mirror of
https://github.com/minetest/irrlicht.git
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128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
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// Copyright (C) 2008-2012 Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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/** Tests that the geometry creator does what it says it does. */
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bool testGeometryCreator(void)
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{
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IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
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core::dimension2du(160,120), 32);
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if (!device)
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return false;
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IVideoDriver* driver = device->getVideoDriver();
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ISceneManager* smgr = device->getSceneManager();
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(void)smgr->addCameraSceneNode(0, vector3df(0, 0, -50));
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const IGeometryCreator * geom = smgr->getGeometryCreator();
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ITexture * wall = driver->getTexture("../media/wall.bmp");
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SMaterial material;
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material.Lighting = false;
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material.TextureLayer[0].Texture = wall;
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irr::scene::IMesh * meshHill = geom->createHillPlaneMesh(dimension2df(10, 5), dimension2du(5, 5),
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&material, 10, dimension2df(2, 2), dimension2df(3, 3) );
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IMeshSceneNode * node = smgr->addMeshSceneNode(meshHill, 0, -1,
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vector3df(0, 10, 0), vector3df(-60, 0, 0));
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meshHill->drop();
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irr::scene::IMesh * meshArrow = geom->createArrowMesh(4, 8, 10, 6, 3, 6,
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SColor(255, 255, 0, 0), SColor(255, 0, 255, 0));
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node = smgr->addMeshSceneNode(meshArrow, 0, -1, vector3df(-10, -20, 0));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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meshArrow->drop();
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irr::scene::IMesh * meshCone = geom->createConeMesh(5.f, 10.f, 16);
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node = smgr->addMeshSceneNode(meshCone, 0, -1, vector3df(-35, -20, 0));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setMaterialTexture(0, wall);
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meshCone->drop();
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irr::scene::IMesh * meshCube = geom->createCubeMesh();
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node = smgr->addMeshSceneNode(meshCube, 0, -1, vector3df(-20, -20, 0));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setMaterialTexture(0, wall);
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meshCube->drop();
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irr::scene::IMesh * meshCylinder = geom->createCylinderMesh(3, 10, 16);
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node = smgr->addMeshSceneNode(meshCylinder, 0, -1, vector3df(0, -20, 10), core::vector3df(45,0,0));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setMaterialTexture(0, wall);
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meshCylinder->drop();
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irr::scene::IMesh * meshSphere = geom->createSphereMesh();
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node = smgr->addMeshSceneNode(meshSphere, 0, -1, vector3df(10, -15, 0));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setMaterialTexture(0, wall);
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meshSphere->drop();
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irr::scene::IMesh * meshVolumeLight = geom->createVolumeLightMesh();
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node = smgr->addMeshSceneNode(meshVolumeLight, 0, -1, vector3df(20, -20, -10));
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node->setMaterialFlag(video::EMF_LIGHTING, false);
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node->setMaterialTexture(0, wall);
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node->setScale(core::vector3df(4.f,4.f,4.f));
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meshVolumeLight->drop();
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bool result = false;
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device->run();
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if (driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0, 80, 80, 80)))
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{
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smgr->drawAll();
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driver->endScene();
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result = takeScreenshotAndCompareAgainstReference(driver, "-testGeometryCreator.png", 99.994f);
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}
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smgr->clear();
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driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
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// add camera
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scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0,100.0f,2.0f);
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camera->setPosition(core::vector3df(2000.0f,5000.f,0.0f));
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camera->setTarget(core::vector3df(0.0f,0.0f,0.0f));
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camera->setFarValue(20000.0f);
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device->getCursorControl()->setVisible(false); // disable mouse cursor
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video::IImage* colorMapImage = driver->createImageFromFile("../media/terrain-texture.jpg");
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video::IImage* heightMapImage = driver->createImageFromFile("../media/terrain-heightmap.bmp");
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scene::IAnimatedMesh* terrain = smgr->addTerrainMesh("TerrainMeshName",
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colorMapImage, heightMapImage,
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core::dimension2d<f32>(40, 40), // size of a pixel
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8*40); // maximum height
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colorMapImage->drop();
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colorMapImage = 0;
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heightMapImage->drop();
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heightMapImage = 0;
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scene::IAnimatedMeshSceneNode* anode = smgr->addAnimatedMeshSceneNode(terrain);
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if (anode)
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{
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anode->setMaterialFlag(video::EMF_LIGHTING, false);
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anode->setPosition(core::vector3df(-5000,0,-5000));
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}
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
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smgr->drawAll();
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driver->endScene();
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// This screenshot shows some mipmap problems, but this seems to be
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// no fault of the mesh
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result &= takeScreenshotAndCompareAgainstReference(driver, "-testTerrainMesh.png", 99.989f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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