mirror of
https://github.com/minetest/irrlicht.git
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313 lines
7.1 KiB
C++
313 lines
7.1 KiB
C++
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_IRR_WRITER_
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#include "CIrrMeshWriter.h"
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#include "os.h"
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#include "IWriteFile.h"
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#include "IXMLWriter.h"
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#include "IMesh.h"
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#include "IAttributes.h"
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namespace irr
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{
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namespace scene
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{
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CIrrMeshWriter::CIrrMeshWriter(video::IVideoDriver* driver,
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io::IFileSystem* fs)
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: FileSystem(fs), VideoDriver(driver), Writer(0)
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{
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#ifdef _DEBUG
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setDebugName("CIrrMeshWriter");
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#endif
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if (VideoDriver)
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VideoDriver->grab();
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if (FileSystem)
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FileSystem->grab();
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}
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CIrrMeshWriter::~CIrrMeshWriter()
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{
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if (VideoDriver)
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VideoDriver->drop();
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if (FileSystem)
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FileSystem->drop();
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}
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//! Returns the type of the mesh writer
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EMESH_WRITER_TYPE CIrrMeshWriter::getType() const
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{
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return EMWT_IRR_MESH;
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}
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//! writes a mesh
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bool CIrrMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
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{
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if (!file)
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return false;
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Writer = FileSystem->createXMLWriter(file);
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if (!Writer)
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{
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os::Printer::log("Could not write file", file->getFileName());
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return false;
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}
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os::Printer::log("Writing mesh", file->getFileName());
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// write IRR MESH header
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Writer->writeXMLHeader();
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Writer->writeElement(L"mesh", false,
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L"xmlns", L"http://irrlicht.sourceforge.net/IRRMESH_09_2007",
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L"version", L"1.0");
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Writer->writeLineBreak();
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// add some informational comment. Add a space after and before the comment
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// tags so that some braindead xml parsers (AS anyone?) are able to parse this too.
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core::stringw infoComment = L" This file contains a static mesh in the Irrlicht Engine format with ";
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infoComment += core::stringw(mesh->getMeshBufferCount());
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infoComment += L" materials.";
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Writer->writeComment(infoComment.c_str());
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Writer->writeLineBreak();
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// write mesh bounding box
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writeBoundingBox(mesh->getBoundingBox());
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Writer->writeLineBreak();
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// write mesh buffers
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for (int i=0; i<(int)mesh->getMeshBufferCount(); ++i)
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{
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scene::IMeshBuffer* buffer = mesh->getMeshBuffer(i);
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if (buffer)
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{
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writeMeshBuffer(buffer);
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Writer->writeLineBreak();
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}
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}
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Writer->writeClosingTag(L"mesh");
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Writer->drop();
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return true;
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}
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void CIrrMeshWriter::writeBoundingBox(const core::aabbox3df& box)
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{
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Writer->writeElement(L"boundingBox", true,
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L"minEdge", getVectorAsStringLine(box.MinEdge).c_str(),
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L"maxEdge", getVectorAsStringLine(box.MaxEdge).c_str());
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}
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core::stringw CIrrMeshWriter::getVectorAsStringLine(const core::vector3df& v) const
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{
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core::stringw str;
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str = core::stringw(v.X);
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str += L" ";
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str += core::stringw(v.Y);
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str += L" ";
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str += core::stringw(v.Z);
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return str;
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}
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core::stringw CIrrMeshWriter::getVectorAsStringLine(const core::vector2df& v) const
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{
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core::stringw str;
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str = core::stringw(v.X);
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str += L" ";
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str += core::stringw(v.Y);
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return str;
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}
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void CIrrMeshWriter::writeMeshBuffer(const scene::IMeshBuffer* buffer)
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{
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Writer->writeElement(L"buffer", false);
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Writer->writeLineBreak();
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// write bounding box
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writeBoundingBox(buffer->getBoundingBox());
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Writer->writeLineBreak();
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// write material
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writeMaterial(buffer->getMaterial());
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// write vertices
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const core::stringw vertexTypeStr = video::sBuiltInVertexTypeNames[buffer->getVertexType()];
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Writer->writeElement(L"vertices", false,
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L"type", vertexTypeStr.c_str(),
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L"vertexCount", core::stringw(buffer->getVertexCount()).c_str());
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Writer->writeLineBreak();
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u32 vertexCount = buffer->getVertexCount();
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switch(buffer->getVertexType())
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{
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case video::EVT_STANDARD:
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{
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video::S3DVertex* vtx = (video::S3DVertex*)buffer->getVertices();
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for (u32 j=0; j<vertexCount; ++j)
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{
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core::stringw str = getVectorAsStringLine(vtx[j].Pos);
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str += L" ";
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str += getVectorAsStringLine(vtx[j].Normal);
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char tmp[12];
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sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
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str += tmp;
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str += getVectorAsStringLine(vtx[j].TCoords);
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Writer->writeText(str.c_str());
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Writer->writeLineBreak();
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}
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}
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break;
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case video::EVT_2TCOORDS:
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{
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video::S3DVertex2TCoords* vtx = (video::S3DVertex2TCoords*)buffer->getVertices();
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for (u32 j=0; j<vertexCount; ++j)
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{
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core::stringw str = getVectorAsStringLine(vtx[j].Pos);
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str += L" ";
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str += getVectorAsStringLine(vtx[j].Normal);
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char tmp[12];
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sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
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str += tmp;
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str += getVectorAsStringLine(vtx[j].TCoords);
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str += L" ";
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str += getVectorAsStringLine(vtx[j].TCoords2);
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Writer->writeText(str.c_str());
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Writer->writeLineBreak();
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}
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}
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break;
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case video::EVT_TANGENTS:
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{
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video::S3DVertexTangents* vtx = (video::S3DVertexTangents*)buffer->getVertices();
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for (u32 j=0; j<vertexCount; ++j)
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{
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core::stringw str = getVectorAsStringLine(vtx[j].Pos);
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str += L" ";
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str += getVectorAsStringLine(vtx[j].Normal);
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char tmp[12];
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sprintf(tmp, " %02x%02x%02x%02x ", vtx[j].Color.getAlpha(), vtx[j].Color.getRed(), vtx[j].Color.getGreen(), vtx[j].Color.getBlue());
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str += tmp;
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str += getVectorAsStringLine(vtx[j].TCoords);
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str += L" ";
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str += getVectorAsStringLine(vtx[j].Tangent);
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str += L" ";
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str += getVectorAsStringLine(vtx[j].Binormal);
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Writer->writeText(str.c_str());
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Writer->writeLineBreak();
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}
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}
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break;
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}
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Writer->writeClosingTag(L"vertices");
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Writer->writeLineBreak();
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// write indices
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Writer->writeElement(L"indices", false,
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L"indexCount", core::stringw(buffer->getIndexCount()).c_str());
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Writer->writeLineBreak();
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int indexCount = (int)buffer->getIndexCount();
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video::E_INDEX_TYPE iType = buffer->getIndexType();
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const u16* idx16 = buffer->getIndices();
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const u32* idx32 = (u32*) buffer->getIndices();
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const int maxIndicesPerLine = 25;
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for (int i=0; i<indexCount; ++i)
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{
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if(iType == video::EIT_16BIT)
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{
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core::stringw str((int)idx16[i]);
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Writer->writeText(str.c_str());
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}
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else
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{
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core::stringw str((int)idx32[i]);
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Writer->writeText(str.c_str());
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}
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if (i % maxIndicesPerLine == maxIndicesPerLine-1)
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Writer->writeLineBreak();
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else
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Writer->writeText(L" ");
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}
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if ((indexCount-1) % maxIndicesPerLine != maxIndicesPerLine-1)
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Writer->writeLineBreak();
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Writer->writeClosingTag(L"indices");
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Writer->writeLineBreak();
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// close buffer tag
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Writer->writeClosingTag(L"buffer");
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}
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void CIrrMeshWriter::writeMaterial(const video::SMaterial& material)
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{
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// simply use irrlichts built-in attribute serialization capabilities here:
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io::IAttributes* attributes =
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VideoDriver->createAttributesFromMaterial(material);
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if (attributes)
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{
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attributes->write(Writer, false, L"material");
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attributes->drop();
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}
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}
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} // end namespace
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} // end namespace
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#endif
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