mirror of
https://github.com/minetest/irrlicht.git
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164 lines
4.4 KiB
Plaintext
164 lines
4.4 KiB
Plaintext
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<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
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Version="7.10"
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Name="13.RenderToTexture"
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ProjectGUID="{AFC223BD-4371-4A8B-A90B-0D338BD2DEBB}"
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SccProjectName=""
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SccLocalPath="">
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Name="Win32"/>
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Name="Release|Win32"
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OutputDirectory=".\Release"
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PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/RenderToTexture.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="3"
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CompileAs="0"/>
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Name="VCCustomBuildTool"/>
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LinkIncremental="0"
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AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
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ProgramDatabaseFile=".\Release/RenderToTexture.pdb"
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TargetMachine="1"/>
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="3079"/>
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/RenderToTexture.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="..\..\bin\Win32-VisualStudio\13.RenderToTexture.exe"
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LinkIncremental="0"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/RenderToTexture.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/RenderToTexture.tlb"
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HeaderFileName=""/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="3079"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="main.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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BasicRuntimeChecks="3"/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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