hopper = {} hopper.targets = {} hopper.neighbors = {} local texture_resolution = minetest.setting_get("hopper_texture_size") if texture_resolution == nil then texture_resolution = "16" end local single_craftable_item = minetest.setting_getbool("hopper_single_craftable_item") if single_craftable_item == nil then single_craftable_item = true end local function add_inventory(hopper_name, source_or_destination, target_node, target_inventory) if hopper.targets[hopper_name] == nil then hopper.targets[hopper_name] = {[source_or_destination] = {[target_node] = target_inventory}} elseif hopper.targets[hopper_name][source_or_destination] == nil then hopper.targets[hopper_name][source_or_destination] = {[target_node] = target_inventory} else hopper.targets[hopper_name][source_or_destination][target_node] = target_inventory end for _, value in pairs(hopper.neighbors) do if value == target_node then return end end table.insert(hopper.neighbors, target_node) end -- These two following methods are available for other mods to hook their nodes up to hoppers. -- Adds a node type that hoppers will take items from when it's located in the hopper's source loication, and defines what inventory name the hopper takes items from hopper.add_source = function(hopper_name, source_node, source_inventory) add_inventory(hopper_name, "source", source_node, source_inventory) end -- Adds a node type that hoppers will put items into when it's located in the hopper's destination loication, and defines what inventory name the hopper puts items into hopper.add_destination = function(hopper_name, destination_node, destination_inventory) add_inventory(hopper_name, "destination", destination_node, destination_inventory) end -- Build the default sources and destinations hopper.add_source("hopper:hopper", "default:chest", "main") hopper.add_source("hopper:hopper", "hopper:hopper", "main") hopper.add_source("hopper:hopper", "hopper:hopper_side", "main") hopper.add_source("hopper:hopper", "default:furnace", "dst") hopper.add_source("hopper:hopper", "default:furnace_active", "dst") hopper.add_destination("hopper:hopper", "default:chest", "main") hopper.add_destination("hopper:hopper", "hopper:hopper", "main") hopper.add_destination("hopper:hopper", "hopper:hopper_side", "main") hopper.add_destination("hopper:hopper", "default:furnace", "src") hopper.add_destination("hopper:hopper", "default:furnace_active", "src") hopper.add_source("hopper:hopper_side", "default:chest", "main") hopper.add_source("hopper:hopper_side", "hopper:hopper", "main") hopper.add_source("hopper:hopper_side", "hopper:hopper_side", "main") hopper.add_source("hopper:hopper_side", "default:furnace", "dst") hopper.add_source("hopper:hopper_side", "default:furnace_active", "dst") hopper.add_destination("hopper:hopper_side", "default:chest", "main") hopper.add_destination("hopper:hopper_side", "hopper:hopper", "main") hopper.add_destination("hopper:hopper_side", "hopper:hopper_side", "main") hopper.add_destination("hopper:hopper_side", "default:furnace", "fuel") hopper.add_destination("hopper:hopper_side", "default:furnace_active", "fuel") -- Support wine mod. hopper.add_source("hopper:hopper", "wine:wine_barrel", "dst") hopper.add_destination("hopper:hopper", "wine:wine_barrel", "src") hopper.add_source("hopper:hopper_side", "wine:wine_barrel", "dst") hopper.add_destination("hopper:hopper_side", "wine:wine_barrel", "src") local hopper_long_desc = "Hopper to transfer items from the upper block's inventory to the lower block's inventory" local hopper_usage = "Items are transfered from the block at the wide end of the hopper to the block at the narrow end of the hopper at a rate of one per second. Items can also be placed directly into the hopper's inventory, or they can be dropped into the space above a hopper and will be sucked into the hopper's inventory automatically.\n\n" if single_craftable_item then hopper_usage = hopper_usage .. "Hopper blocks come in both 'vertical' and 'side' forms, but when in a player's inventory both are represented by a single generic item. The type of hopper block that will be placed when the player uses this item depends on what is pointed at - when the hopper item is pointed at the top or bottom face of a block a vertical hopper is placed, when aimed at the side of a block a side hopper is produced that connects to the clicked-on side.\n\n" else hopper_usage = hopper_usage .. "Hopper blocks come in both 'vertical' and 'side' forms. They can be interconverted between the two forms via the crafting grid.\n\n" end hopper_usage = hopper_usage .. "When used with furnaces, vertical hoppers inject items into the furnace's \"raw material\" inventory slot and side hoppers inject items into the furnace's \"fuel\" inventory slot.\n\nItems that cannot be placed in a target block's inventory will remain in the hopper." -- formspec local function get_hopper_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:" .. spos .. ";main;2,0.3;4,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" return formspec end local hopper_drop local hopper_groups if single_craftable_item then hopper_drop = "hopper:hopper_item" hopper_groups = {cracky=3, not_in_creative_inventory = 1} else hopper_drop = "hopper:hopper" hopper_groups = {cracky=3} end minetest.register_node("hopper:hopper", { drop = hopper_drop, description = "Hopper", _doc_items_longdesc = hopper_long_desc, _doc_items_usagehelp = hopper_usage, groups = hopper_groups, drawtype = "nodebox", paramtype = "light", tiles = {"hopper_top_" .. texture_resolution .. ".png", "hopper_top_" .. texture_resolution .. ".png", "hopper_front_" .. texture_resolution .. ".png"}, node_box = { type = "fixed", fixed = { --funnel walls {-0.5, 0.0, 0.4, 0.5, 0.5, 0.5}, {0.4, 0.0, -0.5, 0.5, 0.5, 0.5}, {-0.5, 0.0, -0.5, -0.4, 0.5, 0.5}, {-0.5, 0.0, -0.5, 0.5, 0.5, -0.4}, --funnel base {-0.5, 0.0, -0.5, 0.5, 0.1, 0.5}, --spout {-0.3, -0.3, -0.3, 0.3, 0.0, 0.3}, {-0.15, -0.3, -0.15, 0.15, -0.5, 0.15}, }, }, on_construct = function(pos) local inv = minetest.get_meta(pos):get_inventory() inv:set_size("main", 4*4) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end, on_rightclick = function(pos, node, clicker, itemstack) if minetest.is_protected(pos, clicker:get_player_name()) then return end minetest.show_formspec(clicker:get_player_name(), "hopper:hopper", get_hopper_formspec(pos)) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .." moves stuff in hopper at " ..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .." moves stuff to hopper at " ..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .." takes stuff from hopper at " ..minetest.pos_to_string(pos)) end, }) local hopper_side_drop if single_craftable_item then hopper_side_drop = "hopper:hopper_item" else hopper_side_drop = "hopper:hopper_side" end minetest.register_node("hopper:hopper_side", { description = "Side Hopper", _doc_items_longdesc = hopper_long_desc, _doc_items_usagehelp = hopper_usage, drop = hopper_side_drop, groups = hopper_groups, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = { "hopper_top_" .. texture_resolution .. ".png", "hopper_bottom_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png", "hopper_side_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png" }, node_box = { type = "fixed", fixed = { --funnel walls {-0.5, 0.0, 0.4, 0.5, 0.5, 0.5}, {0.4, 0.0, -0.5, 0.5, 0.5, 0.5}, {-0.5, 0.0, -0.5, -0.4, 0.5, 0.5}, {-0.5, 0.0, -0.5, 0.5, 0.5, -0.4}, --funnel base {-0.5, 0.0, -0.5, 0.5, 0.1, 0.5}, --spout {-0.3, -0.3, -0.3, 0.3, 0.0, 0.3}, {-0.7, -0.3, -0.15, 0.15, 0.0, 0.15}, }, }, on_construct = function(pos) local inv = minetest.get_meta(pos):get_inventory() inv:set_size("main", 4*4) end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end, on_rightclick = function(pos, node, clicker, itemstack) if minetest.is_protected(pos, clicker:get_player_name()) then return end minetest.show_formspec(clicker:get_player_name(), "hopper:hopper_side", get_hopper_formspec(pos)) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .." moves stuff in hopper at " ..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .." moves stuff to hopper at " ..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .." takes stuff from hopper at " ..minetest.pos_to_string(pos)) end, }) -- suck in items on top of hopper minetest.register_abm({ label = "Hopper suction", nodenames = {"hopper:hopper", "hopper:hopper_side"}, interval = 1.0, chance = 1, action = function(pos, node) local inv = minetest.get_meta(pos):get_inventory() local posob for _,object in pairs(minetest.get_objects_inside_radius(pos, 1)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then posob = object:getpos() if math.abs(posob.x - pos.x) <= 0.5 and posob.y - pos.y <= 0.85 and posob.y - pos.y >= 0.3 then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) object:get_luaentity().itemstring = "" object:remove() end end end end, }) local function take_item_from(hopper_pos, target_pos, target_node, target_inventory_name) if target_inventory_name == nil then return end --hopper inventory local hopper_meta = minetest.get_meta(hopper_pos); local hopper_inv = hopper_meta:get_inventory() local placer = minetest.get_player_by_name(hopper_meta:get_string("placer")) --source inventory local target_inv = minetest.get_meta(target_pos):get_inventory() local target_inv_size = target_inv:get_size(target_inventory_name) local target_def = minetest.registered_nodes[target_node.name] if target_inv:is_empty(target_inventory_name) == false then for i = 1,target_inv_size do local stack = target_inv:get_stack(target_inventory_name, i) local item = stack:get_name() if item ~= "" then if hopper_inv:room_for_item("main", item) then local stack_to_take = stack:take_item(1) if target_def.allow_metadata_inventory_take == nil or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper or target_def.allow_metadata_inventory_take(target_pos, target_inventory_name, i, stack_to_take, placer) > 0 then target_inv:set_stack(target_inventory_name, i, stack) --add to hopper hopper_inv:add_item("main", item) if target_def.on_metadata_inventory_take ~= nil and placer ~= nil then target_def.on_metadata_inventory_take(target_pos, target_inventory_name, i, stack_to_take, placer) end break end end end end end end local function send_item_to(hopper_pos, target_pos, target_node, target_inventory_name) if target_inventory_name == nil then return end --hopper inventory local hopper_meta = minetest.get_meta(hopper_pos); local hopper_inv = hopper_meta:get_inventory() if hopper_inv:is_empty("main") == true then return end local hopper_inv_size = hopper_inv:get_size("main") local placer = minetest.get_player_by_name(hopper_meta:get_string("placer")) --target inventory local target_inv = minetest.get_meta(target_pos):get_inventory() local target_def = minetest.registered_nodes[target_node.name] for i = 1,hopper_inv_size do local stack = hopper_inv:get_stack("main", i) local item = stack:get_name() if item ~= "" then if target_inv:room_for_item(target_inventory_name, item) then local stack_to_put = stack:take_item(1) if target_def.allow_metadata_inventory_put == nil or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper or target_def.allow_metadata_inventory_put(target_pos, target_inventory_name, i, stack_to_put, placer) > 0 then hopper_inv:set_stack("main", i, stack) --add to hopper or chest target_inv:add_item(target_inventory_name, item) if target_def.on_metadata_inventory_put ~= nil and placer ~= nil then target_def.on_metadata_inventory_put(target_pos, target_inventory_name, i, stack_to_put, placer) end break end end end end end -- This was tedious to populate and test local directions = { [0]={["src"]={x=0, y=1, z=0},["dst"]={x=-1, y=0, z=0}}, [1]={["src"]={x=0, y=1, z=0},["dst"]={x=0, y=0, z=1}}, [2]={["src"]={x=0, y=1, z=0},["dst"]={x=1, y=0, z=0}}, [3]={["src"]={x=0, y=1, z=0},["dst"]={x=0, y=0, z=-1}}, [4]={["src"]={x=0, y=0, z=1},["dst"]={x=-1, y=0, z=0}}, [5]={["src"]={x=0, y=0, z=1},["dst"]={x=0, y=-1, z=0}}, [6]={["src"]={x=0, y=0, z=1},["dst"]={x=1, y=0, z=0}}, [7]={["src"]={x=0, y=0, z=1},["dst"]={x=0, y=1, z=0}}, [8]={["src"]={x=0, y=0, z=-1},["dst"]={x=-1, y=0, z=0}}, [9]={["src"]={x=0, y=0, z=-1},["dst"]={x=0, y=1, z=0}}, [10]={["src"]={x=0, y=0, z=-1},["dst"]={x=1, y=0, z=0}}, [11]={["src"]={x=0, y=0, z=-1},["dst"]={x=0, y=-1, z=0}}, [12]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=1, z=0}}, [13]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=0, z=1}}, [14]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=-1, z=0}}, [15]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=0, z=-1}}, [16]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=-1, z=0}}, [17]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=0, z=1}}, [18]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=1, z=0}}, [19]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=0, z=-1}}, [20]={["src"]={x=0, y=-1, z=0},["dst"]={x=1, y=0, z=0}}, [21]={["src"]={x=0, y=-1, z=0},["dst"]={x=0, y=0, z=1}}, [22]={["src"]={x=0, y=-1, z=0},["dst"]={x=-1, y=0, z=0}}, [23]={["src"]={x=0, y=-1, z=0},["dst"]={x=0, y=0, z=-1}}, } minetest.register_abm({ nodenames = {"hopper:hopper", "hopper:hopper_side"}, neighbors = hopper.neighbors, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local min = {x=pos.x-1,y=pos.y-1,z=pos.z-1} local max = {x=pos.x+1,y=pos.y+1,z=pos.z+1} local vm = minetest.get_voxel_manip() local emin, emax = vm:read_from_map(min,max) local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} local data = vm:get_data() local destination_pos, source_pos, destination_node, source_node, source_inventory, destination_inventory if node.name == "hopper:hopper_side" then local direction = directions[vm:get_node_at(pos).param2] destination_pos = vector.add(direction["dst"], pos) source_pos = vector.add(direction["src"], pos) destination_node = vm:get_node_at(destination_pos) source_node = vm:get_node_at(source_pos) source_inventory = hopper.targets["hopper:hopper_side"]["source"][source_node.name] destination_inventory = hopper.targets["hopper:hopper_side"]["destination"][destination_node.name] else source_pos = {x=pos.x,y=pos.y+1,z=pos.z} destination_pos = {x=pos.x,y=pos.y-1,z=pos.z} destination_node = vm:get_node_at(destination_pos) source_node = vm:get_node_at(source_pos) source_inventory = hopper.targets["hopper:hopper"]["source"][source_node.name] destination_inventory = hopper.targets["hopper:hopper"]["destination"][destination_node.name] end take_item_from(pos, source_pos, source_node, source_inventory) send_item_to(pos, destination_pos, destination_node, destination_inventory) end, }) minetest.register_craftitem("hopper:hopper_item", { description = "Hopper", _doc_items_longdesc = hopper_long_desc, _doc_items_usagehelp = hopper_usage, inventory_image = "hopper_item_" .. texture_resolution .. ".png", on_place = function(itemstack, placer, pointed_thing) local pos = pointed_thing.under local pos2 = pointed_thing.above local x = pos.x - pos2.x local y = pos.y - pos2.y local z = pos.z - pos2.z local placed = false if x == -1 then minetest.set_node(pos2, {name="hopper:hopper_side", param2=0}) placed = true elseif x == 1 then minetest.set_node(pos2, {name="hopper:hopper_side", param2=2}) placed = true elseif z == -1 then minetest.set_node(pos2, {name="hopper:hopper_side", param2=3}) placed = true elseif z == 1 then minetest.set_node(pos2, {name="hopper:hopper_side", param2=1}) placed = true else minetest.set_node(pos2, {name="hopper:hopper"}) placed = true end if placed == true then local meta = minetest.get_meta(pos2) meta:set_string("placer", placer:get_player_name()) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end end, }) if single_craftable_item then minetest.register_craft({ output = "hopper:hopper_item", recipe = { {"default:steel_ingot","default:chest","default:steel_ingot"}, {"","default:steel_ingot",""}, } }) else minetest.register_craft({ output = "hopper:hopper", recipe = { {"default:steel_ingot","default:chest","default:steel_ingot"}, {"","default:steel_ingot",""}, } }) minetest.register_craft({ output = "hopper:hopper_side", recipe = { {"default:steel_ingot","default:chest","default:steel_ingot"}, {"","","default:steel_ingot"}, } }) minetest.register_craft({ output = "hopper:hopper_side", type="shapeless", recipe = {"hopper:hopper"}, }) minetest.register_craft({ output = "hopper:hopper", type="shapeless", recipe = {"hopper:hopper_side"}, }) end -- add lucky blocks if minetest.get_modpath("lucky_block") then lucky_block:add_blocks({ {"dro", {"hopper:hopper"}, 3}, {"nod", "default:lava_source", 1}, }) end print ("[MOD] Hopper loaded")