add option to disable the "eject item" button

This commit is contained in:
FaceDeer 2017-02-25 15:17:37 -07:00
parent ee89ae4734
commit ebf05de397
2 changed files with 24 additions and 10 deletions

@ -16,6 +16,11 @@ if single_craftable_item == nil then
single_craftable_item = true
end
local eject_button_enabled = minetest.setting_getbool("hopper_eject_button")
if eject_button_enabled == nil then
eject_button_enabled = true
end
-------------------------------------------------------------------------------------------
-- API
@ -219,7 +224,7 @@ end
local function send_item_to(hopper_pos, target_pos, target_node, target_inventory_name)
local hopper_meta = minetest.get_meta(hopper_pos)
local target_def = minetest.registered_nodes[target_node.name]
local eject_item = hopper_meta:get_string("eject") == "true" and target_def.buildable_to
local eject_item = eject_button_enabled and hopper_meta:get_string("eject") == "true" and target_def.buildable_to
if not eject_item and not target_inventory_name then
return
@ -268,12 +273,18 @@ end
-------------------------------------------------------------------------------------------
-- Nodes
local function get_eject_button_texts(pos)
local function get_eject_button_texts(pos, loc_X, loc_Y)
if not eject_button_enabled then return "" end
local eject_button_text, eject_button_tooltip
if minetest.get_meta(pos):get_string("eject") == "true" then
return S("Don't\nEject"), S("This hopper is currently set to eject items from its output\neven if there isn't a compatible block positioned to receive it.\nClick this button to disable this feature.")
eject_button_text = S("Don't\nEject")
eject_button_tooltip = S("This hopper is currently set to eject items from its output\neven if there isn't a compatible block positioned to receive it.\nClick this button to disable this feature.")
else
return S("Eject\nItems"), S("This hopper is currently set to hold on to item if there\nisn't a compatible block positioned to receive it.\nClick this button to have it eject items instead.")
eject_button_text = S("Eject\nItems")
eject_button_tooltip = S("This hopper is currently set to hold on to item if there\nisn't a compatible block positioned to receive it.\nClick this button to have it eject items instead.")
end
return string.format("button_exit[%i,%i;1,1;eject;%s]tooltip[eject;%s]", loc_X, loc_Y, eject_button_text, eject_button_tooltip)
end
local function get_string_pos(pos)
@ -289,14 +300,12 @@ end
-- formspec
local function get_hopper_formspec(pos)
local eject_button_text, eject_button_tooltip = get_eject_button_texts(pos)
local spos = get_string_pos(pos)
local formspec =
"size[8,9]"
.. formspec_bg
.. "list[nodemeta:" .. spos .. ";main;2,0.3;4,4;]"
.. "button_exit[7,2;1,1;eject;"..eject_button_text.."]"
.. "tooltip[eject;"..eject_button_tooltip.."]"
.. get_eject_button_texts(pos, 7, 2)
.. "list[current_player;main;0,4.85;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"
@ -518,8 +527,7 @@ local function get_chute_formspec(pos)
"size[8,7]"
.. formspec_bg
.. "list[nodemeta:" .. spos .. ";main;3,0.3;2,2;]"
.. "button_exit[7,1;1,1;eject;"..eject_button_text.."]"
.. "tooltip[eject;"..eject_button_tooltip.."]"
.. get_eject_button_texts(pos, 7, 1)
.. "list[current_player;main;0,2.85;8,1;]"
.. "list[current_player;main;0,4.08;8,3;8]"
.. "listring[nodemeta:" .. spos .. ";main]"

@ -5,4 +5,10 @@ hopper_texture_size (Hopper texture size) enum 16 16,32
#a top hopper or side hopper depending on the context the player places it in.
#When false, top hoppers and side hoppers are explicitly craftable as separate
#items.
hopper_single_craftable_item (Single craftable item) bool true
hopper_single_craftable_item (Single craftable item) bool true
#This enables a toggle button in the hopper formspecs that allows a hopper
#to be set to "eject" items out into the world if there's no suitable node
#in their target location to receive them. By default hoppers do not eject
#items like this, the player must set this on a per-hopper basis.
hopper_eject_button (Eject items button) bool true