mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 16:07:31 +01:00
50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
|
||
|
#define __C_MS3D_MESH_FILE_LOADER_H_INCLUDED__
|
||
|
|
||
|
#include "IMeshLoader.h"
|
||
|
#include "IVideoDriver.h"
|
||
|
#include "CSkinnedMesh.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
//! Meshloader capable of loading Milkshape 3D files
|
||
|
class CMS3DMeshFileLoader : public IMeshLoader
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Constructor
|
||
|
CMS3DMeshFileLoader(video::IVideoDriver* driver);
|
||
|
|
||
|
//! returns true if the file might be loadable by this class
|
||
|
//! based on the file extension (e.g. ".bsp")
|
||
|
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||
|
|
||
|
//! creates/loads an animated mesh from the file.
|
||
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||
|
//! See IReferenceCounted::drop() for more information.
|
||
|
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||
|
|
||
|
private:
|
||
|
|
||
|
core::stringc stripPathFromString(const core::stringc& inString, bool returnPath) const;
|
||
|
|
||
|
bool load(io::IReadFile* file);
|
||
|
video::IVideoDriver* Driver;
|
||
|
CSkinnedMesh* AnimatedMesh;
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|
||
|
|