mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 00:17:30 +01:00
66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
|
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||
|
// This file is part of the "Irrlicht Engine".
|
||
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||
|
|
||
|
#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
|
||
|
#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
|
||
|
|
||
|
#include "ISceneNodeAnimator.h"
|
||
|
|
||
|
namespace irr
|
||
|
{
|
||
|
|
||
|
namespace scene
|
||
|
{
|
||
|
|
||
|
//! Special scene node animator for Maya-style cameras
|
||
|
/** This scene node animator can be attached to a camera to make it act like a 3d
|
||
|
modeling tool.
|
||
|
The camera is moving relative to the target with the mouse, by pressing either
|
||
|
of the three buttons.
|
||
|
In order to move the camera, set a new target for the camera. The distance defines
|
||
|
the current orbit radius the camera moves on. Distance can be changed via the setter
|
||
|
or by mouse events.
|
||
|
*/
|
||
|
class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
//! Returns the speed of movement
|
||
|
virtual f32 getMoveSpeed() const = 0;
|
||
|
|
||
|
//! Sets the speed of movement
|
||
|
virtual void setMoveSpeed(f32 moveSpeed) = 0;
|
||
|
|
||
|
//! Returns the rotation speed
|
||
|
virtual f32 getRotateSpeed() const = 0;
|
||
|
|
||
|
//! Set the rotation speed
|
||
|
virtual void setRotateSpeed(f32 rotateSpeed) = 0;
|
||
|
|
||
|
//! Returns the zoom speed
|
||
|
virtual f32 getZoomSpeed() const = 0;
|
||
|
|
||
|
//! Set the zoom speed
|
||
|
virtual void setZoomSpeed(f32 zoomSpeed) = 0;
|
||
|
|
||
|
//! Returns the current distance, i.e. orbit radius
|
||
|
virtual f32 getDistance() const = 0;
|
||
|
|
||
|
//! Set the distance
|
||
|
virtual void setDistance(f32 distance) = 0;
|
||
|
|
||
|
//! Set the minimal distance to the camera target for zoom
|
||
|
virtual void setTargetMinDistance(f32 minDistance) = 0;
|
||
|
|
||
|
//! Returns the minimal distance to the camera target for zoom
|
||
|
virtual f32 getTargetMinDistance() const = 0;
|
||
|
|
||
|
};
|
||
|
|
||
|
} // end namespace scene
|
||
|
} // end namespace irr
|
||
|
|
||
|
#endif
|
||
|
|