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89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
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// Copyright (C) 2009-2012 Christian Stehno
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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// Tests mesh transformations via mesh manipulator.
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bool meshTransform(void)
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{
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// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
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IrrlichtDevice *device = createDevice(EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
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assert_log(device);
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if (!device)
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return false;
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IVideoDriver* driver = device->getVideoDriver();
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ISceneManager * smgr = device->getSceneManager();
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IMeshSceneNode* node1 = smgr->addCubeSceneNode(50);
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IAnimatedMesh* amesh = smgr->getMesh("../media/sydney.md2");
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IAnimatedMesh* smesh = smgr->getMesh("../media/ninja.b3d");
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assert_log(node1 && amesh && smesh);
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bool result = false;
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if (!node1 || !amesh || !smesh)
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return false;
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// node1->setPosition(core::vector3df(-60,0,150));
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node1->setDebugDataVisible(scene::EDS_BBOX_ALL);
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IMeshSceneNode* node2 = smgr->addMeshSceneNode(amesh->getMesh(10));
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assert_log(node2);
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if (!node2)
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return false;
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// node2->setPosition(core::vector3df(30,10,150));
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node2->setDebugDataVisible(scene::EDS_BBOX_ALL);
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node2->setMaterialFlag(EMF_LIGHTING, false);
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IMeshSceneNode* node3 = smgr->addMeshSceneNode(smesh->getMesh(10));
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assert_log(node3);
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if (!node3)
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return false;
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// node3->setPosition(core::vector3df(10,0,0));
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node3->setDebugDataVisible(scene::EDS_BBOX_ALL);
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node3->setMaterialFlag(EMF_LIGHTING, false);
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smgr->addCameraSceneNode()->setPosition(core::vector3df(0,0,-20));
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// Just jump to the last frame since that's all we're interested in.
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255, 60, 60, 60));
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smgr->drawAll();
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driver->endScene();
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core::matrix4 mat;
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mat.setTranslation(core::vector3df(-60,0,150));
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driver->getMeshManipulator()->transform(node1->getMesh(), mat);
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mat.setTranslation(core::vector3df(30,10,150));
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driver->getMeshManipulator()->transform(node2->getMesh(), mat);
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mat.setTranslation(core::vector3df(10,0,0));
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driver->getMeshManipulator()->transform(node3->getMesh(), mat);
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// Just jump to the last frame since that's all we're interested in.
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device->run();
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255, 60, 60, 60));
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smgr->drawAll();
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driver->endScene();
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result = takeScreenshotAndCompareAgainstReference(driver, "-meshTransform.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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