-- define global hopper = {} -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") -- settings local texture_resolution = minetest.setting_get("hopper_texture_size") if texture_resolution == nil then texture_resolution = "16" end local single_craftable_item = minetest.setting_getbool("hopper_single_craftable_item") if single_craftable_item == nil then single_craftable_item = true end local eject_button_enabled = minetest.setting_getbool("hopper_eject_button") if eject_button_enabled == nil then eject_button_enabled = true end ------------------------------------------------------------------------------------------- -- API local containers = {} local groups = {} local neighbors = {} -- global function to add new containers function hopper:add_container(list) for _, entry in pairs(list) do local target_node = entry[2] local neighbor_node if string.sub(target_node, 1, 6) == "group:" then local group_identifier, group_number local equals_index = string.find(target_node, "=") if equals_index ~= nil then group_identifier = string.sub(target_node, 7, equals_index-1) -- it's possible that the string was of the form "group:blah = 1", in which case we want to trim spaces off the end of the group identifier local space_index = string.find(group_identifier, " ") if space_index ~= nil then group_identifier = string.sub(group_identifier, 1, space_index-1) end group_number = tonumber(string.sub(target_node, equals_index+1, -1)) else group_identifier = string.sub(target_node, 7, -1) group_number = "all" -- special value to indicate no number was provided end local group_info = groups[group_identifier] if group_info == nil then group_info = {} end if group_info[group_number] == nil then group_info[group_number] = {} end group_info[group_number][entry[1]] = entry[3] groups[group_identifier] = group_info neighbor_node = "group:"..group_identifier -- result is a table of the form groups[group_identifier][group_number][relative_position][inventory_name] else local node_info = containers[target_node] if node_info == nil then node_info = {} end node_info[entry[1]] = entry[3] containers[target_node] = node_info neighbor_node = target_node -- result is a table of the form containers[target_node_name][relative_position][inventory_name] end local already_in_neighbors = false for _, value in pairs(neighbors) do if value == neighbor_node then already_in_neighbors = true break end end if not already_in_neighbors then table.insert(neighbors, neighbor_node) end end end -- "top" indicates what inventory the hopper will take items from if this node is located at the hopper's wide end -- "side" indicates what inventory the hopper will put items into if this node is located at the hopper's narrow end and at the same height as the hopper -- "bottom" indicates what inventory the hopper will put items into if this node is located at the hopper's narrow end and either above or below the hopper. hopper:add_container({ {"top", "hopper:hopper", "main"}, {"bottom", "hopper:hopper", "main"}, {"side", "hopper:hopper", "main"}, {"side", "hopper:hopper_side", "main"}, {"bottom", "hopper:chute", "main"}, {"side", "hopper:chute", "main"}, }) if minetest.get_modpath("default") then hopper:add_container({ {"top", "default:chest", "main"}, {"bottom", "default:chest", "main"}, {"side", "default:chest", "main"}, {"top", "default:furnace", "dst"}, {"bottom", "default:furnace", "src"}, {"side", "default:furnace", "fuel"}, {"top", "default:furnace_active", "dst"}, {"bottom", "default:furnace_active", "src"}, {"side", "default:furnace_active", "fuel"}, {"top", "default:chest_locked", "main"}, {"bottom", "default:chest_locked", "main"}, {"side", "default:chest_locked", "main"}, }) end -- protector redo mod support if minetest.get_modpath("protector") then hopper:add_container({ {"top", "protector:chest", "main"}, {"bottom", "protector:chest", "main"}, {"side", "protector:chest", "main"}, }) end -- wine mod support if minetest.get_modpath("wine") then hopper:add_container({ {"top", "wine:wine_barrel", "dst"}, {"bottom", "wine:wine_barrel", "src"}, {"side", "wine:wine_barrel", "src"}, }) end ------------------------------------------------------------------------------------------- -- Documentation local hopper_long_desc = S("Hopper to transfer items between neighboring blocks' inventories.") local hopper_usage = S("Items are transfered from the block at the wide end of the hopper to the block at the narrow end of the hopper at a rate of one per second. Items can also be placed directly into the hopper's inventory, or they can be dropped into the space above a hopper and will be sucked into the hopper's inventory automatically.\n\n") if single_craftable_item then hopper_usage = hopper_usage .. S("Hopper blocks come in both 'vertical' and 'side' forms, but when in a player's inventory both are represented by a single generic item. The type of hopper block that will be placed when the player uses this item depends on what is pointed at - when the hopper item is pointed at the top or bottom face of a block a vertical hopper is placed, when aimed at the side of a block a side hopper is produced that connects to the clicked-on side.\n\n") else hopper_usage = hopper_usage .. S("Hopper blocks come in both 'vertical' and 'side' forms. They can be interconverted between the two forms via the crafting grid.\n\n") end hopper_usage = hopper_usage .. S("When used with furnaces, hoppers inject items into the furnace's \"raw material\" inventory slot when the narrow end is attached to the top or bottom and inject items into the furnace's \"fuel\" inventory slot when attached to the furnace's side.\n\nItems that cannot be placed in a target block's inventory will remain in the hopper.\n\nHoppers have the same permissions as the player that placed them. Hoppers placed by you are allowed to take items from or put items into locked chests that you own, but hoppers placed by other players will be unable to do so. A hopper's own inventory is not not owner-locked, though, so you can use this as a way to allow other players to deposit items into your locked chests.") local chute_long_desc = S("A chute to transfer items over longer distances.") local chute_usage = S("Chutes operate much like hoppers but do not have their own intake capability. Items can only be inserted into a chute manually or by a hopper connected to a chute. They transfer items in the direction indicated by the arrow on their narrow segment at a rate of one item per second. They have a small buffer capacity, and any items that can't be placed into the target block's inventory will remain lodged in the chute's buffer until manually removed or their destination becomes available.") ------------------------------------------------------------------------------------------- -- Target inventory retrieval -- looks first for a registration matching the specific node name, then for a registration -- matching group and value, then for a registration matching a group and *any* value local get_registered_inventories_for = function(target_node_name) local output = containers[target_node_name] if output ~= nil then return output end local target_def = minetest.registered_nodes[target_node_name] if target_def.groups == nil then return nil end for group, value in pairs(target_def.groups) do local registered_group = groups[group] if registered_group ~= nil then output = registered_group[value] if output ~= nil then return output end output = registered_group["all"] if output ~= nil then return output end end end return nil end ------------------------------------------------------------------------------------------- -- Inventory transfer functions -- Used to remove items from the target block and put it into the hopper's inventory local function take_item_from(hopper_pos, target_pos, target_node, target_inventory_name) if target_inventory_name == nil then return end --hopper inventory local hopper_meta = minetest.get_meta(hopper_pos); local hopper_inv = hopper_meta:get_inventory() local placer = minetest.get_player_by_name(hopper_meta:get_string("placer")) --source inventory local target_inv = minetest.get_meta(target_pos):get_inventory() local target_inv_size = target_inv:get_size(target_inventory_name) local target_def = minetest.registered_nodes[target_node.name] if target_inv:is_empty(target_inventory_name) == false then for i = 1,target_inv_size do local stack = target_inv:get_stack(target_inventory_name, i) local item = stack:get_name() if item ~= "" then if hopper_inv:room_for_item("main", item) then local stack_to_take = stack:take_item(1) if target_def.allow_metadata_inventory_take == nil or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper or target_def.allow_metadata_inventory_take(target_pos, target_inventory_name, i, stack_to_take, placer) > 0 then target_inv:set_stack(target_inventory_name, i, stack) --add to hopper hopper_inv:add_item("main", item) if target_def.on_metadata_inventory_take ~= nil and placer ~= nil then target_def.on_metadata_inventory_take(target_pos, target_inventory_name, i, stack_to_take, placer) end break end end end end end end -- Used to put items from the hopper inventory into the target block local function send_item_to(hopper_pos, target_pos, target_node, target_inventory_name) local hopper_meta = minetest.get_meta(hopper_pos) local target_def = minetest.registered_nodes[target_node.name] local eject_item = eject_button_enabled and hopper_meta:get_string("eject") == "true" and target_def.buildable_to if not eject_item and not target_inventory_name then return end --hopper inventory local hopper_meta = minetest.get_meta(hopper_pos); local hopper_inv = hopper_meta:get_inventory() if hopper_inv:is_empty("main") == true then return end local hopper_inv_size = hopper_inv:get_size("main") local placer = minetest.get_player_by_name(hopper_meta:get_string("placer")) --target inventory local target_inv = minetest.get_meta(target_pos):get_inventory() for i = 1,hopper_inv_size do local stack = hopper_inv:get_stack("main", i) local item = stack:get_name() if item ~= "" then if target_inventory_name then if target_inv:room_for_item(target_inventory_name, item) then local stack_to_put = stack:take_item(1) if target_def.allow_metadata_inventory_put == nil or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper or target_def.allow_metadata_inventory_put(target_pos, target_inventory_name, i, stack_to_put, placer) > 0 then hopper_inv:set_stack("main", i, stack) --add to target node target_inv:add_item(target_inventory_name, stack_to_put) if target_def.on_metadata_inventory_put ~= nil and placer ~= nil then target_def.on_metadata_inventory_put(target_pos, target_inventory_name, i, stack_to_put, placer) end break end end elseif eject_item then local stack_to_put = stack:take_item(1) minetest.add_item(target_pos, stack_to_put) hopper_inv:set_stack("main", i, stack) end end end end ------------------------------------------------------------------------------------------- -- Nodes local function get_eject_button_texts(pos, loc_X, loc_Y) if not eject_button_enabled then return "" end local eject_button_text, eject_button_tooltip if minetest.get_meta(pos):get_string("eject") == "true" then eject_button_text = S("Don't\nEject") eject_button_tooltip = S("This hopper is currently set to eject items from its output\neven if there isn't a compatible block positioned to receive it.\nClick this button to disable this feature.") else eject_button_text = S("Eject\nItems") eject_button_tooltip = S("This hopper is currently set to hold on to item if there\nisn't a compatible block positioned to receive it.\nClick this button to have it eject items instead.") end return string.format("button_exit[%i,%i;1,1;eject;%s]tooltip[eject;%s]", loc_X, loc_Y, eject_button_text, eject_button_tooltip) end local function get_string_pos(pos) return pos.x .. "," .. pos.y .. "," ..pos.z end local formspec_bg if minetest.get_modpath("default") then formspec_bg = default.gui_bg .. default.gui_bg_img .. default.gui_slots else formspec_bg = "bgcolor[#080808BB;true]" .. "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]" end -- formspec local function get_hopper_formspec(pos) local spos = get_string_pos(pos) local formspec = "size[8,9]" .. formspec_bg .. "list[nodemeta:" .. spos .. ";main;2,0.3;4,4;]" .. get_eject_button_texts(pos, 7, 2) .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" return formspec end local hopper_on_place = function(itemstack, placer, pointed_thing, node_name) local pos = pointed_thing.under local pos2 = pointed_thing.above local x = pos.x - pos2.x local z = pos.z - pos2.z local returned_stack, success -- unfortunately param2 overrides are needed for side hoppers even in the non-single-craftable-item case -- because they are literally *side* hoppers - their spouts point to the side rather than to the front, so -- the default item_place_node orientation code will not orient them pointing toward the selected surface. if x == -1 and (single_craftable_item or node_name == "hopper:hopper_side") then returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 0) elseif x == 1 and (single_craftable_item or node_name == "hopper:hopper_side") then returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 2) elseif z == -1 and (single_craftable_item or node_name == "hopper:hopper_side") then returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 3) elseif z == 1 and (single_craftable_item or node_name == "hopper:hopper_side") then returned_stack, success = minetest.item_place_node(ItemStack("hopper:hopper_side"), placer, pointed_thing, 1) else if single_craftable_item then node_name = "hopper:hopper" -- For cases where single_craftable_item was set on an existing world and there are still side hoppers in player inventories end returned_stack, success = minetest.item_place_node(ItemStack(node_name), placer, pointed_thing) end if success then local meta = minetest.get_meta(pos2) meta:set_string("placer", placer:get_player_name()) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end end return itemstack end ------------------------------------------------------------------------------------------- -- Hoppers minetest.register_node("hopper:hopper", { drop = "hopper:hopper", description = S("Hopper"), _doc_items_longdesc = hopper_long_desc, _doc_items_usagehelp = hopper_usage, groups = {cracky = 3}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = { "hopper_top_" .. texture_resolution .. ".png", "hopper_top_" .. texture_resolution .. ".png", "hopper_front_" .. texture_resolution .. ".png" }, node_box = { type = "fixed", fixed = { --funnel walls {-0.5, 0.0, 0.4, 0.5, 0.5, 0.5}, {0.4, 0.0, -0.5, 0.5, 0.5, 0.5}, {-0.5, 0.0, -0.5, -0.4, 0.5, 0.5}, {-0.5, 0.0, -0.5, 0.5, 0.5, -0.4}, --funnel base {-0.5, 0.0, -0.5, 0.5, 0.1, 0.5}, --spout {-0.3, -0.3, -0.3, 0.3, 0.0, 0.3}, {-0.15, -0.3, -0.15, 0.15, -0.7, 0.15}, }, }, selection_box = { type = "fixed", fixed = { --funnel {-0.5, 0.0, -0.5, 0.5, 0.5, 0.5}, --spout {-0.3, -0.3, -0.3, 0.3, 0.0, 0.3}, {-0.15, -0.3, -0.15, 0.15, -0.7, 0.15}, }, }, on_construct = function(pos) local inv = minetest.get_meta(pos):get_inventory() inv:set_size("main", 4*4) end, on_place = function(itemstack, placer, pointed_thing) return hopper_on_place(itemstack, placer, pointed_thing, "hopper:hopper") end, can_dig = function(pos, player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end, on_rightclick = function(pos, node, clicker, itemstack) if minetest.is_protected(pos, clicker:get_player_name()) and not minetest.check_player_privs(clicker, "protection_bypass") then return end minetest.show_formspec(clicker:get_player_name(), "hopper_formspec:"..minetest.pos_to_string(pos), get_hopper_formspec(pos)) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("@1 moves stuff in hopper at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff to hopper at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff from hopper at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, }) local hopper_side_drop local hopper_groups if single_craftable_item then hopper_side_drop = "hopper:hopper" hopper_groups = {cracky=3, not_in_creative_inventory = 1} else hopper_side_drop = "hopper:hopper_side" hopper_groups = {cracky=3} end minetest.register_node("hopper:hopper_side", { description = S("Side Hopper"), _doc_items_longdesc = hopper_long_desc, _doc_items_usagehelp = hopper_usage, drop = hopper_side_drop, groups = hopper_groups, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = { "hopper_top_" .. texture_resolution .. ".png", "hopper_bottom_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png", "hopper_side_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png", "hopper_back_" .. texture_resolution .. ".png" }, node_box = { type = "fixed", fixed = { --funnel walls {-0.5, 0.0, 0.4, 0.5, 0.5, 0.5}, {0.4, 0.0, -0.5, 0.5, 0.5, 0.5}, {-0.5, 0.0, -0.5, -0.4, 0.5, 0.5}, {-0.5, 0.0, -0.5, 0.5, 0.5, -0.4}, --funnel base {-0.5, 0.0, -0.5, 0.5, 0.1, 0.5}, --spout {-0.3, -0.3, -0.3, 0.3, 0.0, 0.3}, {-0.7, -0.3, -0.15, 0.15, 0.0, 0.15}, }, }, selection_box = { type = "fixed", fixed = { --funnel {-0.5, 0.0, -0.5, 0.5, 0.5, 0.5}, --spout {-0.3, -0.3, -0.3, 0.3, 0.0, 0.3}, {-0.7, -0.3, -0.15, 0.15, 0.0, 0.15}, }, }, on_construct = function(pos) local inv = minetest.get_meta(pos):get_inventory() inv:set_size("main", 4*4) end, on_place = function(itemstack, placer, pointed_thing) return hopper_on_place(itemstack, placer, pointed_thing, "hopper:hopper_side") end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end, on_rightclick = function(pos, node, clicker, itemstack) if minetest.is_protected(pos, clicker:get_player_name()) and not minetest.check_player_privs(clicker, "protection_bypass") then return end minetest.show_formspec(clicker:get_player_name(), "hopper_formspec:"..minetest.pos_to_string(pos), get_hopper_formspec(pos)) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("@1 moves stuff in hopper at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff to hopper at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff from hopper at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, }) local function get_chute_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,7]" .. formspec_bg .. "list[nodemeta:" .. spos .. ";main;3,0.3;2,2;]" .. get_eject_button_texts(pos, 7, 1) .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" return formspec end ------------------------------------------------------------------------------------------- -- Chute minetest.register_node("hopper:chute", { description = S("Hopper Chute"), _doc_items_longdesc = chute_long_desc, _doc_items_usagehelp = chute_usage, drop = "hopper:chute", groups = {cracky = 3}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", tiles = { "hopper_bottom_" .. texture_resolution .. ".png^hopper_chute_arrow_" .. texture_resolution .. ".png", "hopper_bottom_" .. texture_resolution .. ".png^(hopper_chute_arrow_" .. texture_resolution .. ".png^[transformR180)", "hopper_bottom_" .. texture_resolution .. ".png^(hopper_chute_arrow_" .. texture_resolution .. ".png^[transformR270)", "hopper_bottom_" .. texture_resolution .. ".png^(hopper_chute_arrow_" .. texture_resolution .. ".png^[transformR90)", "hopper_top_" .. texture_resolution .. ".png", "hopper_bottom_" .. texture_resolution .. ".png" }, node_box = { type = "fixed", fixed = { {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3}, {-0.2, -0.2, 0.3, 0.2, 0.2, 0.7}, }, }, on_construct = function(pos) local inv = minetest.get_meta(pos):get_inventory() inv:set_size("main", 2*2) end, on_place = function(itemstack, placer, pointed_thing, node_name) local pos = pointed_thing.under local pos2 = pointed_thing.above local x = pos.x - pos2.x local z = pos.z - pos2.z local returned_stack, success = minetest.item_place_node(itemstack, placer, pointed_thing) if success then local meta = minetest.get_meta(pos2) meta:set_string("placer", placer:get_player_name()) end return returned_stack end, can_dig = function(pos,player) local inv = minetest.get_meta(pos):get_inventory() return inv:is_empty("main") end, on_rightclick = function(pos, node, clicker, itemstack) if minetest.is_protected(pos, clicker:get_player_name()) and not minetest.check_player_privs(clicker, "protection_bypass") then return end minetest.show_formspec(clicker:get_player_name(), "hopper_formspec:"..minetest.pos_to_string(pos), get_chute_formspec(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff to chute at @2", player:get_player_name(), minetest.pos_to_string(pos))) local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(1) end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() local eject_item = meta:get_string("eject") == "true" local node = minetest.get_node(pos) local dir = minetest.facedir_to_dir(node.param2) local destination_pos = vector.add(pos, dir) local output_direction if dir.y == 0 then output_direction = "horizontal" end local destination_node = minetest.get_node(destination_pos) local registered_inventories = get_registered_inventories_for(destination_node.name) if registered_inventories ~= nil then if output_direction == "horizontal" then send_item_to(pos, destination_pos, destination_node, registered_inventories["side"]) else send_item_to(pos, destination_pos, destination_node, registered_inventories["bottom"]) end else send_item_to(pos, destination_pos, destination_node) end if not inv:is_empty("main") then minetest.get_node_timer(pos):start(1) end end, }) ------------------------------------------------------------------------------------------- -- Formspec handling minetest.register_on_player_receive_fields(function(player, formname, fields) if "hopper_formspec:" == string.sub(formname, 1, 16) then local pos = minetest.string_to_pos(string.sub(formname, 17, -1)) local meta = minetest.get_meta(pos) local eject_setting = meta:get_string("eject") == "true" if fields.eject then if eject_setting then meta:set_string("eject", nil) else meta:set_string("eject", "true") end end end end) ------------------------------------------------------------------------------------------- -- ABMs -- suck in items on top of hopper minetest.register_abm({ label = "Hopper suction", nodenames = {"hopper:hopper", "hopper:hopper_side"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if active_object_count_wider == 0 then return end local inv = minetest.get_meta(pos):get_inventory() local posob for _,object in pairs(minetest.get_objects_inside_radius(pos, 1)) do if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then posob = object:getpos() if math.abs(posob.x - pos.x) <= 0.5 and posob.y - pos.y <= 0.85 and posob.y - pos.y >= 0.3 then inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) object:get_luaentity().itemstring = "" object:remove() end end end end, }) -- Used to convert side hopper facing into source and destination relative coordinates -- This was tedious to populate and test local directions = { [0]={["src"]={x=0, y=1, z=0},["dst"]={x=-1, y=0, z=0}}, [1]={["src"]={x=0, y=1, z=0},["dst"]={x=0, y=0, z=1}}, [2]={["src"]={x=0, y=1, z=0},["dst"]={x=1, y=0, z=0}}, [3]={["src"]={x=0, y=1, z=0},["dst"]={x=0, y=0, z=-1}}, [4]={["src"]={x=0, y=0, z=1},["dst"]={x=-1, y=0, z=0}}, [5]={["src"]={x=0, y=0, z=1},["dst"]={x=0, y=-1, z=0}}, [6]={["src"]={x=0, y=0, z=1},["dst"]={x=1, y=0, z=0}}, [7]={["src"]={x=0, y=0, z=1},["dst"]={x=0, y=1, z=0}}, [8]={["src"]={x=0, y=0, z=-1},["dst"]={x=-1, y=0, z=0}}, [9]={["src"]={x=0, y=0, z=-1},["dst"]={x=0, y=1, z=0}}, [10]={["src"]={x=0, y=0, z=-1},["dst"]={x=1, y=0, z=0}}, [11]={["src"]={x=0, y=0, z=-1},["dst"]={x=0, y=-1, z=0}}, [12]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=1, z=0}}, [13]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=0, z=1}}, [14]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=-1, z=0}}, [15]={["src"]={x=1, y=0, z=0},["dst"]={x=0, y=0, z=-1}}, [16]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=-1, z=0}}, [17]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=0, z=1}}, [18]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=1, z=0}}, [19]={["src"]={x=-1, y=0, z=0},["dst"]={x=0, y=0, z=-1}}, [20]={["src"]={x=0, y=-1, z=0},["dst"]={x=1, y=0, z=0}}, [21]={["src"]={x=0, y=-1, z=0},["dst"]={x=0, y=0, z=1}}, [22]={["src"]={x=0, y=-1, z=0},["dst"]={x=-1, y=0, z=0}}, [23]={["src"]={x=0, y=-1, z=0},["dst"]={x=0, y=0, z=-1}}, } local bottomdir = function(facedir) return ({[0]={x=0, y=-1, z=0}, {x=0, y=0, z=-1}, {x=0, y=0, z=1}, {x=-1, y=0, z=0}, {x=1, y=0, z=0}, {x=0, y=1, z=0}})[math.floor(facedir/4)] end -- hopper workings minetest.register_abm({ label = "Hopper transfer", nodenames = {"hopper:hopper", "hopper:hopper_side"}, neighbors = neighbors, interval = 1.0, chance = 1, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) local source_pos, destination_pos, destination_dir if node.name == "hopper:hopper_side" then source_pos = vector.add(pos, directions[node.param2].src) destination_dir = directions[node.param2].dst destination_pos = vector.add(pos, destination_dir) else destination_dir = bottomdir(node.param2) source_pos = vector.subtract(pos, destination_dir) destination_pos = vector.add(pos, destination_dir) end local output_direction if destination_dir.y == 0 then output_direction = "horizontal" end local source_node = minetest.get_node(source_pos) local destination_node = minetest.get_node(destination_pos) local registered_source_inventories = get_registered_inventories_for(source_node.name) if registered_source_inventories ~= nil then take_item_from(pos, source_pos, source_node, registered_source_inventories["top"]) end local registered_destination_inventories = get_registered_inventories_for(destination_node.name) if registered_destination_inventories ~= nil then if output_direction == "horizontal" then send_item_to(pos, destination_pos, destination_node, registered_destination_inventories["side"]) else send_item_to(pos, destination_pos, destination_node, registered_destination_inventories["bottom"]) end else send_item_to(pos, destination_pos, destination_node) -- for handling ejection end end, }) ------------------------------------------------------------------------------------------- -- Crafts if minetest.get_modpath("default") then minetest.register_craft({ output = "hopper:hopper", recipe = { {"default:steel_ingot","default:chest","default:steel_ingot"}, {"","default:steel_ingot",""}, } }) minetest.register_craft({ output = "hopper:chute", recipe = { {"default:steel_ingot","default:chest","default:steel_ingot"}, } }) if not single_craftable_item then minetest.register_craft({ output = "hopper:hopper_side", recipe = { {"default:steel_ingot","default:chest","default:steel_ingot"}, {"","","default:steel_ingot"}, } }) minetest.register_craft({ output = "hopper:hopper_side", type="shapeless", recipe = {"hopper:hopper"}, }) minetest.register_craft({ output = "hopper:hopper", type="shapeless", recipe = {"hopper:hopper_side"}, }) end end -- add lucky blocks if minetest.get_modpath("lucky_block") then lucky_block:add_blocks({ {"dro", {"hopper:hopper"}, 3}, {"nod", "default:lava_source", 1}, }) end print (S("[MOD] Hopper loaded"))