper_side", "main")
hopper.add_source("hopper:hopper_side", "default:furnace", "dst")
hopper.add_source("hopper:hopper_side", "default:furnace_active", "dst")
hopper.add_destination("hopper:hopper_side", "default:chest", "main")
hopper.add_destination("hopper:hopper_side", "hopper:hopper", "main")
hopper.add_destination("hopper:hopper_side", "hopper:hopper_side", "main")
hopper.add_destination("hopper:hopper_side", "default:furnace", "fuel")
hopper.add_destination("hopper:hopper_side", "default:furnace_active", "fuel")
-- Support wine mod.
hopper.add_source("hopper:hopper", "wine:wine_barrel", "dst")
hopper.add_destination("hopper:hopper", "wine:wine_barrel", "src")
hopper.add_source("hopper:hopper_side", "wine:wine_barrel", "dst")
hopper.add_destination("hopper:hopper_side", "wine:wine_barrel", "src")
local hopper_long_desc = "Hopper to transfer items from the upper block's inventory to the lower block's inventory"
local hopper_usage = "Items are transfered from the block at the wide end of the hopper to the block at the narrow end of the hopper at a rate of one per second. Items can also be placed directly into the hopper's inventory, or they can be dropped into the space above a hopper and will be sucked into the hopper's inventory automatically.\n\n"
if single_craftable_item then
hopper_usage = hopper_usage .. "Hopper blocks come in both 'vertical' and 'side' forms, but when in a player's inventory both are represented by a single generic item. The type of hopper block that will be placed when the player uses this item depends on what is pointed at - when the hopper item is pointed at the top or bottom face of a block a vertical hopper is placed, when aimed at the side of a block a side hopper is produced that connects to the clicked-on side.\n\n"
else
hopper_usage = hopper_usage .. "Hopper blocks come in both 'vertical' and 'side' forms. They can be interconverted between the two forms via the crafting grid.\n\n"
end
hopper_usage = hopper_usage .. "When used with furnaces, vertical hoppers inject items into the furnace's \"raw material\" inventory slot and side hoppers inject items into the furnace's \"fuel\" inventory slot.\n\nItems that cannot be placed in a target block's inventory will remain in the hopper."
-- formspec
local function get_hopper_formspec(pos)
@ -8,7 +98,7 @@ local function get_hopper_formspec(pos)
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]"
.. "list[nodemeta:" .. spos .. ";main;2,0.3;4,4;]"
.. "list[current_player;main;0,4.85;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
@ -17,14 +107,25 @@ local function get_hopper_formspec(pos)
return formspec
end
-- hopper
local hopper_drop
local hopper_groups
if single_craftable_item then
hopper_drop = "hopper:hopper_item"
hopper_groups = {cracky=3, not_in_creative_inventory = 1}
else
hopper_drop = "hopper:hopper"
hopper_groups = {cracky=3}
end
minetest.register_node("hopper:hopper", {
drop = hopper_drop,
description = "Hopper",
groups = {cracky = 3},
_doc_items_longdesc = hopper_long_desc,
_doc_items_usagehelp = hopper_usage,
groups = hopper_groups,
drawtype = "nodebox",
paramtype = "light",
tiles = {"hopper_top.png", "hopper_top.png", "hopper_front.png"},
inventory_image = "hopper_inv.png",
tiles = {"hopper_top_" .. texture_resolution .. ".png", "hopper_top_" .. texture_resolution .. ".png", "hopper_front_" .. texture_resolution .. ".png"},
node_box = {
type = "fixed",
fixed = {
@ -42,65 +143,62 @@ minetest.register_node("hopper:hopper", {
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", 4*4)
end,
can_dig = function(pos, player)
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
"hopper:hopper", get_hopper_formspec(pos))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()
.." moves stuff in hopper at "
..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()
.." moves stuff to hopper at "
..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()
.." takes stuff from hopper at "
..minetest.pos_to_string(pos))
end,
on_rotate = screwdriver.disallow,
})
-- side hopper
local hopper_side_drop
if single_craftable_item then
hopper_side_drop = "hopper:hopper_item"
else
hopper_side_drop = "hopper:hopper_side"
end
minetest.register_node("hopper:hopper_side", {
description = "Side Hopper",
groups = {cracky = 3},
_doc_items_longdesc = hopper_long_desc,
_doc_items_usagehelp = hopper_usage,
drop = hopper_side_drop,
groups = hopper_groups,
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"hopper_top.png", "hopper_top.png", "hopper_back.png",
"hopper_side.png", "hopper_back.png", "hopper_back.png"
"hopper_top_" .. texture_resolution .. ".png", "hopper_bottom_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png",
"hopper_side_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png"
},
inventory_image = "hopper_side_inv.png",
node_box = {
type = "fixed",
fixed = {
@ -118,69 +216,53 @@ minetest.register_node("hopper:hopper_side", {
},
on_construct = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
inv:set_size("main", 4*4)
end,
can_dig = function(pos, player)
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end,
on_rightclick = function(pos, node, clicker, itemstack)
if minetest.is_protected(pos, clicker:get_player_name()) then
return
end
minetest.show_formspec(clicker:get_player_name(),
"hopper:hopper_side", get_hopper_formspec(pos))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()
.." moves stuff in hopper at "
..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()
.." moves stuff to hopper at "
..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()
.." takes stuff from hopper at "
..minetest.pos_to_string(pos))
end,
on_rotate = screwdriver.rotate_simple,
})
-- suck in items on top of hopper
minetest.register_abm({
label = "Hopper suction",
nodenames = {"hopper:hopper", "hopper:hopper_side"},
interval = 1.0,
chance = 1,
catch_up = false,
action = function(pos, node)
local inv = minetest.get_meta(pos):get_inventory()
local posob
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "__builtin:item"
@ -205,180 +287,265 @@ minetest.register_abm({
end,
})
-- transfer function
local transfer = function(src, srcpos, dst, dstpos, name)
-- source inventory
local inv = minetest.get_meta(srcpos):get_inventory()
-- destination inventory
local inv2 = minetest.get_meta(dstpos):get_inventory()
-- check for empty source or no inventory
if not inv or not inv2 or inv:is_empty(src) == true then
local function take_item_from(hopper_pos, target_pos, target_node, target_inventory_name)
if target_inventory_name == nil then
return
end
local stack, item
--hopper inventory
local meta = minetest.get_meta(hopper_pos);
local inv = meta:get_inventory()
local placer = minetest.get_player_by_name(meta:get_string("placer"))
-- transfer item
for i = 1, inv:get_size(src) do
stack = inv:get_stack(src, i)
item = stack:get_name()
-- if slot not empty and room for item in destination
if item ~= ""
and inv2:room_for_item(dst, item) then
-- is item a tool
if stack:get_wear() > 0 then
inv2:add_item(dst, stack:take_item(stack:get_count()))
inv:set_stack(src, i, nil)
else -- not a tool
stack:take_item(1)
inv2:add_item(dst, item)
inv:set_stack(src, i, stack)
--target inventory
local meta2 = minetest.get_meta(target_pos);
local inv2 = meta2:get_inventory()
local invsize2 = inv2:get_size(target_inventory_name)
local target_def = minetest.registered_nodes[target_node.name]
if inv2:is_empty(target_inventory_name) == false then
for i = 1,invsize2 do
local stack = inv2:get_stack(target_inventory_name, i)
local item = stack:get_name()
if item ~= "" then
if inv:room_for_item("main", item) then
local stack_to_take = stack:take_item(1)
if target_def.allow_metadata_inventory_take == nil
or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper
or target_def.allow_metadata_inventory_take(target_pos, target_inventory_name, i, stack_to_take, placer) > 0 then
inv2:set_stack(target_inventory_name, i, stack)
--add to hopper
inv:add_item("main", item)
if target_def.on_metadata_inventory_take ~= nil and placer ~= nil then
target_def.on_metadata_inventory_take(target_pos, target_inventory_name, i, stack_to_take, placer)
end
break
end
end
end
return
end
end
end
-- hopper workings
minetest.register_abm({
local function send_item_to(hopper_pos, target_pos, target_node, target_inventory_name)
if target_inventory_name == nil then
return
end
label = "Hopper transfer",
nodenames = {"hopper:hopper", "hopper:hopper_side"},
neighbors = {
"default:chest","default:chest_locked","protector:chest",
"hopper:hopper","hopper:hopper_side","default:furnace",
"default:furnace_active", "wine:wine_barrel"
},
--hopper inventory
local meta = minetest.get_meta(hopper_pos);
local inv = meta:get_inventory()
if inv:is_empty("main") == true then
return
end
local invsize = inv:get_size("main")
local placer = minetest.get_player_by_name(meta:get_string("placer"))
--chest/hopper/furnace inventory
local meta2 = minetest.get_meta(target_pos);
local inv2 = meta2:get_inventory()
local target_def = minetest.registered_nodes[target_node.name]
if (target_def.allow_metadata_inventory_put ~= nil) then
minetest.debug("target node", target_node.name)
end
for i = 1,invsize do
local stack = inv:get_stack("main", i)
local item = stack:get_name()
if item ~= "" then
if inv2:room_for_item(target_inventory_name, item) then
local stack_to_put = stack:take_item(1)
if target_def.allow_metadata_inventory_put == nil
or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper
or target_def.allow_metadata_inventory_put(target_pos, target_inventory_name, i, stack_to_put, placer) > 0 then
inv:set_stack("main", i, stack)
--add to hopper or chest
inv2:add_item(target_inventory_name, item)
if target_def.on_metadata_inventory_put ~= nil and placer ~= nil then
target_def.on_metadata_inventory_put(target_pos, target_inventory_name, i, stack_to_put, placer)
end
break
end
end
end
end
end
minetest.register_abm({
nodenames = {"hopper:hopper"},
neighbors = hopper.neighbors["hopper:hopper"],
interval = 1.0,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, node)
local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local front = {}
local source_pos = {x=pos.x,y=pos.y+1,z=pos.z}
local destination_pos = {x=pos.x,y=pos.y-1,z=pos.z}
local destination_node = vm:get_node_at(destination_pos)
local source_node = vm:get_node_at(source_pos)
-- if side hopper check which way it's facing
if node.name == "hopper:hopper_side" then
local face = minetest.get_node(pos).param2
if face == 0 then
front = {x = pos.x - 1, y = pos.y, z = pos.z}
elseif face == 1 then
front = {x = pos.x, y = pos.y, z = pos.z + 1}
elseif face == 2 then
front = {x = pos.x + 1, y = pos.y, z = pos.z}
elseif face == 3 then
front = {x = pos.x, y = pos.y, z = pos.z - 1}
else
return
end
else
-- otherwise normal hopper, output downwards
front = {x = pos.x, y = pos.y - 1, z = pos.z}
end
-- what is above hopper and on other end of funnel
local a = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
local b = minetest.get_node(front).name
-- funnel input
if a == "default:chest"
or a == "default:chest_locked"
or a == "protector:chest"
or a == "hopper:hopper"
or a == "hopper:hopper_side" then
transfer("main", {
x = pos.x,
y = pos.y + 1,
z = pos.z
}, "main", pos)
elseif a == "default:furnace"
or a == "default:furnace_active"
or a == "wine:wine_barrel" then
transfer("dst", {
x = pos.x,
y = pos.y + 1,
z = pos.z
}, "main", pos)
end
-- spout output
if b == "default:chest"
or b == "default:chest_locked"
or b == "protector:chest"
or b == "hopper:hopper"
or b == "hopper:hopper_side" then
transfer("main", pos, "main", front)
elseif b == "default:furnace"
or b == "default:furnace_active" then
if node.name == "hopper:hopper" then
-- hopper above to furnace source below
transfer("main", pos, "src", front)
else
-- hopper to furnace fuel beside
transfer("main", pos, "fuel", front)
end
-- re-start furnace timer
minetest.get_node_timer(front):start(0.5)--(1.0)
elseif b == "wine:wine_barrel" then
-- hopper to wine source beside
transfer("main", pos, "src", front)
local source_inventory = hopper.targets["hopper:hopper"]["source"][source_node.name]
local destination_inventory = hopper.targets["hopper:hopper"]["destination"][destination_node.name]
if source_inventory ~= nil then
take_item_from(pos, source_pos, source_node, source_inventory)
end
if destination_inventory ~= nil then
send_item_to(pos, destination_pos, destination_node, destination_inventory)
end
end,
})
-- hopper recipe
minetest.register_craft({
output = "hopper:hopper",
recipe = {
{"default:steel_ingot", "default:chest", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
},
-- This was tedious to populate and test
local directions = {
[0]={["src"]={x=0, y=1, z=0},["dst"]={x=-1, y=0, z=0}},
[1]={["src"]={x=0, y=1, z=0},["dst"]={x=0, y=0, z=1}},
[2]={["src"]={x=0, y=1, z=0},["dst"]={x=1, y=0, z=0}},
[3]={["src"]={x=0, y=1, z=0},["dst"]={x=0, y=0, z=-1}},
[4]={["src"]={x=0, y=0, z=1},["dst"]={x=-1, y=0, z=0}},
[5]={["src"]={x=0, y=0, z=1},["dst"]={x=0, y=-1, z=0}},
[6]={["src"]={x=0, y=0, z=1},["dst"]={x=1, y=0, z=0}},
[7]={["src"]={x=0, y=0, z=1},["dst"]={x=0, y=1, z=0}},
[8]={["src"]={x=0, y=0, z=-1},["dst"]={x=-1, y=0, z=0}},
[9]={["src"]={x=0, y=0, z=-1},["dst"]={x=0, y=1, z=0}},
[10]={["src"]={x=0, y=0, z=-1},["dst"]={x=1, y=0, z=0}},
[11]={["src"]={x=0, y=0, z=-1},["dst"]={x=0, y=-1, z=0}},
[12]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=1, z=0}},
[13]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=0, z=1}},
[14]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=-1, z=0}},
[15]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=0, z=-1}},
[16]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=-1, z=0}},
[17]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=0, z=1}},
[18]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=1, z=0}},
[19]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=0, z=-1}},
[20]={["src"]={x=0, y=-1, z=0},["dst"]={x=1, y=0, z=0}},
[21]={["src"]={x=0, y=-1, z=0},["dst"]={x=0, y=0, z=1}},
[22]={["src"]={x=0, y=-1, z=0},["dst"]={x=-1, y=0, z=0}},
[23]={["src"]={x=0, y=-1, z=0},["dst"]={x=0, y=0, z=-1}},
}
minetest.register_abm({
nodenames = {"hopper:hopper_side"},
neighbors = hopper.neighbors["hopper:hopper_side"],
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1}
local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local direction = directions[vm:get_node_at(pos).param2]
local destination_pos = vector.add(direction["dst"], pos)
local source_pos = vector.add(direction["src"], pos)
local destination_node = vm:get_node_at(destination_pos)
local source_node = vm:get_node_at(source_pos)
local source_inventory = hopper.targets["hopper:hopper_side"]["source"][source_node.name]
local destination_inventory = hopper.targets["hopper:hopper_side"]["destination"][destination_node.name]
if source_inventory ~= nil then
take_item_from(pos, source_pos, source_node, source_inventory)
end
if destination_inventory ~= nil then
send_item_to(pos, destination_pos, destination_node, destination_inventory)
end
end,
})
-- hopper to side hopper recipe
minetest.register_craft({
output = "hopper:hopper",
recipe = {
{"hopper:hopper_side"},
},
minetest.register_craftitem("hopper:hopper_item", {
description = "Hopper",
_doc_items_longdesc = hopper_long_desc,
_doc_items_usagehelp = hopper_usage,
inventory_image = "hopper_item_" .. texture_resolution .. ".png",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local pos2 = pointed_thing.above
local x = pos.x - pos2.x
local y = pos.y - pos2.y
local z = pos.z - pos2.z
local placed = false
if x == -1 then
minetest.set_node(pos2, {name="hopper:hopper_side", param2=0})
placed = true
elseif x == 1 then
minetest.set_node(pos2, {name="hopper:hopper_side", param2=2})
placed = true
elseif z == -1 then
minetest.set_node(pos2, {name="hopper:hopper_side", param2=3})
placed = true
elseif z == 1 then
minetest.set_node(pos2, {name="hopper:hopper_side", param2=1})
placed = true
else
minetest.set_node(pos2, {name="hopper:hopper"})
placed = true
end
if placed == true then
local meta = minetest.get_meta(pos2)
meta:set_string("placer", placer:get_player_name())
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
end,
})
-- side hopper back to hopper recipe
minetest.register_craft({
output = "hopper:hopper_side",
recipe = {
{"hopper:hopper"},
},
})
if single_craftable_item then
minetest.register_craft({
output = "hopper:hopper_item",
recipe = {
{"default:steel_ingot","default:chest","default:steel_ingot"},
{"","default:steel_ingot",""},
}
})
else
minetest.register_craft({
output = "hopper:hopper",
recipe = {
{"default:steel_ingot","default:chest","default:steel_ingot"},
{"","default:steel_ingot",""},
}
})
minetest.register_craft({
output = "hopper:hopper_side",
recipe = {
{"default:steel_ingot","default:chest","default:steel_ingot"},
{"","","default:steel_ingot"},
}
})
minetest.register_craft({
output = "hopper:hopper_side",
type="shapeless",
recipe = {"hopper:hopper"},
})
minetest.register_craft({
output = "hopper:hopper",
type="shapeless",
recipe = {"hopper:hopper_side"},
})
end
-- add lucky blocks
-- Hopper mod
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({

BIN
screenshot.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

8
settingtypes.txt Normal file

@ -0,0 +1,8 @@
#Dimensions of the textures used, in pixels.
hopper_texture_size (Hopper texture size) enum 16 16,32
#When true, the hopper mod uses a single craftable item that auto-selects
#a top hopper or side hopper depending on the context the player places it in.
#When false, top hoppers and side hoppers are explicitly craftable as separate
#items.
hopper_single_craftable_item (Single craftable item) bool true

BIN
textures/hopper_back_16.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 305 B

Before

Width:  |  Height:  |  Size: 500 B

After

Width:  |  Height:  |  Size: 500 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 312 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 648 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 316 B

Before

Width:  |  Height:  |  Size: 494 B

After

Width:  |  Height:  |  Size: 494 B

BIN
textures/hopper_item_16.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 269 B

Before

Width:  |  Height:  |  Size: 344 B

After

Width:  |  Height:  |  Size: 344 B

BIN
textures/hopper_side_16.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 303 B

Before

Width:  |  Height:  |  Size: 451 B

After

Width:  |  Height:  |  Size: 451 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 363 B

BIN
textures/hopper_top_16.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 325 B

Before

Width:  |  Height:  |  Size: 624 B

After

Width:  |  Height:  |  Size: 624 B