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207 lines
29 KiB
HTML
207 lines
29 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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<meta name="generator" content="Doxygen 1.8.13"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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<title>Tutorial 16: Quake3 Map Shader Support</title>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<!-- Wanted to avoid copying .css to each folder, so copied default .css from doxyen in here, kicked out most stuff we don't need for examples and modified some a little bit.
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Target was having a single html in each example folder which is created from the main.cpp files and needs no files besides some images below media folder.
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Feel free to improve :)
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-->
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<style>
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body, table, div, p, dl {
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font: 400 14px/22px;
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}
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body {
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background-color: #F0F0F0;
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color: black;
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margin-left: 5%;
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margin-right: 5%;
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font: 400 14px/22px;
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font: 400 14px/28px;
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font-size: 150%;
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font-weight: bold;
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margin: 10px 2px;
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transition: text-shadow 0.5s linear;
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margin-right: 15px;
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padding: 4px 6px;
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margin: 4px 8px 4px 2px;
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word-wrap: break-word;
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font-size: 9pt;
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line-height: 125%;
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font-size: 105%;
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padding: 0px;
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margin: 4px 8px 4px 2px;
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border: 1px solid #C4CFE5;
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font-family: monospace, fixed;
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font-size: 13px;
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min-height: 13px;
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line-height: 1.0;
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text-wrap: unrestricted;
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white-space: -moz-pre-wrap; /* Moz */
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white-space: -pre-wrap; /* Opera 4-6 */
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white-space: pre-wrap; /* CSS3 */
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word-wrap: break-word; /* IE 5.5+ */
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text-indent: -53px;
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padding-left: 53px;
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padding-bottom: 0px;
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margin: 0px;
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-ms-transition-property: background-color, box-shadow;
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-ms-transition-duration: 0.5s;
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transition-property: background-color, box-shadow;
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transition-duration: 0.5s;
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div.contents {
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margin-top: 10px;
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margin-left: 12px;
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margin-right: 8px;
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div.center {
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text-align: center;
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margin-top: 0px;
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margin-bottom: 0px;
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padding: 0px;
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}
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div.center img {
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border: 0px;
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}
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span.keyword {
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color: #008000
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span.keywordtype {
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color: #604020
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span.keywordflow {
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span.comment {
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span.preprocessor {
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color: #806020
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span.stringliteral {
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span.charliteral {
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color: #008080
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blockquote {
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hr {
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height: 0px;
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address {
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font-style: normal;
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div.header {
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background-image:url('nav_h.png');
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background-color: #F9FAFC;
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margin: 0px;
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border-bottom: 1px solid #C4CFE5;
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}
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div.headertitle {
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padding: 5px 5px 5px 10px;
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}
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.image {
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text-align: center;
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}
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.caption {
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font-weight: bold;
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}
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div.zoom {
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border: 1px solid #90A5CE;
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}
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tr.heading h2 {
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margin-top: 12px;
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margin-bottom: 4px;
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}
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</style>
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</head>
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<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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<!--END TITLEAREA-->
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<!-- end header part -->
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<!-- Generated by Doxygen 1.8.13 -->
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</div><!-- top -->
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<div class="header">
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<div class="headertitle">
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<div class="title">Tutorial 16: Quake3 Map Shader Support </div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="textblock"><div class="image">
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<img src="../../media/example_screenshots/016shot.jpg" alt="016shot.jpg"/>
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</div>
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<p>This tutorial shows how to load a Quake 3 map into the engine, create a SceneNode for optimizing the speed of rendering and how to create a user controlled camera.</p>
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<p>Lets start like the HelloWorld example: We include the irrlicht header files and an additional file to be able to ask the user for a driver type using the console. </p><div class="fragment"><div class="line"><span class="preprocessor">#include <irrlicht.h></span></div><div class="line"><span class="preprocessor">#include "driverChoice.h"</span></div><div class="line"><span class="preprocessor">#include "exampleHelper.h"</span></div></div><!-- fragment --><p> define which Quake3 Level should be loaded </p><div class="fragment"><div class="line"><span class="preprocessor">#define IRRLICHT_QUAKE3_ARENA</span></div><div class="line"><span class="comment">//#define ORIGINAL_QUAKE3_ARENA</span></div><div class="line"><span class="comment">//#define CUSTOM_QUAKE3_ARENA</span></div><div class="line"><span class="comment">//#define SHOW_SHADER_NAME</span></div><div class="line"></div><div class="line"><span class="preprocessor">#ifdef ORIGINAL_QUAKE3_ARENA</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_STORAGE_FORMAT addFolderFileArchive</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_STORAGE_1 "/baseq3/"</span></div><div class="line"><span class="preprocessor"> #ifdef CUSTOM_QUAKE3_ARENA</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_STORAGE_2 "/cf/"</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_MAP_NAME "maps/cf.bsp"</span></div><div class="line"><span class="preprocessor"> #else</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_MAP_NAME "maps/q3dm8.bsp"</span></div><div class="line"><span class="preprocessor"> #endif</span></div><div class="line"><span class="preprocessor">#endif</span></div><div class="line"></div><div class="line"><span class="preprocessor">#ifdef IRRLICHT_QUAKE3_ARENA</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_STORAGE_FORMAT addFileArchive</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_STORAGE_1 getExampleMediaPath() + "map-20kdm2.pk3"</span></div><div class="line"><span class="preprocessor"> #define QUAKE3_MAP_NAME "maps/20kdm2.bsp"</span></div><div class="line"><span class="preprocessor">#endif</span></div><div class="line"></div><div class="line"><span class="keyword">using namespace </span>irr;</div><div class="line"><span class="keyword">using namespace </span>scene;</div></div><!-- fragment --><p> Again, to be able to use the Irrlicht.DLL file, we need to link with the Irrlicht.lib. We could set this option in the project settings, but to make it easy, we use a pragma comment lib: </p><div class="fragment"><div class="line"><span class="preprocessor">#ifdef _MSC_VER</span></div><div class="line"><span class="preprocessor">#pragma comment(lib, "Irrlicht.lib")</span></div><div class="line"><span class="preprocessor">#endif</span></div></div><!-- fragment --><p> A class to produce a series of screenshots </p><div class="fragment"><div class="line"><span class="keyword">class </span>CScreenShotFactory : <span class="keyword">public</span> IEventReceiver</div><div class="line">{</div><div class="line"><span class="keyword">public</span>:</div><div class="line"></div><div class="line"> CScreenShotFactory( IrrlichtDevice *device, <span class="keyword">const</span> c8 * templateName, ISceneNode* node )</div><div class="line"> : Device(device), Number(0), FilenameTemplate(templateName), Node(node)</div><div class="line"> {</div><div class="line"> FilenameTemplate.replace ( <span class="charliteral">'/'</span>, <span class="charliteral">'_'</span> );</div><div class="line"> FilenameTemplate.replace ( <span class="charliteral">'\\'</span>, <span class="charliteral">'_'</span> );</div><div class="line"> }</div><div class="line"></div><div class="line"> <span class="keywordtype">bool</span> O
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<!-- HTML footer for doxygen 1.8.13-->
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<!-- start footer part -->
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<p> </p>
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</body>
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</html>
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