Formspec separate from node, also some code tweaks

This commit is contained in:
TenPlus1 2015-09-17 11:11:01 +01:00
parent 8bda9878fe
commit 80740cd0cb

157
init.lua

@ -1,18 +1,7 @@
local hopper_formspec =
"size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[current_name;main;0,0.3;8,4;]"
.. "list[current_player;main;0,4.85;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[current_name;main]"
.. "listring[current_player;main]"
-- hopper -- hopper
minetest.register_node("hopper:hopper", { minetest.register_node("hopper:hopper", {
description = "Hopper", description = "Hopper",
groups = {cracky=1,level=2}, groups = {cracky = 1, level = 2},
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
tiles = {"default_coal_block.png"}, tiles = {"default_coal_block.png"},
@ -34,38 +23,56 @@ minetest.register_node("hopper:hopper", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", hopper_formspec)
meta:set_string("infotext", "Hopper") meta:set_string("infotext", "Hopper")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 8*4) inv:set_size("main", 8*4)
end, end,
can_dig = function(pos,player) can_dig = function(pos, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:is_empty("main") return inv:is_empty("main")
end, end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:"..spos..";main;0,0.3;8,4;]"
.. "list[current_player;main;0,4.85;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:"..spos..";main]"
.. "listring[current_player;main]"
minetest.show_formspec(clicker:get_player_name(), "", formspec)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()
" moves stuff in hopper at "..minetest.pos_to_string(pos)) .." moves stuff in hopper at "
..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()
" moves stuff to hopper at "..minetest.pos_to_string(pos)) .." moves stuff to hopper at "
..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()
" takes stuff from hopper at "..minetest.pos_to_string(pos)) .." takes stuff from hopper at "
..minetest.pos_to_string(pos))
end, end,
}) })
-- hopper side -- hopper side
minetest.register_node("hopper:hopper_side", { minetest.register_node("hopper:hopper_side", {
description = "Side Hopper", description = "Side Hopper",
groups = {cracky=1,level=2}, groups = {cracky = 1, level = 2},
drawtype = "nodebox", drawtype = "nodebox",
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
@ -88,37 +95,56 @@ minetest.register_node("hopper:hopper_side", {
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", hopper_formspec) --meta:set_string("formspec", hopper_formspec)
meta:set_string("infotext", "Side Hopper") meta:set_string("infotext", "Side Hopper")
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 8*4) inv:set_size("main", 8*4)
end, end,
can_dig = function(pos,player) can_dig = function(pos, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
return inv:is_empty("main") return inv:is_empty("main")
end, end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[nodemeta:"..spos..";main;0,0.3;8,4;]"
.. "list[current_player;main;0,4.85;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:"..spos..";main]"
.. "listring[current_player;main]"
minetest.show_formspec(clicker:get_player_name(), "", formspec)
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()
" moves stuff in hopper at "..minetest.pos_to_string(pos)) .." moves stuff in hopper at "
..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()
" moves stuff to hopper at "..minetest.pos_to_string(pos)) .." moves stuff to hopper at "
..minetest.pos_to_string(pos))
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name().. minetest.log("action", player:get_player_name()
" takes stuff from hopper at "..minetest.pos_to_string(pos)) .." takes stuff from hopper at "
..minetest.pos_to_string(pos))
end, end,
}) })
-- suck in items on top of hopper -- suck in items on top of hopper
minetest.register_abm({ minetest.register_abm({
nodenames = {"hopper:hopper","hopper:hopper_side"}, nodenames = {"hopper:hopper", "hopper:hopper_side"},
interval = 1.0, interval = 1.0,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
@ -127,10 +153,14 @@ minetest.register_abm({
local posob local posob
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then if not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
posob = object:getpos() posob = object:getpos()
if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then if math.abs(posob.x - pos.x) <= 0.5
and posob.y - pos.y <= 0.85
and posob.y - pos.y >= 0.3 then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = "" object:get_luaentity().itemstring = ""
object:remove() object:remove()
@ -162,7 +192,7 @@ local transfer = function(src, srcpos, dst, dstpos)
local stack, item local stack, item
-- transfer item -- transfer item
for i = 1,invsize do for i = 1, invsize do
stack = inv:get_stack(src, i) stack = inv:get_stack(src, i)
item = stack:get_name() item = stack:get_name()
@ -197,24 +227,25 @@ end
minetest.register_abm({ minetest.register_abm({
nodenames = {"hopper:hopper"}, nodenames = {"hopper:hopper"},
neighbors = { neighbors = {
"default:chest","default:chest_locked","protector:chest", "default:chest", "default:chest_locked", "protector:chest",
"hopper:hopper","hopper:hopper_side","default:furnace","default:furnace_active" "hopper:hopper", "hopper:hopper_side", "default:furnace",
"default:furnace_active"
}, },
interval = 1.0, interval = 1.0,
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local min = {x=pos.x,y=pos.y-1,z=pos.z} local min = {x = pos.x, y = pos.y - 1, z = pos.z}
local max = {x=pos.x,y=pos.y+1,z=pos.z} local max = {x = pos.x, y = pos.y + 1, z = pos.z}
local vm = minetest.get_voxel_manip() local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max) local emin, emax = vm:read_from_map(min, max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data() local data = vm:get_data()
local a = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name local a = vm:get_node_at({x = pos.x, y = pos.y + 1, z = pos.z}).name
local b = vm:get_node_at({x=pos.x,y=pos.y-1,z=pos.z}).name local b = vm:get_node_at({x = pos.x, y = pos.y - 1, z = pos.z}).name
--local a = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name --local a = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
--local b = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name --local b = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name
-- input (from above) -- input (from above)
@ -225,12 +256,12 @@ minetest.register_abm({
or a == "hopper:hopper_side" then or a == "hopper:hopper_side" then
-- chest/hopper above to hopper below -- chest/hopper above to hopper below
transfer("main", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos) transfer("main", {x = pos.x, y = pos.y + 1, z = pos.z}, "main", pos)
elseif a == "default:furnace" or a == "default:furnace_active" then elseif a == "default:furnace" or a == "default:furnace_active" then
-- furnace output above to hopper below -- furnace output above to hopper below
transfer("dst", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos) transfer("dst", {x = pos.x, y = pos.y + 1, z = pos.z}, "main", pos)
end end
@ -241,12 +272,12 @@ minetest.register_abm({
or b == "protector:chest" then or b == "protector:chest" then
-- hopper above to chest below -- hopper above to chest below
transfer("main", pos, "main", {x=pos.x, y=pos.y-1, z=pos.z}) transfer("main", pos, "main", {x = pos.x, y = pos.y - 1, z = pos.z})
elseif b == "default:furnace" or b == "default:furnace_active" then elseif b == "default:furnace" or b == "default:furnace_active" then
-- hopper above to furnace source below -- hopper above to furnace source below
transfer("main", pos, "src", {x=pos.x, y=pos.y-1, z=pos.z}) transfer("main", pos, "src", {x = pos.x, y = pos.y - 1, z = pos.z})
end end
end, end,
@ -263,11 +294,11 @@ minetest.register_abm({
chance = 1, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local min = {x=pos.x-1,y=pos.y,z=pos.z-1} local min = {x = pos.x - 1, y = pos.y, z = pos.z - 1}
local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1} local max = {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}
local vm = minetest.get_voxel_manip() local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(min,max) local emin, emax = vm:read_from_map(min, max)
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
local data = vm:get_data() local data = vm:get_data()
local face = vm:get_node_at(pos).param2 local face = vm:get_node_at(pos).param2
@ -276,19 +307,19 @@ minetest.register_abm({
--print(face) --print(face)
if face == 0 then if face == 0 then
front = {x=pos.x-1,y=pos.y,z=pos.z} front = {x = pos.x - 1, y = pos.y, z = pos.z}
elseif face == 1 then elseif face == 1 then
front = {x=pos.x,y=pos.y,z=pos.z+1} front = {x = pos.x, y = pos.y, z = pos.z + 1}
elseif face == 2 then elseif face == 2 then
front = {x=pos.x+1,y=pos.y,z=pos.z} front = {x = pos.x + 1, y = pos.y, z = pos.z}
elseif face == 3 then elseif face == 3 then
front = {x=pos.x,y=pos.y,z=pos.z-1} front = {x = pos.x, y = pos.y, z = pos.z - 1}
end end
local a = vm:get_node_at({x=pos.x,y=pos.y+1,z=pos.z}).name local a = vm:get_node_at({x = pos.x, y = pos.y + 1,z = pos.z}).name
local b = vm:get_node_at(front).name local b = vm:get_node_at(front).name
-- local a = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name -- local a = minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name
-- local b = minetest.get_node(front).name -- local b = minetest.get_node(front).name
-- input (from above) -- input (from above)
@ -300,12 +331,12 @@ minetest.register_abm({
or a == "hopper:hopper_side" then or a == "hopper:hopper_side" then
-- chest/hopper above to hopper below -- chest/hopper above to hopper below
transfer("main", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos) transfer("main", {x = pos.x, y = pos.y + 1, z = pos.z}, "main", pos)
elseif a == "default:furnace" or a == "default:furnace_active" then elseif a == "default:furnace" or a == "default:furnace_active" then
-- furnace output above to hopper below -- furnace output above to hopper below
transfer("dst", {x=pos.x, y=pos.y+1, z=pos.z}, "main", pos) transfer("dst", {x = pos.x, y = pos.y + 1, z = pos.z}, "main", pos)
end end