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72 lines
1.9 KiB
C
72 lines
1.9 KiB
C
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__
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#define __I_ATTRIBUTE_EXCHANGING_OBJECT_H_INCLUDED__
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#include "IReferenceCounted.h"
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namespace irr
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{
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namespace io
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{
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class IAttributes;
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//! Enumeration flags passed through SAttributeReadWriteOptions to the IAttributeExchangingObject object
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enum E_ATTRIBUTE_READ_WRITE_FLAGS
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{
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//! Serialization/Deserializion is done for an xml file
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EARWF_FOR_FILE = 0x00000001,
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//! Serialization/Deserializion is done for an editor property box
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EARWF_FOR_EDITOR = 0x00000002,
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//! When writing filenames, relative paths should be used
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EARWF_USE_RELATIVE_PATHS = 0x00000004
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};
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//! struct holding data describing options
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struct SAttributeReadWriteOptions
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{
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//! Constructor
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SAttributeReadWriteOptions()
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: Flags(0), Filename(0)
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{
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}
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//! Combination of E_ATTRIBUTE_READ_WRITE_FLAGS or other, custom ones
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s32 Flags;
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//! Optional filename
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const fschar_t* Filename;
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};
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//! An object which is able to serialize and deserialize its attributes into an attributes object
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class IAttributeExchangingObject : virtual public IReferenceCounted
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{
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public:
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//! Writes attributes of the object.
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/** Implement this to expose the attributes of your scene node animator for
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scripting languages, editors, debuggers or xml serialization purposes. */
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {}
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//! Reads attributes of the object.
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/** Implement this to set the attributes of your scene node animator for
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scripting languages, editors, debuggers or xml deserialization purposes. */
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) {}
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};
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} // end namespace io
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} // end namespace irr
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#endif
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