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1608 lines
44 KiB
C++
1608 lines
44 KiB
C++
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Originally written by Christian Stehno, modified by Nikolaus Gebhardt
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_OGRE_LOADER_
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#include "COgreMeshFileLoader.h"
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#include "CMeshTextureLoader.h"
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#include "os.h"
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#include "SMeshBuffer.h"
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#include "SAnimatedMesh.h"
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#include "IReadFile.h"
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#include "fast_atof.h"
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#include "coreutil.h"
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#ifdef _DEBUG
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#define IRR_OGRE_LOADER_DEBUG
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#endif
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namespace irr
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{
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namespace scene
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{
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namespace
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{
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enum OGRE_CHUNKS
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{
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// Main Chunks
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COGRE_HEADER= 0x1000,
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COGRE_SKELETON= 0x2000,
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COGRE_MESH= 0x3000,
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// sub chunks of COGRE_MESH
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COGRE_SUBMESH= 0x4000,
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COGRE_GEOMETRY= 0x5000,
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COGRE_SKELETON_LINK= 0x6000,
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COGRE_BONE_ASSIGNMENT= 0x7000,
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COGRE_MESH_LOD= 0x8000,
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COGRE_MESH_BOUNDS= 0x9000,
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COGRE_MESH_SUBMESH_NAME_TABLE= 0xA000,
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COGRE_MESH_EDGE_LISTS= 0xB000,
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// sub chunks of COGRE_SKELETON
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COGRE_BONE_PARENT= 0x3000,
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COGRE_ANIMATION= 0x4000,
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COGRE_ANIMATION_TRACK= 0x4100,
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COGRE_ANIMATION_KEYFRAME= 0x4110,
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COGRE_ANIMATION_LINK= 0x5000,
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// sub chunks of COGRE_SUBMESH
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COGRE_SUBMESH_OPERATION= 0x4010,
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COGRE_SUBMESH_BONE_ASSIGNMENT= 0x4100,
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COGRE_SUBMESH_TEXTURE_ALIAS= 0x4200,
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// sub chunks of COGRE_GEOMETRY
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COGRE_GEOMETRY_VERTEX_DECLARATION= 0x5100,
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COGRE_GEOMETRY_VERTEX_ELEMENT= 0x5110,
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COGRE_GEOMETRY_VERTEX_BUFFER= 0x5200,
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COGRE_GEOMETRY_VERTEX_BUFFER_DATA= 0x5210
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};
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}
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//! Constructor
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COgreMeshFileLoader::COgreMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver)
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: FileSystem(fs), Driver(driver), SwapEndian(false), Mesh(0), NumUV(0)
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{
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#ifdef _DEBUG
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setDebugName("COgreMeshFileLoader");
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#endif
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if (FileSystem)
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FileSystem->grab();
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if (Driver)
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Driver->grab();
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TextureLoader = new CMeshTextureLoader( FileSystem, Driver );
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}
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//! destructor
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COgreMeshFileLoader::~COgreMeshFileLoader()
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{
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clearMeshes();
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if (FileSystem)
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FileSystem->drop();
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if (Driver)
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Driver->drop();
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if (Mesh)
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Mesh->drop();
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".bsp")
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bool COgreMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
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{
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return core::hasFileExtension ( filename, "mesh" );
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}
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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IAnimatedMesh* COgreMeshFileLoader::createMesh(io::IReadFile* file)
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{
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if ( !file )
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return 0;
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if ( getMeshTextureLoader() )
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getMeshTextureLoader()->setMeshFile(file);
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s16 id;
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file->read(&id, 2);
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if (id == COGRE_HEADER)
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SwapEndian=false;
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else if (id == 0x0010)
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SwapEndian=true;
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else
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return 0;
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ChunkData data;
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readString(file, data, Version);
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if ((Version != "[MeshSerializer_v1.30]") && (Version != "[MeshSerializer_v1.40]") && (Version != "[MeshSerializer_v1.41]"))
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{
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os::Printer::log("Unsupported ogre mesh version", Version.c_str(), ELL_INFORMATION);
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return 0;
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}
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clearMeshes();
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if (Mesh)
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Mesh->drop();
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CurrentlyLoadingFromPath = FileSystem->getFileDir(file->getFileName());
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loadMaterials(file);
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if (readChunk(file))
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{
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// delete data loaded from file
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clearMeshes();
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if (Skeleton.Bones.size())
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{
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ISkinnedMesh* tmp = static_cast<CSkinnedMesh*>(Mesh);
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static_cast<CSkinnedMesh*>(Mesh)->updateBoundingBox();
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Skeleton.Animations.clear();
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Skeleton.Bones.clear();
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Mesh=0;
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return tmp;
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}
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else
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{
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for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
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((SMeshBuffer*)Mesh->getMeshBuffer(i))->recalculateBoundingBox();
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((SMesh*)Mesh)->recalculateBoundingBox();
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SAnimatedMesh* am = new SAnimatedMesh();
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am->Type = EAMT_3DS;
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am->addMesh(Mesh);
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am->recalculateBoundingBox();
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Mesh->drop();
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Mesh = 0;
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return am;
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}
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}
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Mesh->drop();
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Mesh = 0;
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return 0;
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}
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bool COgreMeshFileLoader::readChunk(io::IReadFile* file)
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{
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while(file->getPos() < file->getSize())
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{
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ChunkData data;
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readChunkData(file, data);
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switch(data.header.id)
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{
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case COGRE_MESH:
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{
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Meshes.push_back(OgreMesh());
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readObjectChunk(file, data, Meshes.getLast());
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if (Skeleton.Bones.size())
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Mesh = new CSkinnedMesh();
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else
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Mesh = new SMesh();
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composeObject();
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}
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break;
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default:
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return true;
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}
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}
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return true;
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}
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bool COgreMeshFileLoader::readObjectChunk(io::IReadFile* file, ChunkData& parent, OgreMesh& mesh)
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Object Chunk", ELL_DEBUG);
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#endif
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readBool(file, parent, mesh.SkeletalAnimation);
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bool skeleton_loaded=false;
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while ((parent.read < parent.header.length)&&(file->getPos() < file->getSize()))
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{
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ChunkData data;
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readChunkData(file, data);
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switch(data.header.id)
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{
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case COGRE_GEOMETRY:
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readGeometry(file, data, mesh.Geometry);
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break;
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case COGRE_SUBMESH:
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mesh.SubMeshes.push_back(OgreSubMesh());
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readSubMesh(file, data, mesh.SubMeshes.getLast());
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break;
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case COGRE_MESH_BOUNDS:
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Mesh Bounds", ELL_DEBUG);
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#endif
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readVector(file, data, mesh.BBoxMinEdge);
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readVector(file, data, mesh.BBoxMaxEdge);
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readFloat(file, data, &mesh.BBoxRadius);
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}
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break;
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case COGRE_SKELETON_LINK:
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Skeleton link", ELL_DEBUG);
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#endif
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core::stringc name;
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readString(file, data, name);
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loadSkeleton(file, name);
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skeleton_loaded=true;
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}
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break;
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case COGRE_BONE_ASSIGNMENT:
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{
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mesh.BoneAssignments.push_back(OgreBoneAssignment());
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readInt(file, data, &mesh.BoneAssignments.getLast().VertexID);
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readShort(file, data, &mesh.BoneAssignments.getLast().BoneID);
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readFloat(file, data, &mesh.BoneAssignments.getLast().Weight);
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}
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break;
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case COGRE_MESH_LOD:
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case COGRE_MESH_SUBMESH_NAME_TABLE:
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case COGRE_MESH_EDGE_LISTS:
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// ignore chunk
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file->seek(data.header.length-data.read, true);
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data.read += data.header.length-data.read;
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break;
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default:
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG);
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#endif
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// ignore chunk
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file->seek(data.header.length-data.read, true);
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data.read += data.header.length-data.read;
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break;
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}
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parent.read += data.read;
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}
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if (!skeleton_loaded)
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loadSkeleton(file, FileSystem->getFileBasename(file->getFileName(), false));
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return true;
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}
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bool COgreMeshFileLoader::readGeometry(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Geometry", ELL_DEBUG);
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#endif
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readInt(file, parent, &geometry.NumVertex);
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while(parent.read < parent.header.length)
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{
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ChunkData data;
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readChunkData(file, data);
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switch(data.header.id)
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{
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case COGRE_GEOMETRY_VERTEX_DECLARATION:
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readVertexDeclaration(file, data, geometry);
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break;
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case COGRE_GEOMETRY_VERTEX_BUFFER:
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readVertexBuffer(file, data, geometry);
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break;
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default:
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// ignore chunk
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG);
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#endif
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file->seek(data.header.length-data.read, true);
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data.read += data.header.length-data.read;
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}
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parent.read += data.read;
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}
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if (parent.read != parent.header.length)
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os::Printer::log("Incorrect geometry length. File might be corrupted.");
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return true;
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}
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bool COgreMeshFileLoader::readVertexDeclaration(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Vertex Declaration", ELL_DEBUG);
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#endif
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NumUV = 0;
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while(parent.read < parent.header.length)
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{
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ChunkData data;
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readChunkData(file, data);
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switch(data.header.id)
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{
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case COGRE_GEOMETRY_VERTEX_ELEMENT:
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{
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geometry.Elements.push_back(OgreVertexElement());
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OgreVertexElement& elem = geometry.Elements.getLast();
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readShort(file, data, &elem.Source);
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readShort(file, data, &elem.Type);
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readShort(file, data, &elem.Semantic);
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if (elem.Semantic == 7) //Tex coords
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{
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++NumUV;
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}
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readShort(file, data, &elem.Offset);
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elem.Offset /= sizeof(f32);
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readShort(file, data, &elem.Index);
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}
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break;
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default:
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// ignore chunk
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file->seek(data.header.length-data.read, true);
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data.read += data.header.length-data.read;
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}
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parent.read += data.read;
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}
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if (parent.read != parent.header.length)
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os::Printer::log("Incorrect vertex declaration length. File might be corrupted.");
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return true;
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}
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bool COgreMeshFileLoader::readVertexBuffer(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Vertex Buffer", ELL_DEBUG);
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#endif
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OgreVertexBuffer buf;
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readShort(file, parent, &buf.BindIndex);
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readShort(file, parent, &buf.VertexSize);
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buf.VertexSize /= sizeof(f32);
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ChunkData data;
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readChunkData(file, data);
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if (data.header.id == COGRE_GEOMETRY_VERTEX_BUFFER_DATA)
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{
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buf.Data.set_used(geometry.NumVertex*buf.VertexSize);
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readFloat(file, data, buf.Data.pointer(), geometry.NumVertex*buf.VertexSize);
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}
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geometry.Buffers.push_back(buf);
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parent.read += data.read;
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if (parent.read != parent.header.length)
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os::Printer::log("Incorrect vertex buffer length. File might be corrupted.");
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return true;
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}
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bool COgreMeshFileLoader::readSubMesh(io::IReadFile* file, ChunkData& parent, OgreSubMesh& subMesh)
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Submesh", ELL_DEBUG);
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#endif
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readString(file, parent, subMesh.Material);
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("using material", subMesh.Material, ELL_DEBUG);
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#endif
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readBool(file, parent, subMesh.SharedVertices);
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s32 numIndices;
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readInt(file, parent, &numIndices);
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subMesh.Indices.set_used(numIndices);
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readBool(file, parent, subMesh.Indices32Bit);
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if (subMesh.Indices32Bit)
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readInt(file, parent, subMesh.Indices.pointer(), numIndices);
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else
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{
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for (s32 i=0; i<numIndices; ++i)
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{
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u16 num;
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readShort(file, parent, &num);
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subMesh.Indices[i]=num;
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}
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}
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while(parent.read < parent.header.length)
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{
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ChunkData data;
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readChunkData(file, data);
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switch(data.header.id)
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{
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case COGRE_GEOMETRY:
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readGeometry(file, data, subMesh.Geometry);
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break;
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case COGRE_SUBMESH_OPERATION:
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readShort(file, data, &subMesh.Operation);
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#ifdef IRR_OGRE_LOADER_DEBUG
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os::Printer::log("Read Submesh Operation",core::stringc(subMesh.Operation), ELL_DEBUG);
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#endif
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if (subMesh.Operation != 4)
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os::Printer::log("Primitive type != trilist not yet implemented", ELL_WARNING);
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break;
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case COGRE_SUBMESH_TEXTURE_ALIAS:
|
||
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{
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#ifdef IRR_OGRE_LOADER_DEBUG
|
||
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os::Printer::log("Read Submesh Texture Alias", ELL_DEBUG);
|
||
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#endif
|
||
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core::stringc texture, alias;
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||
|
readString(file, data, texture);
|
||
|
readString(file, data, alias);
|
||
|
subMesh.TextureAliases.push_back(OgreTextureAlias(texture,alias));
|
||
|
}
|
||
|
break;
|
||
|
case COGRE_SUBMESH_BONE_ASSIGNMENT:
|
||
|
{
|
||
|
subMesh.BoneAssignments.push_back(OgreBoneAssignment());
|
||
|
readInt(file, data, &subMesh.BoneAssignments.getLast().VertexID);
|
||
|
readShort(file, data, &subMesh.BoneAssignments.getLast().BoneID);
|
||
|
readFloat(file, data, &subMesh.BoneAssignments.getLast().Weight);
|
||
|
}
|
||
|
break;
|
||
|
default:
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG);
|
||
|
#endif
|
||
|
parent.read=parent.header.length;
|
||
|
file->seek(-(long)sizeof(ChunkHeader), true);
|
||
|
return true;
|
||
|
}
|
||
|
parent.read += data.read;
|
||
|
}
|
||
|
if (parent.read != parent.header.length)
|
||
|
os::Printer::log("Incorrect submesh length. File might be corrupted.");
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Done with submesh", ELL_DEBUG);
|
||
|
#endif
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::composeMeshBufferMaterial(scene::IMeshBuffer* mb, const core::stringc& materialName)
|
||
|
{
|
||
|
video::SMaterial& material=mb->getMaterial();
|
||
|
for (u32 k=0; k<Materials.size(); ++k)
|
||
|
{
|
||
|
if ((materialName==Materials[k].Name)&&(Materials[k].Techniques.size())&&(Materials[k].Techniques[0].Passes.size()))
|
||
|
{
|
||
|
material=Materials[k].Techniques[0].Passes[0].Material;
|
||
|
for (u32 i=0; i<Materials[k].Techniques[0].Passes[0].Texture.Filename.size(); ++i)
|
||
|
{
|
||
|
video::ITexture * texture = NULL;
|
||
|
if ( getMeshTextureLoader() )
|
||
|
{
|
||
|
texture = getMeshTextureLoader()->getTexture(Materials[k].Techniques[0].Passes[0].Texture.Filename[i]);
|
||
|
if ( texture )
|
||
|
material.setTexture(i, texture);
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
scene::SMeshBuffer* COgreMeshFileLoader::composeMeshBuffer(const core::array<s32>& indices, const OgreGeometry& geom)
|
||
|
{
|
||
|
scene::SMeshBuffer *mb=new scene::SMeshBuffer();
|
||
|
|
||
|
u32 i;
|
||
|
mb->Indices.set_used(indices.size());
|
||
|
for (i=0; i<indices.size(); ++i)
|
||
|
mb->Indices[i]=indices[i];
|
||
|
|
||
|
mb->Vertices.set_used(geom.NumVertex);
|
||
|
for (i=0; i<geom.Elements.size(); ++i)
|
||
|
{
|
||
|
if (geom.Elements[i].Semantic==1) //Pos
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->Vertices[k].Color=mb->Material.DiffuseColor;
|
||
|
mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (geom.Elements[i].Semantic==4) //Normal
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->Vertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (geom.Elements[i].Semantic==7) //TexCoord
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->Vertices[k].TCoords.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return mb;
|
||
|
}
|
||
|
|
||
|
|
||
|
scene::SMeshBufferLightMap* COgreMeshFileLoader::composeMeshBufferLightMap(const core::array<s32>& indices, const OgreGeometry& geom)
|
||
|
{
|
||
|
scene::SMeshBufferLightMap *mb=new scene::SMeshBufferLightMap();
|
||
|
|
||
|
u32 i;
|
||
|
mb->Indices.set_used(indices.size());
|
||
|
for (i=0; i<indices.size(); ++i)
|
||
|
mb->Indices[i]=indices[i];
|
||
|
|
||
|
mb->Vertices.set_used(geom.NumVertex);
|
||
|
|
||
|
for (i=0; i<geom.Elements.size(); ++i)
|
||
|
{
|
||
|
if (geom.Elements[i].Semantic==1) //Pos
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->Vertices[k].Color=mb->Material.DiffuseColor;
|
||
|
mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (geom.Elements[i].Semantic==4) //Normal
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->Vertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (geom.Elements[i].Semantic==7) //TexCoord
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
// make sure we have data for a second texture coord
|
||
|
const bool secondCoord = (eSize>ePos+3);
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->Vertices[k].TCoords.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
|
||
|
if (secondCoord)
|
||
|
mb->Vertices[k].TCoords2.set(geom.Buffers[j].Data[ePos+2], geom.Buffers[j].Data[ePos+3]);
|
||
|
else
|
||
|
mb->Vertices[k].TCoords2.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return mb;
|
||
|
}
|
||
|
|
||
|
|
||
|
scene::IMeshBuffer* COgreMeshFileLoader::composeMeshBufferSkinned(scene::CSkinnedMesh& mesh, const core::array<s32>& indices, const OgreGeometry& geom)
|
||
|
{
|
||
|
scene::SSkinMeshBuffer *mb=mesh.addMeshBuffer();
|
||
|
if (NumUV>1)
|
||
|
{
|
||
|
mb->convertTo2TCoords();
|
||
|
mb->Vertices_2TCoords.set_used(geom.NumVertex);
|
||
|
}
|
||
|
else
|
||
|
mb->Vertices_Standard.set_used(geom.NumVertex);
|
||
|
|
||
|
u32 i;
|
||
|
mb->Indices.set_used(indices.size());
|
||
|
for (i=0; i<indices.size(); i+=3)
|
||
|
{
|
||
|
mb->Indices[i+0]=indices[i+2];
|
||
|
mb->Indices[i+1]=indices[i+1];
|
||
|
mb->Indices[i+2]=indices[i+0];
|
||
|
}
|
||
|
|
||
|
for (i=0; i<geom.Elements.size(); ++i)
|
||
|
{
|
||
|
if (geom.Elements[i].Semantic==1) //Pos
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
if (NumUV>1)
|
||
|
mb->Vertices_2TCoords[k].Color=mb->Material.DiffuseColor;
|
||
|
else
|
||
|
mb->Vertices_Standard[k].Color=mb->Material.DiffuseColor;
|
||
|
mb->getPosition(k).set(-geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (geom.Elements[i].Semantic==4) //Normal
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->getNormal(k).set(-geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (geom.Elements[i].Semantic==7) //TexCoord
|
||
|
{
|
||
|
for (u32 j=0; j<geom.Buffers.size(); ++j)
|
||
|
{
|
||
|
if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
|
||
|
{
|
||
|
u32 eSize=geom.Buffers[j].VertexSize;
|
||
|
u32 ePos=geom.Elements[i].Offset;
|
||
|
// make sure we have data for a second texture coord
|
||
|
const bool secondCoord = (eSize>ePos+3);
|
||
|
for (s32 k=0; k<geom.NumVertex; ++k)
|
||
|
{
|
||
|
mb->getTCoords(k).set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
|
||
|
if (NumUV>1)
|
||
|
{
|
||
|
if (secondCoord)
|
||
|
mb->Vertices_2TCoords[k].TCoords2.set(geom.Buffers[j].Data[ePos+2], geom.Buffers[j].Data[ePos+3]);
|
||
|
else
|
||
|
mb->Vertices_2TCoords[k].TCoords2.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
|
||
|
}
|
||
|
ePos += eSize;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return mb;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::composeObject(void)
|
||
|
{
|
||
|
for (u32 i=0; i<Meshes.size(); ++i)
|
||
|
{
|
||
|
for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
|
||
|
{
|
||
|
IMeshBuffer* mb;
|
||
|
if (Meshes[i].SubMeshes[j].SharedVertices)
|
||
|
{
|
||
|
if (Skeleton.Bones.size())
|
||
|
{
|
||
|
mb = composeMeshBufferSkinned(*(CSkinnedMesh*)Mesh, Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
|
||
|
}
|
||
|
else if (NumUV < 2)
|
||
|
{
|
||
|
mb = composeMeshBuffer(Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mb = composeMeshBufferLightMap(Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (Skeleton.Bones.size())
|
||
|
{
|
||
|
mb = composeMeshBufferSkinned(*(CSkinnedMesh*)Mesh, Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
|
||
|
}
|
||
|
else if (NumUV < 2)
|
||
|
{
|
||
|
mb = composeMeshBuffer(Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mb = composeMeshBufferLightMap(Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (mb != 0)
|
||
|
{
|
||
|
composeMeshBufferMaterial(mb, Meshes[i].SubMeshes[j].Material);
|
||
|
if (!Skeleton.Bones.size())
|
||
|
{
|
||
|
((SMesh*)Mesh)->addMeshBuffer(mb);
|
||
|
mb->drop();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (Skeleton.Bones.size())
|
||
|
{
|
||
|
CSkinnedMesh* m = (CSkinnedMesh*)Mesh;
|
||
|
// Create Joints
|
||
|
for (u32 i=0; i<Skeleton.Bones.size(); ++i)
|
||
|
{
|
||
|
ISkinnedMesh::SJoint* joint = m->addJoint();
|
||
|
joint->Name=Skeleton.Bones[i].Name;
|
||
|
|
||
|
// IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched to getMatrix_transposed instead of getMatrix for downward compatibility.
|
||
|
// Not tested so far if this was correct or wrong before quaternion fix!
|
||
|
Skeleton.Bones[i].Orientation.getMatrix_transposed(joint->LocalMatrix);
|
||
|
|
||
|
if (Skeleton.Bones[i].Scale != core::vector3df(1,1,1))
|
||
|
{
|
||
|
core::matrix4 scaleMatrix;
|
||
|
scaleMatrix.setScale( Skeleton.Bones[i].Scale );
|
||
|
joint->LocalMatrix *= scaleMatrix;
|
||
|
}
|
||
|
joint->LocalMatrix.setTranslation( Skeleton.Bones[i].Position );
|
||
|
}
|
||
|
// Joints hierarchy
|
||
|
for (u32 i=0; i<Skeleton.Bones.size(); ++i)
|
||
|
{
|
||
|
if (Skeleton.Bones[i].Parent<m->getJointCount())
|
||
|
{
|
||
|
m->getAllJoints()[Skeleton.Bones[i].Parent]->Children.push_back(m->getAllJoints()[Skeleton.Bones[i].Handle]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Weights
|
||
|
u32 bufCount=0;
|
||
|
for (u32 i=0; i<Meshes.size(); ++i)
|
||
|
{
|
||
|
for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
|
||
|
{
|
||
|
for (u32 k=0; k<Meshes[i].SubMeshes[j].BoneAssignments.size(); ++k)
|
||
|
{
|
||
|
const OgreBoneAssignment& ba = Meshes[i].SubMeshes[j].BoneAssignments[k];
|
||
|
if (ba.BoneID<m->getJointCount())
|
||
|
{
|
||
|
ISkinnedMesh::SWeight* w = m->addWeight(m->getAllJoints()[ba.BoneID]);
|
||
|
w->strength=ba.Weight;
|
||
|
w->vertex_id=ba.VertexID;
|
||
|
w->buffer_id=bufCount;
|
||
|
}
|
||
|
}
|
||
|
++bufCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (u32 i=0; i<Skeleton.Animations.size(); ++i)
|
||
|
{
|
||
|
for (u32 j=0; j<Skeleton.Animations[i].Keyframes.size(); ++j)
|
||
|
{
|
||
|
OgreKeyframe& frame = Skeleton.Animations[i].Keyframes[j];
|
||
|
ISkinnedMesh::SJoint* keyjoint = m->getAllJoints()[frame.BoneID];
|
||
|
ISkinnedMesh::SPositionKey* poskey = m->addPositionKey(keyjoint);
|
||
|
poskey->frame=frame.Time*25;
|
||
|
poskey->position=keyjoint->LocalMatrix.getTranslation()+frame.Position;
|
||
|
ISkinnedMesh::SRotationKey* rotkey = m->addRotationKey(keyjoint);
|
||
|
rotkey->frame=frame.Time*25;
|
||
|
|
||
|
// IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched from keyjoint->LocalMatrix to keyjoint->LocalMatrix.getTransposed() for downward compatibility.
|
||
|
// Not tested so far if this was correct or wrong before quaternion fix!
|
||
|
rotkey->rotation=core::quaternion(keyjoint->LocalMatrix.getTransposed())*frame.Orientation;
|
||
|
|
||
|
ISkinnedMesh::SScaleKey* scalekey = m->addScaleKey(keyjoint);
|
||
|
scalekey->frame=frame.Time*25;
|
||
|
scalekey->scale=frame.Scale;
|
||
|
}
|
||
|
}
|
||
|
m->finalize();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::getMaterialToken(io::IReadFile* file, core::stringc& token, bool noNewLine)
|
||
|
{
|
||
|
bool parseString=false;
|
||
|
c8 c=0;
|
||
|
token = "";
|
||
|
|
||
|
if (file->getPos() >= file->getSize())
|
||
|
return;
|
||
|
|
||
|
file->read(&c, sizeof(c8));
|
||
|
// search for word beginning
|
||
|
while ( core::isspace(c) && (file->getPos() < file->getSize()))
|
||
|
{
|
||
|
if (noNewLine && c=='\n')
|
||
|
{
|
||
|
file->seek(-1, true);
|
||
|
return;
|
||
|
}
|
||
|
file->read(&c, sizeof(c8));
|
||
|
}
|
||
|
// check if we read a string
|
||
|
if (c=='"')
|
||
|
{
|
||
|
parseString = true;
|
||
|
file->read(&c, sizeof(c8));
|
||
|
}
|
||
|
do
|
||
|
{
|
||
|
if (c=='/')
|
||
|
{
|
||
|
file->read(&c, sizeof(c8));
|
||
|
// check for comments, cannot be part of strings
|
||
|
if (!parseString && (c=='/'))
|
||
|
{
|
||
|
// skip comments
|
||
|
while(c!='\n')
|
||
|
file->read(&c, sizeof(c8));
|
||
|
if (!token.size())
|
||
|
{
|
||
|
// if we start with a comment we need to skip
|
||
|
// following whitespaces, so restart
|
||
|
getMaterialToken(file, token, noNewLine);
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// else continue with next character
|
||
|
file->read(&c, sizeof(c8));
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// else append first slash and check if second char
|
||
|
// ends this token
|
||
|
token.append('/');
|
||
|
if ((!parseString && core::isspace(c)) ||
|
||
|
(parseString && (c=='"')))
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
token.append(c);
|
||
|
file->read(&c, sizeof(c8));
|
||
|
// read until a token delimiter is found
|
||
|
}
|
||
|
while (((!parseString && !core::isspace(c)) || (parseString && (c!='"'))) &&
|
||
|
(file->getPos() < file->getSize()));
|
||
|
// we want to skip the last quotes of a string , but other chars might be the next
|
||
|
// token already.
|
||
|
if (!parseString)
|
||
|
file->seek(-1, true);
|
||
|
}
|
||
|
|
||
|
|
||
|
bool COgreMeshFileLoader::readColor(io::IReadFile* file, video::SColor& col)
|
||
|
{
|
||
|
core::stringc token;
|
||
|
|
||
|
getMaterialToken(file, token);
|
||
|
if (token!="vertexcolour")
|
||
|
{
|
||
|
video::SColorf col_f;
|
||
|
col_f.r=core::fast_atof(token.c_str());
|
||
|
getMaterialToken(file, token);
|
||
|
col_f.g=core::fast_atof(token.c_str());
|
||
|
getMaterialToken(file, token);
|
||
|
col_f.b=core::fast_atof(token.c_str());
|
||
|
getMaterialToken(file, token, true);
|
||
|
if (token.size())
|
||
|
col_f.a=core::fast_atof(token.c_str());
|
||
|
else
|
||
|
col_f.a=1.0f;
|
||
|
if ((col_f.r==0.0f)&&(col_f.g==0.0f)&&(col_f.b==0.0f))
|
||
|
col.set(255,255,255,255);
|
||
|
else
|
||
|
col=col_f.toSColor();
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readPass(io::IReadFile* file, OgreTechnique& technique)
|
||
|
{
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Read Pass");
|
||
|
#endif
|
||
|
core::stringc token;
|
||
|
technique.Passes.push_back(OgrePass());
|
||
|
OgrePass& pass=technique.Passes.getLast();
|
||
|
|
||
|
getMaterialToken(file, token); //open brace or name
|
||
|
if (token != "{")
|
||
|
getMaterialToken(file, token); //open brace
|
||
|
|
||
|
getMaterialToken(file, token);
|
||
|
if (token == "}")
|
||
|
return;
|
||
|
u32 inBlocks=1;
|
||
|
u32 textureUnit=0;
|
||
|
while(inBlocks)
|
||
|
{
|
||
|
if (token=="ambient")
|
||
|
pass.AmbientTokenColor=readColor(file, pass.Material.AmbientColor);
|
||
|
else if (token=="diffuse")
|
||
|
pass.DiffuseTokenColor=readColor(file, pass.Material.DiffuseColor);
|
||
|
else if (token=="specular")
|
||
|
{
|
||
|
pass.SpecularTokenColor=readColor(file, pass.Material.SpecularColor);
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.Shininess=core::fast_atof(token.c_str());
|
||
|
}
|
||
|
else if (token=="emissive")
|
||
|
pass.EmissiveTokenColor=readColor(file, pass.Material.EmissiveColor);
|
||
|
else if (token=="scene_blend")
|
||
|
{ // TODO: Choose correct values
|
||
|
getMaterialToken(file, token);
|
||
|
if (token=="add")
|
||
|
pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
|
||
|
else if (token=="modulate")
|
||
|
pass.Material.MaterialType=video::EMT_SOLID;
|
||
|
else if (token=="alpha_blend")
|
||
|
pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||
|
else if (token=="colour_blend")
|
||
|
pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||
|
else
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
else if (token=="depth_check")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
if (token!="on")
|
||
|
pass.Material.ZBuffer=video::ECFN_DISABLED;
|
||
|
}
|
||
|
else if (token=="depth_write")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.ZWriteEnable=(token=="on") ? video::EZW_ON : video::EZW_OFF;
|
||
|
}
|
||
|
else if (token=="depth_func")
|
||
|
{
|
||
|
getMaterialToken(file, token); // Function name
|
||
|
if (token=="always_fail")
|
||
|
pass.Material.ZBuffer=video::ECFN_NEVER;
|
||
|
else if (token=="always_pass")
|
||
|
pass.Material.ZBuffer=video::ECFN_ALWAYS;
|
||
|
else if (token=="equal")
|
||
|
pass.Material.ZBuffer=video::ECFN_EQUAL;
|
||
|
else if (token=="greater")
|
||
|
pass.Material.ZBuffer=video::ECFN_GREATER;
|
||
|
else if (token=="greater_equal")
|
||
|
pass.Material.ZBuffer=video::ECFN_GREATEREQUAL;
|
||
|
else if (token=="less")
|
||
|
pass.Material.ZBuffer=video::ECFN_LESS;
|
||
|
else if (token=="less_equal")
|
||
|
pass.Material.ZBuffer=video::ECFN_LESSEQUAL;
|
||
|
else if (token=="not_equal")
|
||
|
pass.Material.ZBuffer=video::ECFN_NOTEQUAL;
|
||
|
}
|
||
|
else if (token=="normalise_normals")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.NormalizeNormals=(token=="on");
|
||
|
}
|
||
|
else if (token=="depth_bias")
|
||
|
{
|
||
|
getMaterialToken(file, token); // bias value
|
||
|
}
|
||
|
else if (token=="alpha_rejection")
|
||
|
{
|
||
|
getMaterialToken(file, token); // function name
|
||
|
getMaterialToken(file, token); // value
|
||
|
pass.Material.MaterialTypeParam=core::fast_atof(token.c_str());
|
||
|
}
|
||
|
else if (token=="alpha_to_coverage")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
if (token=="on")
|
||
|
pass.Material.AntiAliasing |= video::EAAM_ALPHA_TO_COVERAGE;
|
||
|
}
|
||
|
else if (token=="colour_write")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.ColorMask = (token=="on")?video::ECP_ALL:video::ECP_NONE;
|
||
|
}
|
||
|
else if (token=="cull_hardware")
|
||
|
{
|
||
|
getMaterialToken(file, token); // rotation name
|
||
|
}
|
||
|
else if (token=="cull_software")
|
||
|
{
|
||
|
getMaterialToken(file, token); // culling side
|
||
|
}
|
||
|
else if (token=="lighting")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.Lighting=(token=="on");
|
||
|
}
|
||
|
else if (token=="shading")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
// We take phong as gouraud
|
||
|
pass.Material.GouraudShading=(token!="flat");
|
||
|
}
|
||
|
else if (token=="polygon_mode")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.Wireframe=(token=="wireframe");
|
||
|
pass.Material.PointCloud=(token=="points");
|
||
|
}
|
||
|
else if (token=="max_lights")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.MaxLights=core::strtoul10(token.c_str());
|
||
|
}
|
||
|
else if (token=="point_size")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.PointSize=core::fast_atof(token.c_str());
|
||
|
}
|
||
|
else if (token=="point_sprites")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.PointSprites=(token=="on");
|
||
|
}
|
||
|
else if (token=="point_size_min")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.PointSizeMin=core::strtoul10(token.c_str());
|
||
|
}
|
||
|
else if (token=="point_size_max")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.PointSizeMax=core::strtoul10(token.c_str());
|
||
|
}
|
||
|
else if (token=="texture_unit")
|
||
|
{
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Read Texture unit", ELL_DEBUG);
|
||
|
#endif
|
||
|
getMaterialToken(file, token); //open brace
|
||
|
getMaterialToken(file, token);
|
||
|
while(token != "}")
|
||
|
{
|
||
|
if (token=="texture")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Texture.Filename.push_back(token);
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Read Texture", token, ELL_DEBUG);
|
||
|
#endif
|
||
|
getMaterialToken(file, pass.Texture.CoordsType, true);
|
||
|
getMaterialToken(file, pass.Texture.MipMaps, true);
|
||
|
getMaterialToken(file, pass.Texture.Alpha, true);
|
||
|
// Hmm, we might need more hints for other material types using two textures...
|
||
|
if (textureUnit>0)
|
||
|
pass.Material.MaterialType=video::EMT_LIGHTMAP;
|
||
|
}
|
||
|
else if (token=="filtering")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.TextureLayer[textureUnit].AnisotropicFilter=0;
|
||
|
if (token=="point")
|
||
|
{
|
||
|
pass.Material.TextureLayer[textureUnit].BilinearFilter=false;
|
||
|
pass.Material.TextureLayer[textureUnit].TrilinearFilter=false;
|
||
|
getMaterialToken(file, token);
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
else if (token=="linear")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
if (token=="point")
|
||
|
{
|
||
|
pass.Material.TextureLayer[textureUnit].BilinearFilter=false;
|
||
|
pass.Material.TextureLayer[textureUnit].TrilinearFilter=false;
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pass.Material.TextureLayer[textureUnit].BilinearFilter=true;
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.TextureLayer[textureUnit].TrilinearFilter=(token=="linear");
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pass.Material.TextureLayer[textureUnit].BilinearFilter=(token=="bilinear");
|
||
|
pass.Material.TextureLayer[textureUnit].TrilinearFilter=(token=="trilinear");
|
||
|
pass.Material.TextureLayer[textureUnit].AnisotropicFilter=(token=="anisotropic")?2:1;
|
||
|
}
|
||
|
}
|
||
|
else if (token=="max_anisotropy")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.TextureLayer[textureUnit].AnisotropicFilter=(u8)core::strtoul10(token.c_str());
|
||
|
}
|
||
|
else if (token=="texture_alias")
|
||
|
{
|
||
|
getMaterialToken(file, pass.Texture.Alias);
|
||
|
}
|
||
|
else if (token=="mipmap_bias")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
pass.Material.TextureLayer[textureUnit].LODBias=(s8)core::fast_atof(token.c_str());
|
||
|
}
|
||
|
else if (token=="colour_op")
|
||
|
{ // TODO: Choose correct values
|
||
|
getMaterialToken(file, token);
|
||
|
if (token=="add")
|
||
|
pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
|
||
|
else if (token=="modulate")
|
||
|
pass.Material.MaterialType=video::EMT_SOLID;
|
||
|
else if (token=="alpha_blend")
|
||
|
pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||
|
else if (token=="colour_blend")
|
||
|
pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||
|
else
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
++textureUnit;
|
||
|
}
|
||
|
else if (token=="shadow_caster_program_ref")
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
} while (token != "}");
|
||
|
}
|
||
|
else if (token=="shadow_caster_vertex_program_ref")
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
} while (token != "}");
|
||
|
}
|
||
|
else if (token=="vertex_program_ref")
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
} while (token != "}");
|
||
|
}
|
||
|
//fog_override, iteration, point_size_attenuation
|
||
|
//not considered yet!
|
||
|
getMaterialToken(file, token);
|
||
|
if (token=="{")
|
||
|
++inBlocks;
|
||
|
else if (token=="}")
|
||
|
--inBlocks;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readTechnique(io::IReadFile* file, OgreMaterial& mat)
|
||
|
{
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Read Technique");
|
||
|
#endif
|
||
|
core::stringc token;
|
||
|
mat.Techniques.push_back(OgreTechnique());
|
||
|
OgreTechnique& technique=mat.Techniques.getLast();
|
||
|
|
||
|
getMaterialToken(file, technique.Name); //open brace or name
|
||
|
if (technique.Name != "{")
|
||
|
getMaterialToken(file, token); //open brace
|
||
|
else
|
||
|
technique.Name=core::stringc((int)mat.Techniques.size());
|
||
|
|
||
|
getMaterialToken(file, token);
|
||
|
while (token != "}")
|
||
|
{
|
||
|
if (token == "pass")
|
||
|
readPass(file, technique);
|
||
|
else if (token == "scheme")
|
||
|
getMaterialToken(file, token);
|
||
|
else if (token == "lod_index")
|
||
|
getMaterialToken(file, token);
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::loadMaterials(io::IReadFile* meshFile)
|
||
|
{
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Load Materials", ELL_DEBUG);
|
||
|
#endif
|
||
|
core::stringc token;
|
||
|
io::IReadFile* file = 0;
|
||
|
io::path filename = FileSystem->getFileBasename(meshFile->getFileName(), false) + ".material";
|
||
|
if (FileSystem->existFile(filename))
|
||
|
file = FileSystem->createAndOpenFile(filename);
|
||
|
else
|
||
|
file = FileSystem->createAndOpenFile(FileSystem->getFileDir(meshFile->getFileName())+"/"+filename);
|
||
|
|
||
|
if (!file)
|
||
|
{
|
||
|
os::Printer::log("Could not load OGRE material", filename);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
getMaterialToken(file, token);
|
||
|
|
||
|
while (file->getPos() < file->getSize())
|
||
|
{
|
||
|
if ((token == "fragment_program") || (token == "vertex_program"))
|
||
|
{
|
||
|
// skip whole block
|
||
|
u32 blocks=1;
|
||
|
do
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
} while (token != "{");
|
||
|
do
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
if (token == "{")
|
||
|
++blocks;
|
||
|
else if (token == "}")
|
||
|
--blocks;
|
||
|
} while (blocks);
|
||
|
getMaterialToken(file, token);
|
||
|
continue;
|
||
|
}
|
||
|
if (token != "material")
|
||
|
{
|
||
|
if (token.trim().size())
|
||
|
os::Printer::log("Unknown material group", token.c_str());
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Materials.push_back(OgreMaterial());
|
||
|
OgreMaterial& mat = Materials.getLast();
|
||
|
|
||
|
getMaterialToken(file, mat.Name);
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Load Material", mat.Name.c_str(), ELL_DEBUG);
|
||
|
#endif
|
||
|
getMaterialToken(file, token); //open brace
|
||
|
getMaterialToken(file, token);
|
||
|
while(token != "}")
|
||
|
{
|
||
|
if (token=="lod_distances") // can have several items
|
||
|
getMaterialToken(file, token);
|
||
|
else if (token=="receive_shadows")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
mat.ReceiveShadows=(token=="on");
|
||
|
}
|
||
|
else if (token=="transparency_casts_shadows")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
mat.TransparencyCastsShadows=(token=="on");
|
||
|
}
|
||
|
else if (token=="set_texture_alias")
|
||
|
{
|
||
|
getMaterialToken(file, token);
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
else if (token=="technique")
|
||
|
readTechnique(file, mat);
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
getMaterialToken(file, token);
|
||
|
}
|
||
|
|
||
|
file->drop();
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Finished loading Materials", ELL_DEBUG);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
bool COgreMeshFileLoader::loadSkeleton(io::IReadFile* meshFile, const core::stringc& name)
|
||
|
{
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Load Skeleton", name, ELL_DEBUG);
|
||
|
#endif
|
||
|
io::IReadFile* file = 0;
|
||
|
io::path filename;
|
||
|
if (FileSystem->existFile(name))
|
||
|
file = FileSystem->createAndOpenFile(name);
|
||
|
else if (FileSystem->existFile(filename = FileSystem->getFileDir(meshFile->getFileName())+"/"+name))
|
||
|
file = FileSystem->createAndOpenFile(filename);
|
||
|
else if (FileSystem->existFile(filename = FileSystem->getFileBasename(meshFile->getFileName(), false) + ".skeleton"))
|
||
|
file = FileSystem->createAndOpenFile(filename);
|
||
|
else
|
||
|
file = FileSystem->createAndOpenFile(FileSystem->getFileDir(meshFile->getFileName())+"/"+filename);
|
||
|
if (!file)
|
||
|
{
|
||
|
os::Printer::log("Could not load matching skeleton", name);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
s16 id;
|
||
|
file->read(&id, 2);
|
||
|
if (SwapEndian)
|
||
|
id = os::Byteswap::byteswap(id);
|
||
|
if (id != COGRE_HEADER)
|
||
|
{
|
||
|
file->drop();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
core::stringc skeletonVersion;
|
||
|
ChunkData head;
|
||
|
readString(file, head, skeletonVersion);
|
||
|
if (skeletonVersion != "[Serializer_v1.10]")
|
||
|
{
|
||
|
file->drop();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
u16 bone=0;
|
||
|
f32 animationTotal=0.f;
|
||
|
while(file->getPos() < file->getSize())
|
||
|
{
|
||
|
ChunkData data;
|
||
|
readChunkData(file, data);
|
||
|
|
||
|
switch(data.header.id)
|
||
|
{
|
||
|
case COGRE_SKELETON:
|
||
|
{
|
||
|
Skeleton.Bones.push_back(OgreBone());
|
||
|
OgreBone& bone = Skeleton.Bones.getLast();
|
||
|
readString(file, data, bone.Name);
|
||
|
readShort(file, data, &bone.Handle);
|
||
|
readVector(file, data, bone.Position);
|
||
|
readQuaternion(file, data, bone.Orientation);
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Bone", bone.Name+" ("+core::stringc(bone.Handle)+")", ELL_DEBUG);
|
||
|
os::Printer::log("Position", core::stringc(bone.Position.X)+" "+core::stringc(bone.Position.Y)+" "+core::stringc(bone.Position.Z), ELL_DEBUG);
|
||
|
os::Printer::log("Rotation quat", core::stringc(bone.Orientation.W)+" "+core::stringc(bone.Orientation.X)+" "+core::stringc(bone.Orientation.Y)+" "+core::stringc(bone.Orientation.Z), ELL_DEBUG);
|
||
|
// core::vector3df rot;
|
||
|
// bone.Orientation.toEuler(rot);
|
||
|
// rot *= core::RADTODEG;
|
||
|
// os::Printer::log("Rotation", core::stringc(rot.X)+" "+core::stringc(rot.Y)+" "+core::stringc(rot.Z));
|
||
|
#endif
|
||
|
if (data.read<(data.header.length-bone.Name.size()))
|
||
|
{
|
||
|
readVector(file, data, bone.Scale);
|
||
|
bone.Scale.X *= -1.f;
|
||
|
}
|
||
|
else
|
||
|
bone.Scale=core::vector3df(1,1,1);
|
||
|
bone.Parent=0xffff;
|
||
|
}
|
||
|
break;
|
||
|
case COGRE_BONE_PARENT:
|
||
|
{
|
||
|
u16 parent;
|
||
|
readShort(file, data, &bone);
|
||
|
readShort(file, data, &parent);
|
||
|
if (bone<Skeleton.Bones.size() && parent<Skeleton.Bones.size())
|
||
|
Skeleton.Bones[bone].Parent=parent;
|
||
|
}
|
||
|
break;
|
||
|
case COGRE_ANIMATION:
|
||
|
{
|
||
|
if (Skeleton.Animations.size())
|
||
|
animationTotal+=Skeleton.Animations.getLast().Length;
|
||
|
Skeleton.Animations.push_back(OgreAnimation());
|
||
|
OgreAnimation& anim = Skeleton.Animations.getLast();
|
||
|
readString(file, data, anim.Name);
|
||
|
readFloat(file, data, &anim.Length);
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Animation", anim.Name, ELL_DEBUG);
|
||
|
os::Printer::log("Length", core::stringc(anim.Length), ELL_DEBUG);
|
||
|
#endif
|
||
|
}
|
||
|
break;
|
||
|
case COGRE_ANIMATION_TRACK:
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("for Bone ", core::stringc(bone), ELL_DEBUG);
|
||
|
#endif
|
||
|
readShort(file, data, &bone); // store current bone
|
||
|
break;
|
||
|
case COGRE_ANIMATION_KEYFRAME:
|
||
|
{
|
||
|
Skeleton.Animations.getLast().Keyframes.push_back(OgreKeyframe());
|
||
|
OgreKeyframe& keyframe = Skeleton.Animations.getLast().Keyframes.getLast();
|
||
|
readFloat(file, data, &keyframe.Time);
|
||
|
keyframe.Time+=animationTotal;
|
||
|
readQuaternion(file, data, keyframe.Orientation);
|
||
|
readVector(file, data, keyframe.Position);
|
||
|
if (data.read<data.header.length)
|
||
|
{
|
||
|
readVector(file, data, keyframe.Scale);
|
||
|
keyframe.Scale.X *= -1.f;
|
||
|
}
|
||
|
else
|
||
|
keyframe.Scale=core::vector3df(1,1,1);
|
||
|
keyframe.BoneID=bone;
|
||
|
}
|
||
|
break;
|
||
|
case COGRE_ANIMATION_LINK:
|
||
|
#ifdef IRR_OGRE_LOADER_DEBUG
|
||
|
os::Printer::log("Animation link", ELL_DEBUG);
|
||
|
#endif
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
file->drop();
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readChunkData(io::IReadFile* file, ChunkData& data)
|
||
|
{
|
||
|
file->read(&data.header, sizeof(ChunkHeader));
|
||
|
if (SwapEndian)
|
||
|
{
|
||
|
data.header.id = os::Byteswap::byteswap(data.header.id);
|
||
|
data.header.length = os::Byteswap::byteswap(data.header.length);
|
||
|
}
|
||
|
data.read += sizeof(ChunkHeader);
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readString(io::IReadFile* file, ChunkData& data, core::stringc& out)
|
||
|
{
|
||
|
c8 c = 0;
|
||
|
out = "";
|
||
|
|
||
|
while (c!='\n')
|
||
|
{
|
||
|
file->read(&c, sizeof(c8));
|
||
|
if (c!='\n')
|
||
|
out.append(c);
|
||
|
|
||
|
}
|
||
|
data.read+=out.size()+1;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readBool(io::IReadFile* file, ChunkData& data, bool& out)
|
||
|
{
|
||
|
// normal C type because we read a bit string
|
||
|
char c = 0;
|
||
|
file->read(&c, sizeof(char));
|
||
|
out=(c!=0);
|
||
|
++data.read;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readInt(io::IReadFile* file, ChunkData& data, s32* out, u32 num)
|
||
|
{
|
||
|
// normal C type because we read a bit string
|
||
|
file->read(out, sizeof(int)*num);
|
||
|
if (SwapEndian)
|
||
|
{
|
||
|
for (u32 i=0; i<num; ++i)
|
||
|
out[i] = os::Byteswap::byteswap(out[i]);
|
||
|
}
|
||
|
data.read+=sizeof(int)*num;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readShort(io::IReadFile* file, ChunkData& data, u16* out, u32 num)
|
||
|
{
|
||
|
// normal C type because we read a bit string
|
||
|
file->read(out, sizeof(short)*num);
|
||
|
if (SwapEndian)
|
||
|
{
|
||
|
for (u32 i=0; i<num; ++i)
|
||
|
out[i] = os::Byteswap::byteswap(out[i]);
|
||
|
}
|
||
|
data.read+=sizeof(short)*num;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readFloat(io::IReadFile* file, ChunkData& data, f32* out, u32 num)
|
||
|
{
|
||
|
// normal C type because we read a bit string
|
||
|
file->read(out, sizeof(float)*num);
|
||
|
if (SwapEndian)
|
||
|
{
|
||
|
for (u32 i=0; i<num; ++i)
|
||
|
out[i] = os::Byteswap::byteswap(out[i]);
|
||
|
}
|
||
|
data.read+=sizeof(float)*num;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readVector(io::IReadFile* file, ChunkData& data, core::vector3df& out)
|
||
|
{
|
||
|
readFloat(file, data, &out.X);
|
||
|
readFloat(file, data, &out.Y);
|
||
|
readFloat(file, data, &out.Z);
|
||
|
out.X *= -1.f;
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::readQuaternion(io::IReadFile* file, ChunkData& data, core::quaternion& out)
|
||
|
{
|
||
|
readVector(file, data, *((core::vector3df*)&out.X));
|
||
|
readFloat(file, data, &out.W);
|
||
|
}
|
||
|
|
||
|
|
||
|
void COgreMeshFileLoader::clearMeshes()
|
||
|
{
|
||
|
for (u32 i=0; i<Meshes.size(); ++i)
|
||
|
{
|
||
|
for (int k=0; k<(int)Meshes[i].Geometry.Buffers.size(); ++k)
|
||
|
Meshes[i].Geometry.Buffers[k].Data.clear();
|
||
|
|
||
|
for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
|
||
|
{
|
||
|
for (int h=0; h<(int)Meshes[i].SubMeshes[j].Geometry.Buffers.size(); ++h)
|
||
|
Meshes[i].SubMeshes[j].Geometry.Buffers[h].Data.clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Meshes.clear();
|
||
|
}
|
||
|
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif // _IRR_COMPILE_WITH_OGRE_LOADER_
|
||
|
|