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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CSceneNodeAnimatorDelete.h"
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#include "ISceneManager.h"
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namespace irr
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{
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namespace scene
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{
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//! constructor
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CSceneNodeAnimatorDelete::CSceneNodeAnimatorDelete(ISceneManager* manager, u32 time)
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: ISceneNodeAnimatorFinishing(time), SceneManager(manager)
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{
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#ifdef _DEBUG
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setDebugName("CSceneNodeAnimatorDelete");
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#endif
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}
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//! animates a scene node
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void CSceneNodeAnimatorDelete::animateNode(ISceneNode* node, u32 timeMs)
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{
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if (timeMs > FinishTime+PauseTimeSum)
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{
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HasFinished = true;
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if(node && SceneManager)
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{
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// don't delete if scene manager is attached to an editor
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if (!SceneManager->getParameters()->getAttributeAsBool(IRR_SCENE_MANAGER_IS_EDITOR))
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SceneManager->addToDeletionQueue(node);
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}
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}
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}
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ISceneNodeAnimator* CSceneNodeAnimatorDelete::createClone(ISceneNode* node, ISceneManager* newManager)
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{
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if (!newManager)
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newManager = SceneManager;
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CSceneNodeAnimatorDelete* newAnimator =
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new CSceneNodeAnimatorDelete(newManager, FinishTime);
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newAnimator->cloneMembers(this);
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return newAnimator;
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}
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} // end namespace scene
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} // end namespace irr
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