mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 03:33:49 +01:00
261 lines
7.2 KiB
C
261 lines
7.2 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__
|
||
|
#define __S_SHARED_MESH_BUFFER_H_INCLUDED__
|
||
|
|
||
|
#include "irrArray.h"
|
||
|
#include "IMeshBuffer.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
namespace scene
|
||
|
{
|
||
|
//! Implementation of the IMeshBuffer interface with shared vertex list
|
||
|
struct SSharedMeshBuffer : public IMeshBuffer
|
||
|
{
|
||
|
//! constructor
|
||
|
SSharedMeshBuffer()
|
||
|
: IMeshBuffer()
|
||
|
, Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1)
|
||
|
, MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
|
||
|
, PrimitiveType(EPT_TRIANGLES)
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
setDebugName("SSharedMeshBuffer");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//! constructor
|
||
|
SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER)
|
||
|
{
|
||
|
#ifdef _DEBUG
|
||
|
setDebugName("SSharedMeshBuffer");
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
//! returns the material of this meshbuffer
|
||
|
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return Material;
|
||
|
}
|
||
|
|
||
|
//! returns the material of this meshbuffer
|
||
|
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||
|
{
|
||
|
return Material;
|
||
|
}
|
||
|
|
||
|
//! returns pointer to vertices
|
||
|
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (Vertices)
|
||
|
return Vertices->const_pointer();
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//! returns pointer to vertices
|
||
|
virtual void* getVertices() _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (Vertices)
|
||
|
return Vertices->pointer();
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//! returns amount of vertices
|
||
|
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (Vertices)
|
||
|
return Vertices->size();
|
||
|
else
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
//! returns pointer to indices
|
||
|
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return Indices.const_pointer();
|
||
|
}
|
||
|
|
||
|
//! returns pointer to indices
|
||
|
virtual u16* getIndices() _IRR_OVERRIDE_
|
||
|
{
|
||
|
return Indices.pointer();
|
||
|
}
|
||
|
|
||
|
//! returns amount of indices
|
||
|
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return Indices.size();
|
||
|
}
|
||
|
|
||
|
//! Get type of index data which is stored in this meshbuffer.
|
||
|
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return video::EIT_16BIT;
|
||
|
}
|
||
|
|
||
|
//! returns an axis aligned bounding box
|
||
|
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return BoundingBox;
|
||
|
}
|
||
|
|
||
|
//! set user axis aligned bounding box
|
||
|
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||
|
{
|
||
|
BoundingBox = box;
|
||
|
}
|
||
|
|
||
|
//! returns which type of vertex data is stored.
|
||
|
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return video::EVT_STANDARD;
|
||
|
}
|
||
|
|
||
|
//! recalculates the bounding box. should be called if the mesh changed.
|
||
|
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (!Vertices || Vertices->empty() || Indices.empty())
|
||
|
BoundingBox.reset(0,0,0);
|
||
|
else
|
||
|
{
|
||
|
BoundingBox.reset((*Vertices)[Indices[0]].Pos);
|
||
|
for (u32 i=1; i<Indices.size(); ++i)
|
||
|
BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//! returns position of vertex i
|
||
|
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||
|
{
|
||
|
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||
|
return (*Vertices)[Indices[i]].Pos;
|
||
|
}
|
||
|
|
||
|
//! returns position of vertex i
|
||
|
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||
|
{
|
||
|
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||
|
return (*Vertices)[Indices[i]].Pos;
|
||
|
}
|
||
|
|
||
|
//! returns normal of vertex i
|
||
|
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||
|
{
|
||
|
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||
|
return (*Vertices)[Indices[i]].Normal;
|
||
|
}
|
||
|
|
||
|
//! returns normal of vertex i
|
||
|
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||
|
{
|
||
|
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||
|
return (*Vertices)[Indices[i]].Normal;
|
||
|
}
|
||
|
|
||
|
//! returns texture coord of vertex i
|
||
|
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||
|
{
|
||
|
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||
|
return (*Vertices)[Indices[i]].TCoords;
|
||
|
}
|
||
|
|
||
|
//! returns texture coord of vertex i
|
||
|
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||
|
{
|
||
|
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||
|
return (*Vertices)[Indices[i]].TCoords;
|
||
|
}
|
||
|
|
||
|
//! append the vertices and indices to the current buffer
|
||
|
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {}
|
||
|
//! append the meshbuffer to the current buffer
|
||
|
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {}
|
||
|
|
||
|
//! get the current hardware mapping hint
|
||
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return MappingHintVertex;
|
||
|
}
|
||
|
|
||
|
//! get the current hardware mapping hint
|
||
|
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return MappingHintIndex;
|
||
|
}
|
||
|
|
||
|
//! set the hardware mapping hint, for driver
|
||
|
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
|
||
|
MappingHintVertex=NewMappingHint;
|
||
|
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
|
||
|
MappingHintIndex=NewMappingHint;
|
||
|
}
|
||
|
|
||
|
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||
|
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||
|
{
|
||
|
PrimitiveType = type;
|
||
|
}
|
||
|
|
||
|
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||
|
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||
|
{
|
||
|
return PrimitiveType;
|
||
|
}
|
||
|
|
||
|
//! flags the mesh as changed, reloads hardware buffers
|
||
|
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||
|
{
|
||
|
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
|
||
|
++ChangedID_Vertex;
|
||
|
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX)
|
||
|
++ChangedID_Index;
|
||
|
}
|
||
|
|
||
|
//! Get the currently used ID for identification of changes.
|
||
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||
|
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||
|
|
||
|
//! Get the currently used ID for identification of changes.
|
||
|
/** This shouldn't be used for anything outside the VideoDriver. */
|
||
|
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||
|
|
||
|
//! Material of this meshBuffer
|
||
|
video::SMaterial Material;
|
||
|
|
||
|
//! Shared Array of vertices
|
||
|
core::array<video::S3DVertex> *Vertices;
|
||
|
|
||
|
//! Array of indices
|
||
|
core::array<u16> Indices;
|
||
|
|
||
|
//! ID used for hardware buffer management
|
||
|
u32 ChangedID_Vertex;
|
||
|
|
||
|
//! ID used for hardware buffer management
|
||
|
u32 ChangedID_Index;
|
||
|
|
||
|
//! Bounding box
|
||
|
core::aabbox3df BoundingBox;
|
||
|
|
||
|
//! hardware mapping hint
|
||
|
E_HARDWARE_MAPPING MappingHintVertex;
|
||
|
E_HARDWARE_MAPPING MappingHintIndex;
|
||
|
|
||
|
//! Primitive type used for rendering (triangles, lines, ...)
|
||
|
E_PRIMITIVE_TYPE PrimitiveType;
|
||
|
};
|
||
|
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|