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65 lines
2.5 KiB
Plaintext
65 lines
2.5 KiB
Plaintext
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Hopper API
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----------
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This API is kept simple by adding a single command which allows mods to add
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containers like chests and furnaces to the hopper check list.
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Command Usage
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-------------
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Make sure any mods using this function has 'hopper' in the depends.txt file.
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hopper:add_container({ {"where_from", "node_name", "inventory_name"} })
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'where_from' is a string telling the api that items are coming from either
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the 'top' node into a hopper below, going into the 'bottom' node
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from the hopper above or coming from a 'side' hopper into the
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node next door.
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'node_name" is the name of the container itself (e.g. "default:chest")
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'inventory_name' is the name of the container inventory that is affected.
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e.g.
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hopper:add_container({
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{"top", "default:furnace", "dst"}, -- take cooked items from above into hopper below
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{"bottom", "default:furnace", "src"}, -- insert items below to be cooked from hopper above
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{"side", "default:furnace", "fuel"}, -- replenish furnace fuel from hopper at side
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})
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You can also register hopper interaction targets by group, or by a group and a specific group
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value. For example:
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hopper:add_container({
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{"top", "group:loot_chest", "loot"},
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{"bottom", "group:loot_chest", "loot"},
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{"side", "group:loot_chest", "loot"},
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})
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Would cause hoppers to interact with the "loot" inventory of all nodes belonging to the group
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"loot_chest", and
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hopper:add_container({
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{"top", "group:protected_container=1", "main"},
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{"bottom", "group:protected_container=1", "main"},
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{"side", "group:protected_container=1", "main"},
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})
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Would cause hoppers to interact with the "main" inventory of nodes belonging to the group
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"protected_container" provided they had a value of 1 in that group. Hoppers prioritize the most
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specific definition first; they check for registrations for a specific node name, then
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for registrations that apply to a node's group and group value, and then for registrations
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applying to a node's group in general.
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Note that if multiple group registrations apply to the same node it's undefined which group
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will take priority. Using the above examples, if there were a node that belonged to *both*
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the groups "loot_chest" and "protected_container=1" there's no way of knowing ahead of time
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whether hoppers would interact with the "loot" or "main" inventories. Try to avoid this situation.
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The hopper mod already have support for the wine barrel inside of the Wine mod and protected
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chests inside of Protector Redo, as well as default chests, furnaces and hoppers
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themselves.
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