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110 lines
2.3 KiB
C
110 lines
2.3 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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//
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// I (Nikolaus Gebhardt) did some few changes to Jonas Petersen's original loader:
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// - removed setTexturePath() and replaced with the ISceneManager::getStringParameter()-stuff.
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// - added EAMT_LMTS enumeration value
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// Thanks a lot to Jonas Petersen for his work
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// on this and that he gave me his permission to add it into Irrlicht.
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/*
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CLMTSMeshFileLoader.h
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LMTSMeshFileLoader
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Written by Jonas Petersen (a.k.a. jox)
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Version 1.5 - 15 March 2005
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*/
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#if !defined(__C_LMTS_MESH_FILE_LOADER_H_INCLUDED__)
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#define __C_LMTS_MESH_FILE_LOADER_H_INCLUDED__
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#include "IMeshLoader.h"
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#include "SMesh.h"
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#include "IFileSystem.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace scene
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{
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class CLMTSMeshFileLoader : public IMeshLoader
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{
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public:
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CLMTSMeshFileLoader(io::IFileSystem* fs,
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video::IVideoDriver* driver, io::IAttributes* parameters);
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virtual ~CLMTSMeshFileLoader();
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virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
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virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
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private:
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void constructMesh(SMesh* mesh);
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void loadTextures(SMesh* mesh);
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void cleanup();
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// byte-align structures
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#include "irrpack.h"
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struct SLMTSHeader
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{
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u32 MagicID;
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u32 Version;
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u32 HeaderSize;
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u16 TextureCount;
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u16 SubsetCount;
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u32 TriangleCount;
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u16 SubsetSize;
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u16 VertexSize;
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} PACK_STRUCT;
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struct SLMTSTextureInfoEntry
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{
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c8 Filename[256];
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u16 Flags;
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} PACK_STRUCT;
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struct SLMTSSubsetInfoEntry
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{
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u32 Offset;
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u32 Count;
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u16 TextID1;
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u16 TextID2;
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} PACK_STRUCT;
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struct SLMTSTriangleDataEntry
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{
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f32 X;
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f32 Y;
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f32 Z;
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f32 U1;
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f32 V1;
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f32 U2;
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f32 V2;
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} PACK_STRUCT;
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// Default alignment
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#include "irrunpack.h"
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SLMTSHeader Header;
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SLMTSTextureInfoEntry* Textures;
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SLMTSSubsetInfoEntry* Subsets;
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SLMTSTriangleDataEntry* Triangles;
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io::IAttributes* Parameters;
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video::IVideoDriver* Driver;
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io::IFileSystem* FileSystem;
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bool FlipEndianess;
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};
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} // end namespace scene
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} // end namespace irr
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#endif // !defined(__C_LMTS_MESH_FILE_LOADER_H_INCLUDED__)
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