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93 lines
3.0 KiB
C
93 lines
3.0 KiB
C
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// Copyright (C) 2006-2012 Michael Zeilfelder
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_GUI_SPIN_BOX_H_INCLUDED__
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#define __I_GUI_SPIN_BOX_H_INCLUDED__
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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class IGUIEditBox;
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//! Enumeration bitflag for when to validate the text typed into the spinbox
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//! Default used by Irrlicht is: (EGUI_SBV_ENTER|EGUI_SBV_LOSE_FOCUS)
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enum EGUI_SPINBOX_VALIDATION
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{
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//! Does not validate typed text, probably a bad idea setting this usually.
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EGUI_SBV_NEVER = 0,
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//! Validate on each change. Was default up to Irrlicht 1.8
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EGUI_SBV_CHANGE = 1,
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//! Validate when enter was pressed
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EGUI_SBV_ENTER = 2,
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//! Validate when the editbox loses the focus
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EGUI_SBV_LOSE_FOCUS = 4
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};
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//! Single line edit box + spin buttons
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/** \par This element can create the following events of type EGUI_EVENT_TYPE:
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\li EGET_SPINBOX_CHANGED
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*/
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class IGUISpinBox : public IGUIElement
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{
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public:
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//! constructor
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IGUISpinBox(IGUIEnvironment* environment, IGUIElement* parent,
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s32 id, core::rect<s32> rectangle)
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: IGUIElement(EGUIET_SPIN_BOX, environment, parent, id, rectangle) {}
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//! Access the edit box used in the spin control
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virtual IGUIEditBox* getEditBox() const = 0;
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//! set the current value of the spinbox
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/** \param val: value to be set in the spinbox */
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virtual void setValue(f32 val) = 0;
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//! Get the current value of the spinbox
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virtual f32 getValue() const = 0;
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//! set the range of values which can be used in the spinbox
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/** \param min: minimum value
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\param max: maximum value */
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virtual void setRange(f32 min, f32 max) = 0;
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//! get the minimum value which can be used in the spinbox
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virtual f32 getMin() const = 0;
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//! get the maximum value which can be used in the spinbox
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virtual f32 getMax() const = 0;
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//! Step size by which values are changed when pressing the spinbuttons
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/** The step size also determines the number of decimal places to display
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\param step: stepsize used for value changes when pressing spinbuttons */
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virtual void setStepSize(f32 step=1.f) = 0;
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//! Sets the number of decimal places to display.
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//! Note that this also rounds the range to the same number of decimal places.
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/** \param places: The number of decimal places to display, use -1 to reset */
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virtual void setDecimalPlaces(s32 places) = 0;
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//! get the current step size
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virtual f32 getStepSize() const = 0;
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//! Sets when the spinbox has to validate entered text.
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/** \param validateOn Can be any combination of EGUI_SPINBOX_VALIDATION bit flags */
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virtual void setValidateOn(u32 validateOn) = 0;
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//! Gets when the spinbox has to validate entered text.
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/** \return A combination of EGUI_SPINBOX_VALIDATION bit flags */
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virtual u32 getValidateOn() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // __I_GUI_SPIN_BOX_H_INCLUDED__
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