2020-01-03 20:05:16 +01:00
|
|
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
|
|
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
|
|
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
|
|
|
|
|
|
|
|
#ifndef __IRR_ARRAY_H_INCLUDED__
|
|
|
|
#define __IRR_ARRAY_H_INCLUDED__
|
|
|
|
|
|
|
|
#include "irrTypes.h"
|
|
|
|
#include "heapsort.h"
|
|
|
|
#include "irrAllocator.h"
|
|
|
|
#include "irrMath.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
|
|
{
|
|
|
|
namespace core
|
|
|
|
{
|
|
|
|
|
|
|
|
//! Self reallocating template array (like stl vector) with additional features.
|
|
|
|
/** Some features are: Heap sorting, binary search methods, easier debugging.
|
|
|
|
*/
|
|
|
|
template <class T, typename TAlloc = irrAllocator<T> >
|
|
|
|
class array
|
|
|
|
{
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
//! Default constructor for empty array.
|
|
|
|
array() : data(0), allocated(0), used(0),
|
|
|
|
strategy(ALLOC_STRATEGY_DOUBLE), free_when_destroyed(true), is_sorted(true)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Constructs an array and allocates an initial chunk of memory.
|
|
|
|
/** \param start_count Amount of elements to pre-allocate. */
|
|
|
|
explicit array(u32 start_count) : data(0), allocated(0), used(0),
|
|
|
|
strategy(ALLOC_STRATEGY_DOUBLE),
|
|
|
|
free_when_destroyed(true), is_sorted(true)
|
|
|
|
{
|
|
|
|
reallocate(start_count);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Copy constructor
|
|
|
|
array(const array<T, TAlloc>& other) : data(0)
|
|
|
|
{
|
|
|
|
*this = other;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Destructor.
|
|
|
|
/** Frees allocated memory, if set_free_when_destroyed was not set to
|
|
|
|
false by the user before. */
|
|
|
|
~array()
|
|
|
|
{
|
|
|
|
clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Reallocates the array, make it bigger or smaller.
|
|
|
|
/** \param new_size New size of array.
|
|
|
|
\param canShrink Specifies whether the array is reallocated even if
|
|
|
|
enough space is available. Setting this flag to false can speed up
|
|
|
|
array usage, but may use more memory than required by the data.
|
|
|
|
*/
|
|
|
|
void reallocate(u32 new_size, bool canShrink=true)
|
|
|
|
{
|
|
|
|
if (allocated==new_size)
|
|
|
|
return;
|
|
|
|
if (!canShrink && (new_size < allocated))
|
|
|
|
return;
|
|
|
|
|
|
|
|
T* old_data = data;
|
|
|
|
|
|
|
|
data = allocator.allocate(new_size); //new T[new_size];
|
|
|
|
allocated = new_size;
|
|
|
|
|
|
|
|
// copy old data
|
|
|
|
const s32 end = used < new_size ? used : new_size;
|
|
|
|
|
|
|
|
for (s32 i=0; i<end; ++i)
|
|
|
|
{
|
|
|
|
// data[i] = old_data[i];
|
|
|
|
allocator.construct(&data[i], old_data[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// destruct old data
|
|
|
|
for (u32 j=0; j<used; ++j)
|
|
|
|
allocator.destruct(&old_data[j]);
|
|
|
|
|
|
|
|
if (allocated < used)
|
|
|
|
used = allocated;
|
|
|
|
|
|
|
|
allocator.deallocate(old_data); //delete [] old_data;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! set a new allocation strategy
|
|
|
|
/** if the maximum size of the array is unknown, you can define how big the
|
|
|
|
allocation should happen.
|
|
|
|
\param newStrategy New strategy to apply to this array. */
|
|
|
|
void setAllocStrategy ( eAllocStrategy newStrategy = ALLOC_STRATEGY_DOUBLE )
|
|
|
|
{
|
|
|
|
strategy = newStrategy;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds an element at back of array.
|
|
|
|
/** If the array is too small to add this new element it is made bigger.
|
|
|
|
\param element: Element to add at the back of the array. */
|
|
|
|
void push_back(const T& element)
|
|
|
|
{
|
|
|
|
insert(element, used);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Adds an element at the front of the array.
|
|
|
|
/** If the array is to small to add this new element, the array is
|
|
|
|
made bigger. Please note that this is slow, because the whole array
|
|
|
|
needs to be copied for this.
|
|
|
|
\param element Element to add at the back of the array. */
|
|
|
|
void push_front(const T& element)
|
|
|
|
{
|
|
|
|
insert(element);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Insert item into array at specified position.
|
|
|
|
/**
|
|
|
|
\param element: Element to be inserted
|
|
|
|
\param index: Where position to insert the new element. */
|
|
|
|
void insert(const T& element, u32 index=0)
|
|
|
|
{
|
|
|
|
_IRR_DEBUG_BREAK_IF(index>used) // access violation
|
|
|
|
|
|
|
|
if (used + 1 > allocated)
|
|
|
|
{
|
|
|
|
// this doesn't work if the element is in the same
|
|
|
|
// array. So we'll copy the element first to be sure
|
|
|
|
// we'll get no data corruption
|
|
|
|
const T e(element);
|
|
|
|
|
|
|
|
// increase data block
|
|
|
|
u32 newAlloc;
|
|
|
|
switch ( strategy )
|
|
|
|
{
|
|
|
|
case ALLOC_STRATEGY_DOUBLE:
|
|
|
|
newAlloc = used + 5 + (allocated < 500 ? used : used >> 2);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
case ALLOC_STRATEGY_SAFE:
|
|
|
|
newAlloc = used + 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
reallocate( newAlloc);
|
|
|
|
|
|
|
|
// move array content and construct new element
|
|
|
|
// first move end one up
|
|
|
|
for (u32 i=used; i>index; --i)
|
|
|
|
{
|
|
|
|
if (i<used)
|
|
|
|
allocator.destruct(&data[i]);
|
|
|
|
allocator.construct(&data[i], data[i-1]); // data[i] = data[i-1];
|
|
|
|
}
|
|
|
|
// then add new element
|
|
|
|
if (used > index)
|
|
|
|
allocator.destruct(&data[index]);
|
|
|
|
allocator.construct(&data[index], e); // data[index] = e;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// element inserted not at end
|
|
|
|
if ( used > index )
|
|
|
|
{
|
|
|
|
// create one new element at the end
|
|
|
|
allocator.construct(&data[used], data[used-1]);
|
|
|
|
|
|
|
|
// move the rest of the array content
|
|
|
|
for (u32 i=used-1; i>index; --i)
|
|
|
|
{
|
|
|
|
data[i] = data[i-1];
|
|
|
|
}
|
|
|
|
// insert the new element
|
|
|
|
data[index] = element;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// insert the new element to the end
|
|
|
|
allocator.construct(&data[index], element);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// set to false as we don't know if we have the comparison operators
|
|
|
|
is_sorted = false;
|
|
|
|
++used;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Clears the array and deletes all allocated memory.
|
|
|
|
void clear()
|
|
|
|
{
|
|
|
|
if (free_when_destroyed)
|
|
|
|
{
|
|
|
|
for (u32 i=0; i<used; ++i)
|
|
|
|
allocator.destruct(&data[i]);
|
|
|
|
|
|
|
|
allocator.deallocate(data); // delete [] data;
|
|
|
|
}
|
|
|
|
data = 0;
|
|
|
|
used = 0;
|
|
|
|
allocated = 0;
|
|
|
|
is_sorted = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Sets pointer to new array, using this as new workspace.
|
|
|
|
/** Make sure that set_free_when_destroyed is used properly.
|
|
|
|
\param newPointer: Pointer to new array of elements.
|
|
|
|
\param size: Size of the new array.
|
|
|
|
\param _is_sorted Flag which tells whether the new array is already
|
|
|
|
sorted.
|
|
|
|
\param _free_when_destroyed Sets whether the new memory area shall be
|
|
|
|
freed by the array upon destruction, or if this will be up to the user
|
|
|
|
application. */
|
|
|
|
void set_pointer(T* newPointer, u32 size, bool _is_sorted=false, bool _free_when_destroyed=true)
|
|
|
|
{
|
|
|
|
clear();
|
|
|
|
data = newPointer;
|
|
|
|
allocated = size;
|
|
|
|
used = size;
|
|
|
|
is_sorted = _is_sorted;
|
|
|
|
free_when_destroyed=_free_when_destroyed;
|
|
|
|
}
|
|
|
|
|
2021-08-26 23:57:27 +02:00
|
|
|
//! Set (copy) data from given memory block
|
|
|
|
/** \param newData data to set, must have newSize elements
|
|
|
|
\param newSize Amount of elements in newData
|
|
|
|
\param canShrink When true we reallocate the array even it can shrink.
|
|
|
|
May reduce memory usage, but call is more whenever size changes.
|
|
|
|
\param newDataIsSorted Info if you pass sorted/unsorted data
|
|
|
|
*/
|
|
|
|
void set_data(const T* newData, u32 newSize, bool newDataIsSorted=false, bool canShrink=false)
|
|
|
|
{
|
|
|
|
reallocate(newSize, canShrink);
|
|
|
|
set_used(newSize);
|
|
|
|
for ( u32 i=0; i<newSize; ++i)
|
|
|
|
{
|
|
|
|
data[i] = newData[i];
|
|
|
|
}
|
|
|
|
is_sorted = newDataIsSorted;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Compare if given data block is identical to the data in our array
|
|
|
|
/** Like operator ==, but without the need to create the array
|
|
|
|
\param otherData Address to data against which we compare, must contain size elements
|
|
|
|
\param size Amount of elements in otherData */
|
|
|
|
bool equals(const T* otherData, u32 size) const
|
|
|
|
{
|
|
|
|
if (used != size)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
for (u32 i=0; i<size; ++i)
|
|
|
|
if (data[i] != otherData[i])
|
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-01-03 20:05:16 +01:00
|
|
|
|
|
|
|
//! Sets if the array should delete the memory it uses upon destruction.
|
|
|
|
/** Also clear and set_pointer will only delete the (original) memory
|
|
|
|
area if this flag is set to true, which is also the default. The
|
|
|
|
methods reallocate, set_used, push_back, push_front, insert, and erase
|
|
|
|
will still try to deallocate the original memory, which might cause
|
|
|
|
troubles depending on the intended use of the memory area.
|
|
|
|
\param f If true, the array frees the allocated memory in its
|
|
|
|
destructor, otherwise not. The default is true. */
|
|
|
|
void set_free_when_destroyed(bool f)
|
|
|
|
{
|
|
|
|
free_when_destroyed = f;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Sets the size of the array and allocates new elements if necessary.
|
|
|
|
/** Please note: This is only secure when using it with simple types,
|
|
|
|
because no default constructor will be called for the added elements.
|
|
|
|
\param usedNow Amount of elements now used. */
|
|
|
|
void set_used(u32 usedNow)
|
|
|
|
{
|
|
|
|
if (allocated < usedNow)
|
|
|
|
reallocate(usedNow);
|
|
|
|
|
|
|
|
used = usedNow;
|
|
|
|
}
|
|
|
|
|
|
|
|
//! Assignment operator
|
|
|
|
const array<T, TAlloc>& operator=(const array<T, TAlloc>& other)
|
|
|
|
{
|
|
|
|
if (this == &other)
|
|
|
|
return *this;
|
|
|
|
strategy = other.strategy;
|
|
|
|
|
2022-01-22 16:54:43 +01:00
|
|
|
// (TODO: we could probably avoid re-allocations of data when (allocated < other.allocated)
|
|
|
|
|
2020-01-03 20:05:16 +01:00
|
|
|
if (data)
|
|
|
|
clear();
|
|
|
|
|
|
|
|
used = other.used;
|
|
|
|
free_when_destroyed = true;
|
|
|
|
is_sorted = other.is_sorted;
|
|
|
|
allocated = other.allocated;
|
|
|
|
|
2022-01-22 16:54:43 +01:00
|
|
|
if (other.allocated == 0)
|
|
|
|
{
|
|
|
|
data = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
data = allocator.allocate(other.allocated); // new T[other.allocated];
|
|
|
|
|
|
|
|
for (u32 i=0; i<other.used; ++i)
|
|
|
|
allocator.construct(&data[i], other.data[i]); // data[i] = other.data[i];
|
|
|
|
}
|
2020-01-03 20:05:16 +01:00
|
|
|
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Equality operator
|
|
|
|
bool operator == (const array<T, TAlloc>& other) const
|
|
|
|
{
|
2021-08-26 23:57:27 +02:00
|
|
|
return equals(other.const_pointer(), other.size());
|
2020-01-03 20:05:16 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Inequality operator
|
|
|
|
bool operator != (const array<T, TAlloc>& other) const
|
|
|
|
{
|
|
|
|
return !(*this==other);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Direct access operator
|
|
|
|
T& operator [](u32 index)
|
|
|
|
{
|
|
|
|
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
|
|
|
|
|
|
|
return data[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Direct const access operator
|
|
|
|
const T& operator [](u32 index) const
|
|
|
|
{
|
|
|
|
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
|
|
|
|
|
|
|
return data[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Gets last element.
|
|
|
|
T& getLast()
|
|
|
|
{
|
|
|
|
_IRR_DEBUG_BREAK_IF(!used) // access violation
|
|
|
|
|
|
|
|
return data[used-1];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Gets last element
|
|
|
|
const T& getLast() const
|
|
|
|
{
|
|
|
|
_IRR_DEBUG_BREAK_IF(!used) // access violation
|
|
|
|
|
|
|
|
return data[used-1];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Gets a pointer to the array.
|
|
|
|
/** \return Pointer to the array. */
|
|
|
|
T* pointer()
|
|
|
|
{
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Gets a const pointer to the array.
|
|
|
|
/** \return Pointer to the array. */
|
|
|
|
const T* const_pointer() const
|
|
|
|
{
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Get number of occupied elements of the array.
|
|
|
|
/** \return Size of elements in the array which are actually occupied. */
|
|
|
|
u32 size() const
|
|
|
|
{
|
|
|
|
return used;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Get amount of memory allocated.
|
|
|
|
/** \return Amount of memory allocated. The amount of bytes
|
|
|
|
allocated would be allocated_size() * sizeof(ElementTypeUsed); */
|
|
|
|
u32 allocated_size() const
|
|
|
|
{
|
|
|
|
return allocated;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Check if array is empty.
|
|
|
|
/** \return True if the array is empty false if not. */
|
|
|
|
bool empty() const
|
|
|
|
{
|
|
|
|
return used == 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Sorts the array using heapsort.
|
|
|
|
/** There is no additional memory waste and the algorithm performs
|
|
|
|
O(n*log n) in worst case. */
|
|
|
|
void sort()
|
|
|
|
{
|
|
|
|
if (!is_sorted && used>1)
|
|
|
|
heapsort(data, used);
|
|
|
|
is_sorted = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Performs a binary search for an element, returns -1 if not found.
|
|
|
|
/** The array will be sorted before the binary search if it is not
|
|
|
|
already sorted. Caution is advised! Be careful not to call this on
|
|
|
|
unsorted const arrays, or the slower method will be used.
|
|
|
|
\param element Element to search for.
|
|
|
|
\return Position of the searched element if it was found,
|
|
|
|
otherwise -1 is returned. */
|
|
|
|
s32 binary_search(const T& element)
|
|
|
|
{
|
|
|
|
sort();
|
|
|
|
return binary_search(element, 0, used-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Performs a binary search for an element if possible, returns -1 if not found.
|
|
|
|
/** This method is for const arrays and so cannot call sort(), if the array is
|
|
|
|
not sorted then linear_search will be used instead. Potentially very slow!
|
|
|
|
\param element Element to search for.
|
|
|
|
\return Position of the searched element if it was found,
|
|
|
|
otherwise -1 is returned. */
|
|
|
|
s32 binary_search(const T& element) const
|
|
|
|
{
|
|
|
|
if (is_sorted)
|
|
|
|
return binary_search(element, 0, used-1);
|
|
|
|
else
|
|
|
|
return linear_search(element);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Performs a binary search for an element, returns -1 if not found.
|
|
|
|
/** \param element: Element to search for.
|
|
|
|
\param left First left index
|
|
|
|
\param right Last right index.
|
|
|
|
\return Position of the searched element if it was found, otherwise -1
|
|
|
|
is returned. */
|
|
|
|
s32 binary_search(const T& element, s32 left, s32 right) const
|
|
|
|
{
|
|
|
|
if (!used)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
s32 m;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
m = (left+right)>>1;
|
|
|
|
|
|
|
|
if (element < data[m])
|
|
|
|
right = m - 1;
|
|
|
|
else
|
|
|
|
left = m + 1;
|
|
|
|
|
|
|
|
} while((element < data[m] || data[m] < element) && left<=right);
|
|
|
|
// this last line equals to:
|
|
|
|
// " while((element != array[m]) && left<=right);"
|
|
|
|
// but we only want to use the '<' operator.
|
|
|
|
// the same in next line, it is "(element == array[m])"
|
|
|
|
|
|
|
|
|
|
|
|
if (!(element < data[m]) && !(data[m] < element))
|
|
|
|
return m;
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Performs a binary search for an element, returns -1 if not found.
|
|
|
|
//! it is used for searching a multiset
|
|
|
|
/** The array will be sorted before the binary search if it is not
|
|
|
|
already sorted.
|
|
|
|
\param element Element to search for.
|
|
|
|
\param &last return lastIndex of equal elements
|
|
|
|
\return Position of the first searched element if it was found,
|
|
|
|
otherwise -1 is returned. */
|
|
|
|
s32 binary_search_multi(const T& element, s32 &last)
|
|
|
|
{
|
|
|
|
sort();
|
|
|
|
s32 index = binary_search(element, 0, used-1);
|
|
|
|
if ( index < 0 )
|
|
|
|
return index;
|
|
|
|
|
|
|
|
// The search can be somewhere in the middle of the set
|
|
|
|
// look linear previous and past the index
|
|
|
|
last = index;
|
|
|
|
|
|
|
|
while ( index > 0 && !(element < data[index - 1]) && !(data[index - 1] < element) )
|
|
|
|
{
|
|
|
|
index -= 1;
|
|
|
|
}
|
|
|
|
// look linear up
|
|
|
|
while ( last < (s32) used - 1 && !(element < data[last + 1]) && !(data[last + 1] < element) )
|
|
|
|
{
|
|
|
|
last += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Finds an element in linear time, which is very slow.
|
|
|
|
/** Use binary_search for faster finding. Only works if ==operator is
|
|
|
|
implemented.
|
|
|
|
\param element Element to search for.
|
|
|
|
\return Position of the searched element if it was found, otherwise -1
|
|
|
|
is returned. */
|
|
|
|
s32 linear_search(const T& element) const
|
|
|
|
{
|
|
|
|
for (u32 i=0; i<used; ++i)
|
|
|
|
if (element == data[i])
|
|
|
|
return (s32)i;
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Finds an element in linear time, which is very slow.
|
|
|
|
/** Use binary_search for faster finding. Only works if ==operator is
|
|
|
|
implemented.
|
|
|
|
\param element: Element to search for.
|
|
|
|
\return Position of the searched element if it was found, otherwise -1
|
|
|
|
is returned. */
|
|
|
|
s32 linear_reverse_search(const T& element) const
|
|
|
|
{
|
|
|
|
for (s32 i=used-1; i>=0; --i)
|
|
|
|
if (data[i] == element)
|
|
|
|
return i;
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Erases an element from the array.
|
|
|
|
/** May be slow, because all elements following after the erased
|
|
|
|
element have to be copied.
|
|
|
|
\param index: Index of element to be erased. */
|
|
|
|
void erase(u32 index)
|
|
|
|
{
|
|
|
|
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
|
|
|
|
|
|
|
for (u32 i=index+1; i<used; ++i)
|
|
|
|
{
|
|
|
|
allocator.destruct(&data[i-1]);
|
|
|
|
allocator.construct(&data[i-1], data[i]); // data[i-1] = data[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
allocator.destruct(&data[used-1]);
|
|
|
|
|
|
|
|
--used;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Erases some elements from the array.
|
|
|
|
/** May be slow, because all elements following after the erased
|
|
|
|
element have to be copied.
|
|
|
|
\param index: Index of the first element to be erased.
|
|
|
|
\param count: Amount of elements to be erased. */
|
|
|
|
void erase(u32 index, s32 count)
|
|
|
|
{
|
|
|
|
if (index>=used || count<1)
|
|
|
|
return;
|
|
|
|
if (index+count>used)
|
|
|
|
count = used-index;
|
|
|
|
|
|
|
|
u32 i;
|
|
|
|
for (i=index; i<index+count; ++i)
|
|
|
|
allocator.destruct(&data[i]);
|
|
|
|
|
|
|
|
for (i=index+count; i<used; ++i)
|
|
|
|
{
|
|
|
|
if (i-count >= index+count) // not already destructed before loop
|
|
|
|
allocator.destruct(&data[i-count]);
|
|
|
|
|
|
|
|
allocator.construct(&data[i-count], data[i]); // data[i-count] = data[i];
|
|
|
|
|
|
|
|
if (i >= used-count) // those which are not overwritten
|
|
|
|
allocator.destruct(&data[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
used-= count;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Sets if the array is sorted
|
|
|
|
void set_sorted(bool _is_sorted)
|
|
|
|
{
|
|
|
|
is_sorted = _is_sorted;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//! Swap the content of this array container with the content of another array
|
|
|
|
/** Afterward this object will contain the content of the other object and the other
|
|
|
|
object will contain the content of this object.
|
|
|
|
\param other Swap content with this object */
|
|
|
|
void swap(array<T, TAlloc>& other)
|
|
|
|
{
|
|
|
|
core::swap(data, other.data);
|
|
|
|
core::swap(allocated, other.allocated);
|
|
|
|
core::swap(used, other.used);
|
|
|
|
core::swap(allocator, other.allocator); // memory is still released by the same allocator used for allocation
|
|
|
|
eAllocStrategy helper_strategy(strategy); // can't use core::swap with bitfields
|
|
|
|
strategy = other.strategy;
|
|
|
|
other.strategy = helper_strategy;
|
|
|
|
bool helper_free_when_destroyed(free_when_destroyed);
|
|
|
|
free_when_destroyed = other.free_when_destroyed;
|
|
|
|
other.free_when_destroyed = helper_free_when_destroyed;
|
|
|
|
bool helper_is_sorted(is_sorted);
|
|
|
|
is_sorted = other.is_sorted;
|
|
|
|
other.is_sorted = helper_is_sorted;
|
|
|
|
}
|
|
|
|
|
|
|
|
typedef TAlloc allocator_type;
|
|
|
|
typedef T value_type;
|
|
|
|
typedef u32 size_type;
|
|
|
|
|
|
|
|
private:
|
|
|
|
T* data;
|
|
|
|
u32 allocated;
|
|
|
|
u32 used;
|
|
|
|
TAlloc allocator;
|
|
|
|
eAllocStrategy strategy:4;
|
|
|
|
bool free_when_destroyed:1;
|
|
|
|
bool is_sorted:1;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
} // end namespace core
|
|
|
|
} // end namespace irr
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|