mirror of
https://github.com/minetest-mods/hopper.git
synced 2024-12-22 13:22:28 +01:00
190 lines
6.7 KiB
Lua
190 lines
6.7 KiB
Lua
local FS = hopper.translator_escaped
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-- Target inventory retrieval
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-- looks first for a registration matching the specific node name, then for a registration
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-- matching group and value, then for a registration matching a group and *any* value
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hopper.get_registered = function(target_node_name)
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local output = hopper.containers[target_node_name]
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if output ~= nil then return output end
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local target_def = minetest.registered_nodes[target_node_name]
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if target_def == nil or target_def.groups == nil then return nil end
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for group, value in pairs(target_def.groups) do
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local registered_group = hopper.groups[group]
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if registered_group ~= nil then
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output = registered_group[value]
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if output ~= nil then return output end
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output = registered_group["all"]
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if output ~= nil then return output end
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end
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end
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return nil
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end
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hopper.get_eject_button_texts = function(pos, loc_X, loc_Y)
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if not hopper.config.eject_button_enabled then return "" end
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local texture, eject_button_tooltip
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if minetest.get_meta(pos):get_string("eject") == "true" then
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texture = "hopper_mode_eject.png"
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eject_button_tooltip = FS("This hopper is currently set to eject items from its output\neven if there isn't a compatible block positioned to receive it.\nClick this button to disable this feature.")
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else
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texture = "hopper_mode_hold.png"
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eject_button_tooltip = FS("This hopper is currently set to hold on to item if there\nisn't a compatible block positioned to receive it.\nClick this button to have it eject items instead.")
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end
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return ("image_button_exit[%g,%g;1,1;%s;eject;]"):format(loc_X, loc_Y, texture) ..
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"tooltip[eject;"..eject_button_tooltip.."]"
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end
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hopper.get_string_pos = function(pos)
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return pos.x .. "," .. pos.y .. "," ..pos.z
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end
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-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it.
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if default.node_sound_metal_defaults ~= nil then
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hopper.metal_sounds = default.node_sound_metal_defaults()
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else
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hopper.metal_sounds = default.node_sound_stone_defaults()
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end
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-------------------------------------------------------------------------------------------
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-- Inventory transfer functions
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local delay = function(x)
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return (function() return x end)
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end
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local get_placer = function(player_name)
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if player_name ~= "" then
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return minetest.get_player_by_name(player_name) or {
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is_player = delay(true),
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get_player_name = delay(player_name),
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is_fake_player = ":hopper",
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get_wielded_item = delay(ItemStack(nil))
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}
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end
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return nil
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end
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local function get_container_inventory(node_pos, inv_info)
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local get_inventory_fn = inv_info.get_inventory
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local inventory
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if get_inventory_fn then
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inventory = get_inventory_fn(node_pos)
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if not inventory then
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local target_node = minetest.get_node(node_pos)
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minetest.log("error","No inventory from api get_inventory function: " ..
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target_node.name .. " on " .. vector.to_string(node_pos))
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end
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else
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inventory = minetest.get_meta(node_pos):get_inventory()
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end
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return inventory
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end
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-- Used to remove items from the target block and put it into the hopper's inventory
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hopper.take_item_from = function(hopper_pos, target_pos, target_node, target_inv_info)
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local target_def = minetest.registered_nodes[target_node.name]
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if not target_def then
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return
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end
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--hopper inventory
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local hopper_meta = minetest.get_meta(hopper_pos)
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local hopper_inv = hopper_meta:get_inventory()
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local placer = get_placer(hopper_meta:get_string("placer"))
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--source inventory
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local target_inv_name = target_inv_info.inventory_name
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local target_inv = get_container_inventory(target_pos, target_inv_info)
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if not target_inv then
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return false
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end
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local target_inv_size = target_inv:get_size(target_inv_name)
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if target_inv:is_empty(target_inv_name) == false then
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for i = 1,target_inv_size do
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local stack = target_inv:get_stack(target_inv_name, i)
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local item = stack:get_name()
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if item ~= "" then
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if hopper_inv:room_for_item("main", item) then
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local stack_to_take = stack:take_item(1)
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if target_def.allow_metadata_inventory_take == nil
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or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper
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or target_def.allow_metadata_inventory_take(target_pos, target_inv_name, i, stack_to_take, placer) > 0 then
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target_inv:set_stack(target_inv_name, i, stack)
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--add to hopper
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hopper_inv:add_item("main", stack_to_take)
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if target_def.on_metadata_inventory_take ~= nil and placer ~= nil then
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target_def.on_metadata_inventory_take(target_pos, target_inv_name, i, stack_to_take, placer)
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end
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break
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end
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end
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end
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end
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end
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end
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-- Used to put items from the hopper inventory into the target block
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hopper.send_item_to = function(hopper_pos, target_pos, target_node, target_inv_info, filtered_items)
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local target_def = minetest.registered_nodes[target_node.name]
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if not target_def then
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return false
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end
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local hopper_meta = minetest.get_meta(hopper_pos)
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local eject_item = hopper.config.eject_button_enabled and hopper_meta:get_string("eject") == "true" and target_def.buildable_to
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if not eject_item and not target_inv_info then
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return false
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end
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--hopper inventory
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local hopper_inv = hopper_meta:get_inventory()
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if hopper_inv:is_empty("main") == true then
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return false
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end
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local hopper_inv_size = hopper_inv:get_size("main")
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local placer = get_placer(hopper_meta:get_string("placer"))
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--source inventory
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local target_inv_name = target_inv_info.inventory_name
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local target_inv = get_container_inventory(target_pos, target_inv_info)
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if not target_inv then
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return false
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end
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for i = 1,hopper_inv_size do
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local stack = hopper_inv:get_stack("main", i)
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local item = stack:get_name()
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if item ~= "" and (filtered_items == nil or filtered_items[item]) then
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if target_inv_name then
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if target_inv:room_for_item(target_inv_name, item) then
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local stack_to_put = stack:take_item(1)
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if target_def.allow_metadata_inventory_put == nil
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or placer == nil -- backwards compatibility, older versions of this mod didn't record who placed the hopper
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or target_def.allow_metadata_inventory_put(target_pos, target_inv_name, i, stack_to_put, placer) > 0 then
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hopper_inv:set_stack("main", i, stack)
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--add to target node
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target_inv:add_item(target_inv_name, stack_to_put)
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if target_def.on_metadata_inventory_put ~= nil and placer ~= nil then
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target_def.on_metadata_inventory_put(target_pos, target_inv_name, i, stack_to_put, placer)
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end
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return true
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end
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end
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elseif eject_item then
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local stack_to_put = stack:take_item(1)
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minetest.add_item(target_pos, stack_to_put)
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hopper_inv:set_stack("main", i, stack)
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return true
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end
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end
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end
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return false
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end
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