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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
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#include "testUtils.h"
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#include "irrlicht.h"
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using namespace irr;
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using namespace core;
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using namespace video;
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// S3DVertex has operators which are used sometimes in sorting for example on loading meshes
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bool testSorting()
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{
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// Some test-values which did fail in the past.
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// See http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=33391&highlight=
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core::map<video::S3DVertex, int> testmap;
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video::S3DVertex v;
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v.Pos = core::vector3df(1.000000f, -1.000000f, 1.000000f);
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v.Normal = core::vector3df(0.577350f, -0.577350f, 0.577350f);
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v.Color = SColor(255,204,204,204);
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v.TCoords = core::vector2d<f32>(0.f, 0.f);
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testmap.insert(v, 0);
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v.Pos = core::vector3df(-1.000000f, -1.000000f, 1.000000f);
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v.Normal = core::vector3df(-0.577350f, -0.577350f, 0.577350f);
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v.Color = SColor(255,204,204,204);
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v.TCoords = core::vector2d<f32>(0.f, 0.f);
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testmap.insert(v, 1);
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v.Pos = core::vector3df(1.000000f, 1.000000f, 1.000000f);
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v.Normal = core::vector3df(0.577350f, 0.577350f, 0.577350f);
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v.Color = SColor(255,204,204,204);
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v.TCoords = core::vector2d<f32>(0.f, 0.f);
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testmap.insert(v, 2);
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v.Pos = core::vector3df(1.000000f, -1.000000f, 1.000000f);
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v.Normal = core::vector3df(0.577350f, -0.577350f, 0.577350f);
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v.Color = SColor(255,204,204,204);
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v.TCoords = core::vector2d<f32>(0.f, 0.f);
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core::map<video::S3DVertex, int>::Node* n = testmap.find(v); // look for the vertex just inserted
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return n ? true : false;
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}
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bool testS3DVertex(void)
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{
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bool result = true;
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result &= testSorting();
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return result;
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}
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