mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-29 09:27:31 +01:00
197 lines
4.5 KiB
C++
197 lines
4.5 KiB
C++
|
// Copyright (C) 2007-2012 Dean Wadsworth
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#include "CVolumeLightSceneNode.h"
|
||
|
#include "IVideoDriver.h"
|
||
|
#include "ISceneManager.h"
|
||
|
#include "S3DVertex.h"
|
||
|
#include "os.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
//! constructor
|
||
|
CVolumeLightSceneNode::CVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr,
|
||
|
s32 id, const u32 subdivU, const u32 subdivV,
|
||
|
const video::SColor foot,
|
||
|
const video::SColor tail,
|
||
|
const core::vector3df& position,
|
||
|
const core::vector3df& rotation, const core::vector3df& scale)
|
||
|
: IVolumeLightSceneNode(parent, mgr, id, position, rotation, scale),
|
||
|
Mesh(0), LPDistance(8.0f),
|
||
|
SubdivideU(subdivU), SubdivideV(subdivV),
|
||
|
FootColor(foot), TailColor(tail),
|
||
|
LightDimensions(core::vector3df(1.0f, 1.2f, 1.0f))
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
setDebugName("CVolumeLightSceneNode");
|
||
|
#endif
|
||
|
|
||
|
constructLight();
|
||
|
}
|
||
|
|
||
|
|
||
|
CVolumeLightSceneNode::~CVolumeLightSceneNode()
|
||
|
{
|
||
|
if (Mesh)
|
||
|
Mesh->drop();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVolumeLightSceneNode::constructLight()
|
||
|
{
|
||
|
if (Mesh)
|
||
|
Mesh->drop();
|
||
|
Mesh = SceneManager->getGeometryCreator()->createVolumeLightMesh(SubdivideU, SubdivideV, FootColor, TailColor, LPDistance, LightDimensions);
|
||
|
}
|
||
|
|
||
|
|
||
|
//! renders the node.
|
||
|
void CVolumeLightSceneNode::render()
|
||
|
{
|
||
|
if (!Mesh)
|
||
|
return;
|
||
|
|
||
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
||
|
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
||
|
|
||
|
driver->setMaterial(Mesh->getMeshBuffer(0)->getMaterial());
|
||
|
driver->drawMeshBuffer(Mesh->getMeshBuffer(0));
|
||
|
}
|
||
|
|
||
|
|
||
|
//! returns the axis aligned bounding box of this node
|
||
|
const core::aabbox3d<f32>& CVolumeLightSceneNode::getBoundingBox() const
|
||
|
{
|
||
|
return Mesh->getBoundingBox();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVolumeLightSceneNode::OnRegisterSceneNode()
|
||
|
{
|
||
|
if (IsVisible)
|
||
|
{
|
||
|
SceneManager->registerNodeForRendering(this, ESNRP_TRANSPARENT);
|
||
|
}
|
||
|
ISceneNode::OnRegisterSceneNode();
|
||
|
}
|
||
|
|
||
|
|
||
|
video::SMaterial& CVolumeLightSceneNode::getMaterial(u32 i)
|
||
|
{
|
||
|
return Mesh->getMeshBuffer(i)->getMaterial();
|
||
|
}
|
||
|
|
||
|
|
||
|
u32 CVolumeLightSceneNode::getMaterialCount() const
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVolumeLightSceneNode::setSubDivideU (const u32 inU)
|
||
|
{
|
||
|
if (inU != SubdivideU)
|
||
|
{
|
||
|
SubdivideU = inU;
|
||
|
constructLight();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVolumeLightSceneNode::setSubDivideV (const u32 inV)
|
||
|
{
|
||
|
if (inV != SubdivideV)
|
||
|
{
|
||
|
SubdivideV = inV;
|
||
|
constructLight();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVolumeLightSceneNode::setFootColor(const video::SColor inColor)
|
||
|
{
|
||
|
if (inColor != FootColor)
|
||
|
{
|
||
|
FootColor = inColor;
|
||
|
constructLight();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVolumeLightSceneNode::setTailColor(const video::SColor inColor)
|
||
|
{
|
||
|
if (inColor != TailColor)
|
||
|
{
|
||
|
TailColor = inColor;
|
||
|
constructLight();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Writes attributes of the scene node.
|
||
|
void CVolumeLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
|
||
|
{
|
||
|
ISceneNode::serializeAttributes(out, options);
|
||
|
|
||
|
out->addFloat("lpDistance", LPDistance);
|
||
|
out->addInt("subDivideU", SubdivideU);
|
||
|
out->addInt("subDivideV", SubdivideV);
|
||
|
|
||
|
out->addColor("footColor", FootColor);
|
||
|
out->addColor("tailColor", TailColor);
|
||
|
|
||
|
out->addVector3d("lightDimension", LightDimensions);
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Reads attributes of the scene node.
|
||
|
void CVolumeLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
|
||
|
{
|
||
|
LPDistance = in->getAttributeAsFloat("lpDistance");
|
||
|
LPDistance = core::max_(LPDistance, 8.0f);
|
||
|
|
||
|
SubdivideU = in->getAttributeAsInt("subDivideU");
|
||
|
SubdivideU = core::max_(SubdivideU, 1u);
|
||
|
|
||
|
SubdivideV = in->getAttributeAsInt("subDivideV");
|
||
|
SubdivideV = core::max_(SubdivideV, 1u);
|
||
|
|
||
|
FootColor = in->getAttributeAsColor("footColor");
|
||
|
TailColor = in->getAttributeAsColor("tailColor");
|
||
|
|
||
|
LightDimensions = in->getAttributeAsVector3d("lightDimension");
|
||
|
|
||
|
constructLight();
|
||
|
|
||
|
ISceneNode::deserializeAttributes(in, options);
|
||
|
}
|
||
|
|
||
|
|
||
|
//! Creates a clone of this scene node and its children.
|
||
|
ISceneNode* CVolumeLightSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
|
||
|
{
|
||
|
if (!newParent)
|
||
|
newParent = Parent;
|
||
|
if (!newManager)
|
||
|
newManager = SceneManager;
|
||
|
|
||
|
CVolumeLightSceneNode* nb = new CVolumeLightSceneNode(newParent,
|
||
|
newManager, ID, SubdivideU, SubdivideV, FootColor, TailColor, RelativeTranslation);
|
||
|
|
||
|
nb->cloneMembers(this, newManager);
|
||
|
nb->getMaterial(0) = Mesh->getMeshBuffer(0)->getMaterial();
|
||
|
|
||
|
if ( newParent )
|
||
|
nb->drop();
|
||
|
return nb;
|
||
|
}
|
||
|
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|